[SP] Launch
Quote from srs bsnss on October 4, 2013, 9:08 amI wanted to challenge myself to see how quickly I could create a map. This one took about four days (though it took a couple extra days to figure out a small glitch).
It's my first attempt at creating a map in the underground style, and I think it went OK. I don't usually make maps in this style, but the Workshop drinks them up like cold water on a hot day, so I figured I may as well give it a crack. It was also partly inspired by tmast98's "Crossroads" which was uploaded around the time I posted my previous map.
The concept in this was inspired by wildgoosespeeder's [url=http://steamcommunity.com/sharedfiles/filedetails/?id=144820963]"Ideas"[/url].
Easter egg included.
I wanted to challenge myself to see how quickly I could create a map. This one took about four days (though it took a couple extra days to figure out a small glitch).
It's my first attempt at creating a map in the underground style, and I think it went OK. I don't usually make maps in this style, but the Workshop drinks them up like cold water on a hot day, so I figured I may as well give it a crack. It was also partly inspired by tmast98's "Crossroads" which was uploaded around the time I posted my previous map.
The concept in this was inspired by wildgoosespeeder's [url=http://steamcommunity.com/sharedfiles/filedetails/?id=144820963]"Ideas"[/url].
Easter egg included.
Quote from User on October 4, 2013, 1:19 pmFirst, thats pretty nice made, and that for only 4 days
Second, i found the easter egg, right at the beginning
Third, i really love that concept/puzzle with the speed gel, do more of underground maps ^^
Thanks for creating
First, thats pretty nice made, and that for only 4 days
Second, i found the easter egg, right at the beginning
Third, i really love that concept/puzzle with the speed gel, do more of underground maps ^^
Thanks for creating
Quote from quatrus on October 4, 2013, 8:01 pmvery nice underground style map - well done. Nice complex fling...enjoyed it. .Thanks for creating and look forward to more....
...I looked at the speed run map break link in the workshop page, player really missed out on the fun bits of your map...
very nice underground style map - well done. Nice complex fling...enjoyed it. .Thanks for creating and look forward to more....
...I looked at the speed run map break link in the workshop page, player really missed out on the fun bits of your map...
Quote from Dafflewoctor on October 7, 2013, 5:38 pmYou should really make some more underground maps. For four days this is pretty good.
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Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here.
It felt a bit repetitive, [spoiler]going back three times for three globs of gel.[/spoiler] Also, is the white wall behind the fizzler supposed to be used? I didn't touch it.
But the map was great visually speaking, so I'll give it 7/10.
You should really make some more underground maps. For four days this is pretty good.
Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here. It felt a bit repetitive,
But the map was great visually speaking, so I'll give it 7/10.
Quote from srs bsnss on October 11, 2013, 10:01 amDr.Toaster Waffles wrote:You should really make some more underground maps. For four days this is pretty good.![]()
Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here.
It felt a bit repetitive, [spoiler]going back three times for three globs of gel.[/spoiler] Also, is the white wall behind the fizzler supposed to be used? I didn't touch it.
But the map was great visually speaking, so I'll give it 7/10.
(Sorry for the late reply here).
Repetitive: Yeah, I felt the same way. The technique of [spoiler]preserving the gel via portals[/spoiler] works better with bounce gel, where you'll only ever really need 1 blob. But I wanted a way to add a bit of difficulty to the [spoiler]speed gel fling puzzle[/spoiler], so that's why it stayed.
White Wall: if you mean the one near the cube area, then it's not necessary. It offered a way out if the player went down there [spoiler]without placing a portal in the main area[/spoiler]. Because of a map redesign, it is now possible to [spoiler]jump and put a portal on the white wall near the button platform,[/spoiler] erasing the need for the original wall. But I kept it around in case people didn't do that.

Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here. It felt a bit repetitive,
But the map was great visually speaking, so I'll give it 7/10.
(Sorry for the late reply here).
Repetitive: Yeah, I felt the same way. The technique of
White Wall: if you mean the one near the cube area, then it's not necessary. It offered a way out if the player went down there
Quote from wildgoosespeeder on December 3, 2013, 5:25 pmI approve of this awesome map based on my idea from Ideas.
I approve of this awesome map based on my idea from Ideas.

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