Please or Register to create posts and topics.

[SP] [JFTC] Flinging with Portals (Test Chamber 03/19)

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! :)

IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. :D

Size: Medium
Difficulty: Easy (but frustrating if your cube keeps fizzling)

Testing elements involved:
Aerial Faith Plates
Excursion Funnel
Basic elements (Cube dropper, switch, button)

Improvements:
-Observation Rooms
-Lightings
-Reduced total test chambers to 19
-Autosave after the elevator
-Harder puzzles

NOTE:
Ignore the test chamber sign on the right.

Tell me what you think about this map! I'll then try to improve in my next map. :) Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it! :D

File Name: sp_flinging_with_portals.rar
File Size: 1.21 MiB
Click here to download [JFTC] Flinging with Portals (Test Chamber 03/19)

Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating

quatrus wrote:
Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating

Thanks! I'll make more difficult puzzles in my next map. Thanks for testing! :)

Little easy, but I love little fling maps, cheers :) Liking the way the series is shaping up so far.

sicklebrick wrote:
Little easy, but I love little fling maps, cheers :) Liking the way the series is shaping up so far.

Haha, thanks. Cheers! :)

You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion :(
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot :D

And also...

RectorRocks wrote:
Size: Large
Difficulty: Medium-Hard (80%-20%)

I think this is wrong. I'd say it small/medium size, easy difficulty imo

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
UsCobra11 wrote:
You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion :(
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot :D

And also...

RectorRocks wrote:
Size: Large
Difficulty: Medium-Hard (80%-20%)

I think this is wrong. I'd say it small/medium size, easy difficulty imo

Thanks! The light strips were out by 1 unit or so because I'm too lazy to use instances and clip the walls. I'll improve my lighting and use more light instances in my next map. Thanks for testing! :D

Also, changed the size and difficulty to Medium and Easy (but frustrating)

A lot of fun - medium challenge but the main thing is the FUN.

I was left thinking "ok where's the rest" - I wamnted more after exiting through the door.