[SP] KA Level 1
Quote from Knatte_Anka on January 12, 2012, 1:28 pmSP KA Level 1 version 0.92
Info:
Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments
Note that all rooms and areas that are lit can be reached
and the thumbnail is showing the wall with achievements.
Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas.Install:
copy map to portal 2/portal2/maps
(if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version))
run game with -consoleto run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number)
hint before starting the map type:
bind "any key" autosavethat way you can save quick
have fun and plz leave comment and rate it.
======Achievments:=======
Nr: Hint:1 Dont hurt it to open the door
2 Listen where it play from
3 Dont push to hard to find it. But do not try after the last gel is found.
4 It is open and not break it.
5 you only have 12min to place ball in place
6 Watch you head to not get hit.
7 The way will open for you and the door will be broken.
8 wood is broken.======Change log=========
V0.80
*changed elevator to underground style.
*changed cube to old style.
*added one more achievment room.
*optimize the map to be faster to build and more small things.V0.85
*uppdated area around elevator to give a better lookV0.86
* fix missaligned texture on fizzle
* fix unwanted shortcut between start and exit elevator.
* optimize the map near the start end exit to give a little smaller map (around 5/29mb)
* changed light at turret to show that it is something there.v0.90
* added better fizzle field on one place
* enable white gel later.
* changed textures on some walls
* changed the way that some fizzle fields turn off.
* and more small fixes
* this update is most to do the last part in air to be easyer to understand then not using hidden triggersV0.91
* reupload to fix uncompress and other problem reported
* added smal delay on one trigger to lower risk of not disable funnel then wantedv0.92
* add fizzle field at end to stop gel from geting out
* deleted trigger that disable white gel at end
* added hit on how to get ball to exit
* replaced picture of achievement 4 to show cake
* replace existing cake with portal 1 cake to maplater verisons to do list.
* Get feedback and fix bugs and errorsFile Name: SP_Ka_Maps_Level_1_092.7z
File Size: 6.41 MiB
Click here to download KA Level 1
SP KA Level 1 version 0.92
Info:
Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments
Note that all rooms and areas that are lit can be reached
and the thumbnail is showing the wall with achievements.
Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas.
Install:
copy map to portal 2/portal2/maps
(if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version))
run game with -console
to run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number)
hint before starting the map type:
bind "any key" autosave
that way you can save quick ![]()
have fun and plz leave comment and rate it. ![]()
======Achievments:=======
Nr: Hint:
1 Dont hurt it to open the door
2 Listen where it play from
3 Dont push to hard to find it. But do not try after the last gel is found.
4 It is open and not break it.
5 you only have 12min to place ball in place
6 Watch you head to not get hit.
7 The way will open for you and the door will be broken.
8 wood is broken.
======Change log=========
V0.80
*changed elevator to underground style.
*changed cube to old style.
*added one more achievment room.
*optimize the map to be faster to build and more small things.
V0.85
*uppdated area around elevator to give a better look
V0.86
* fix missaligned texture on fizzle
* fix unwanted shortcut between start and exit elevator.
* optimize the map near the start end exit to give a little smaller map (around 5/29mb)
* changed light at turret to show that it is something there.
v0.90
* added better fizzle field on one place
* enable white gel later.
* changed textures on some walls
* changed the way that some fizzle fields turn off.
* and more small fixes
* this update is most to do the last part in air to be easyer to understand then not using hidden triggers
V0.91
* reupload to fix uncompress and other problem reported
* added smal delay on one trigger to lower risk of not disable funnel then wanted
v0.92
* add fizzle field at end to stop gel from geting out
* deleted trigger that disable white gel at end
* added hit on how to get ball to exit
* replaced picture of achievement 4 to show cake
* replace existing cake with portal 1 cake to map
later verisons to do list.
* Get feedback and fix bugs and errors
File Name: SP_Ka_Maps_Level_1_092.7z
File Size: 6.41 MiB
Click here to download KA Level 1
Quote from KennKong on January 12, 2012, 3:03 pmI appreciate the button to turn off the fizzler blocking the exit. However, I got stuck at the exit after I [spoiler]funneled over there without the sphere[/spoiler]. The white gel never turned on, although I never needed it up to the point I got stuck. I found the radio, but saw no way to get it.
