[SP] Laser Path
Quote from zapadat on June 6, 2011, 5:22 pmThis is my entry for the Summer Mapping Initiative.
The goal is to find 3 Cubes to make the laser open the exit door.
Hope you like it.Special thanks to Fan4tic aka Haydar for beta testing
File Name: laser_path.zip
File Size: 12.39 MiB
Click here to download [SP] Laser Path
This is my entry for the Summer Mapping Initiative.
The goal is to find 3 Cubes to make the laser open the exit door.
Hope you like it.
Special thanks to Fan4tic aka Haydar for beta testing
File Name: laser_path.zip
File Size: 12.39 MiB
Click here to download [SP] Laser Path
Quote from xdiesp on June 8, 2011, 6:18 pmThree independent chambers, each with a thought provoking spin on a classic testing element. Non-linear, original and hard enough to keep you occupied but (hopefully) not stuck. Flawless execution imo, but certainly more pragmatic than visualist.
Among the top 5 "vanilla clean" levels out there.
Three independent chambers, each with a thought provoking spin on a classic testing element. Non-linear, original and hard enough to keep you occupied but (hopefully) not stuck. Flawless execution imo, but certainly more pragmatic than visualist.
Among the top 5 "vanilla clean" levels out there.
Quote from jimmyb on June 8, 2011, 11:15 pmThis is a nice map. Well built and thought out.
There are a few shortcuts available. Not sure if intended or not. For instance, chamber 2 could be done in about 30 seconds in a speed run with the following method:
[spoiler]You don't need the cube at all. Once you hit the 2 buttons together, the next doorway opens. Just jump through a portal and come up beside the 2nd button to activate it.
Here, you can skip everything and grab the cube that's on the button to block the laser.
[/spoiler]
This is a nice map. Well built and thought out.
There are a few shortcuts available. Not sure if intended or not. For instance, chamber 2 could be done in about 30 seconds in a speed run with the following method:

Here, you can skip everything and grab the cube that's on the button to block the laser.
Quote from quatrus on June 16, 2011, 3:39 pmVery nice map, environment was kind of sterile but it worked. Puzzles were interesting to solve for each cube. All worked fine. Thanks for mapping.
Very nice map, environment was kind of sterile but it worked. Puzzles were interesting to solve for each cube. All worked fine. Thanks for mapping.
Quote from Djinndrache on July 12, 2011, 5:58 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:bIEMTxOJ-O8
(Link: http://www.youtube.com/watch?v=bIEMTxOJ-O8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
bIEMTxOJ-O8
(Link: http://www.youtube.com/watch?v=bIEMTxOJ-O8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from OnePortalizedGal on July 17, 2011, 10:58 amThese are great maps - I am especially fond of the map with the launch pads - reminds me so much of portal: prelude. The light bridge puzzle was excellent. Maps were tons of fun. Can't understand why this didn't get a mention in the community spotlight and win somthing in the SMI contest. My only issue: too short - keep up the great work! 5 cakes!
These are great maps - I am especially fond of the map with the launch pads - reminds me so much of portal: prelude. The light bridge puzzle was excellent. Maps were tons of fun. Can't understand why this didn't get a mention in the community spotlight and win somthing in the SMI contest. My only issue: too short - keep up the great work! 5 cakes!
Quote from KennKong on December 23, 2011, 9:57 pmExcellent puzzles, and plenty of them. The intended(?) solution in the second chamber is nearly impossible to execute playing with a controller. Please, mappers, remember that we can only turn to aim so fast; give us an extra second or two over what is makeable with a mouse. Fortunately, there's a shortcut (as another poster already discovered.)
I reserve 5s for my personal Hall of Fame maps. This one comes so close, it really just needs a little more ambience (voiceovers and/or music, lighting or easter eggs.) Let me rate it 4.9/5; a definite personal favorite and highly recommended to all.
Excellent puzzles, and plenty of them. The intended(?) solution in the second chamber is nearly impossible to execute playing with a controller. Please, mappers, remember that we can only turn to aim so fast; give us an extra second or two over what is makeable with a mouse. Fortunately, there's a shortcut (as another poster already discovered.)
I reserve 5s for my personal Hall of Fame maps. This one comes so close, it really just needs a little more ambience (voiceovers and/or music, lighting or easter eggs.) Let me rate it 4.9/5; a definite personal favorite and highly recommended to all.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]