A little weirdness with the buttons for the funnel. After I took the cube off the button to turn on the funnel, it remained on. But you had to have both cubes on the buttons to reverse it. You couldn't just put the old cube on the reverse button. That's why I couldn't carry the sphere to the exit and got stuck.
Also, from playig version .85 before, I remember that a wall opened by the exit that let you back to the middle of the first room, albeit through a fizzler. In version .90, I somehow missed the trigger for that panel; it wasn't open when I got to the exit.
EDIT: I lost the sphere, no way to get it back?
EDIT: The button weirdness may have something to do with a button glitch. When it happened, I had misplaced a portal, and the funnel was pushing and pulling on the cube. I have heard that if you push a button fast enough, it may get stuck on. So it may not be a flaw in your logic, but a glitch in the game.
I appreciate the button to turn off the fizzler blocking the exit. However, I got stuck at the exit after I
A little weirdness with the buttons for the funnel. After I took the cube off the button to turn on the funnel, it remained on. But you had to have both cubes on the buttons to reverse it. You couldn't just put the old cube on the reverse button. That's why I couldn't carry the sphere to the exit and got stuck.
Also, from playig version .85 before, I remember that a wall opened by the exit that let you back to the middle of the first room, albeit through a fizzler. In version .90, I somehow missed the trigger for that panel; it wasn't open when I got to the exit.
EDIT: I lost the sphere, no way to get it back?
EDIT: The button weirdness may have something to do with a button glitch. When it happened, I had misplaced a portal, and the funnel was pushing and pulling on the cube. I have heard that if you push a button fast enough, it may get stuck on. So it may not be a flaw in your logic, but a glitch in the game.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Knatte_Anka on January 12, 2012, 3:54 pmKennKong wrote:I appreciate the button to turn off the fizzler blocking the exit. However, I got stuck at the exit after I [spoiler]funneled over there without the sphere[/spoiler]. The white gel never turned on, although I never needed it up to the point I got stuck. I found the radio, but saw no way to get it.A little weirdness with the buttons for the funnel. After I took the cube off the button to turn on the funnel, it remained on. But you had to have both cubes on the buttons to reverse it. You couldn't just put the old cube on the reverse button. That's why I couldn't carry the sphere to the exit and got stuck.
Also, from playig version .85 before, I remember that a wall opened by the exit that let you back to the middle of the first room, albeit through a fizzler. In version .90, I somehow missed the trigger for that panel; it wasn't open when I got to the exit.
[spoiler]the hard thing is to get sphere with out losing the portal near exit[/spoiler]
thats wierd thats not supposed to be able to happen with the funnel.
Have to look in to itWhat wall that is not opening i don't get can you upload a screenshot of around where you think it is.
[spoiler]to get to the radio you need white gel[/spoiler] [spoiler]to enable white gel place w sphere in place[/spoiler]
but the testing and fault finding i have to do tomorrow.
A little weirdness with the buttons for the funnel. After I took the cube off the button to turn on the funnel, it remained on. But you had to have both cubes on the buttons to reverse it. You couldn't just put the old cube on the reverse button. That's why I couldn't carry the sphere to the exit and got stuck.
Also, from playig version .85 before, I remember that a wall opened by the exit that let you back to the middle of the first room, albeit through a fizzler. In version .90, I somehow missed the trigger for that panel; it wasn't open when I got to the exit.
thats wierd thats not supposed to be able to happen with the funnel.
Have to look in to it
What wall that is not opening i don't get can you upload a screenshot of around where you think it is.
but the testing and fault finding i have to do tomorrow.
Quote from DannySwish on January 12, 2012, 10:27 pmYeah, Stuffit Expander keeps yellin' at me saying the structure is corrupt. Please re-upload.
Yeah, Stuffit Expander keeps yellin' at me saying the structure is corrupt. Please re-upload.
Quote from Knatte_Anka on January 13, 2012, 12:25 amre-uploaded the file and added a possible fix for funnel problem.
V0.91
* reupload to fix uncompress and other problem reported
* added smal delay on one trigger to lower risk of not disable funnel then wanted
re-uploaded the file and added a possible fix for funnel problem.
V0.91
* reupload to fix uncompress and other problem reported
* added smal delay on one trigger to lower risk of not disable funnel then wanted
Quote from Knatte_Anka on January 13, 2012, 7:34 amjag43 wrote:can't decompress file corrupt.do you have the last version of 7zip? because that is what i use but uploading a zip any way
do you have the last version of 7zip? because that is what i use but uploading a zip any way
Quote from KennKong on January 13, 2012, 3:40 pmWhew, I finally got to the exit without cheating. Unfortunately, I also got there with no achievements. At least now I can give it 3/5.
I seriously doubt I could place the sphere at the exit in under 12 minutes, simply because of the size of the map making me spend half my time travelling. Heck, I proabaly spent 12 minutes just trying to place the blue gel where it was needed. Speaking of which, I have the same complaint about that as I did before about the white gel. A couple of angled panels with info_placement_helpers would have made that much less of a chore, without breaking the puzzle.
Did the white gel turn off when I smashed the glass? I was going to try to get the radio and the companion cube, but the white gel was off.
Is the room above the sphere dropper part of an achievement?
Whew, I finally got to the exit without cheating. Unfortunately, I also got there with no achievements. At least now I can give it 3/5.
I seriously doubt I could place the sphere at the exit in under 12 minutes, simply because of the size of the map making me spend half my time travelling. Heck, I proabaly spent 12 minutes just trying to place the blue gel where it was needed. Speaking of which, I have the same complaint about that as I did before about the white gel. A couple of angled panels with info_placement_helpers would have made that much less of a chore, without breaking the puzzle.
Did the white gel turn off when I smashed the glass? I was going to try to get the radio and the companion cube, but the white gel was off.
Is the room above the sphere dropper part of an achievement?
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Knatte_Anka on January 13, 2012, 4:21 pmKennKong wrote:Whew, I finally got to the exit without cheating. Unfortunately, I also got there with no achievements. At least now I can give it 3/5.I seriously doubt I could place the sphere at the exit in under 12 minutes, simply because of the size of the map making me spend half my time travelling. Heck, I proabaly spent 12 minutes just trying to place the blue gel where it was needed. Speaking of which, I have the same complaint about that as I did before about the white gel. A couple of angled panels with info_placement_helpers would have made that much less of a chore, without breaking the puzzle.
smart thing i gona check if needed changed that, but i already use a info_placemanet at entry of blue and have a angle to paint more. [spoiler]the time achievement is planed to be the hardest to get because that and nr 3,4 is the only achievements that is requied to do before you place sphere,[/spoiler] but think i have a bug left in the map that do so you cant get achievement nr 3 after you get to the highest ground (where white is but not enabled before later)
KennKong wrote:Did the white gel turn off when I smashed the glass? I was going to try to get the radio and the companion cube, but the white gel was off.ya that is turned off then you break glass to limit the possible to get out in the void but that may be done an other way around. or if it is not needed to limit that then i leave it on, what do you think?
KennKong wrote:Is the room above the sphere dropper part of an achievement?if it is in same room as the radio is in then it is not [spoiler]but if it is not there and the room is lit it is a achievement in there:P[/spoiler]
I seriously doubt I could place the sphere at the exit in under 12 minutes, simply because of the size of the map making me spend half my time travelling. Heck, I proabaly spent 12 minutes just trying to place the blue gel where it was needed. Speaking of which, I have the same complaint about that as I did before about the white gel. A couple of angled panels with info_placement_helpers would have made that much less of a chore, without breaking the puzzle.
smart thing i gona check if needed changed that, but i already use a info_placemanet at entry of blue and have a angle to paint more.
ya that is turned off then you break glass to limit the possible to get out in the void but that may be done an other way around. or if it is not needed to limit that then i leave it on, what do you think?
if it is in same room as the radio is in then it is not
