[SP] [JFTC] Flinging with Portals (Test Chamber 03/19)

Quote from RectorRocks on June 29, 2012, 10:00 amHey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared!
IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much.
Size: Medium
Difficulty: Easy (but frustrating if your cube keeps fizzling)Testing elements involved:
Aerial Faith Plates
Excursion Funnel
Basic elements (Cube dropper, switch, button)Improvements:
-Observation Rooms
-Lightings
-Reduced total test chambers to 19
-Autosave after the elevator
-Harder puzzlesNOTE:
Ignore the test chamber sign on the right.Tell me what you think about this map! I'll then try to improve in my next map.
Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!
File Name: sp_flinging_with_portals.rar
File Size: 1.21 MiB
Click here to download [JFTC] Flinging with Portals (Test Chamber 03/19)
Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared!
IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much.
Size: Medium
Difficulty: Easy (but frustrating if your cube keeps fizzling)
Testing elements involved:
Aerial Faith Plates
Excursion Funnel
Basic elements (Cube dropper, switch, button)
Improvements:
-Observation Rooms
-Lightings
-Reduced total test chambers to 19
-Autosave after the elevator
-Harder puzzles
NOTE:
Ignore the test chamber sign on the right.
Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!
File Name: sp_flinging_with_portals.rar
File Size: 1.21 MiB
Click here to download [JFTC] Flinging with Portals (Test Chamber 03/19)
Quote from quatrus on June 29, 2012, 10:46 amNice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating
Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating

Quote from RectorRocks on June 29, 2012, 10:52 amquatrus wrote:Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creatingThanks! I'll make more difficult puzzles in my next map. Thanks for testing!
Thanks! I'll make more difficult puzzles in my next map. Thanks for testing!
Quote from sicklebrick on June 29, 2012, 11:44 amLittle easy, but I love little fling maps, cheers
Liking the way the series is shaping up so far.
Little easy, but I love little fling maps, cheers Liking the way the series is shaping up so far.

Quote from RectorRocks on June 29, 2012, 11:50 amsicklebrick wrote:Little easy, but I love little fling maps, cheersLiking the way the series is shaping up so far.
Haha, thanks. Cheers!

Haha, thanks. Cheers!
Quote from UsCobra11 on June 29, 2012, 3:18 pmYou've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lotAnd also...
RectorRocks wrote:Size: Large
Difficulty: Medium-Hard (80%-20%)I think this is wrong. I'd say it small/medium size, easy difficulty imo
You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot
And also...
Difficulty: Medium-Hard (80%-20%)
I think this is wrong. I'd say it small/medium size, easy difficulty imo
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Quote from RectorRocks on June 29, 2012, 9:47 pmUsCobra11 wrote:You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot![]()
And also...
RectorRocks wrote:Size: Large
Difficulty: Medium-Hard (80%-20%)I think this is wrong. I'd say it small/medium size, easy difficulty imo
Thanks! The light strips were out by 1 unit or so because I'm too lazy to use instances and clip the walls. I'll improve my lighting and use more light instances in my next map. Thanks for testing!
Also, changed the size and difficulty to Medium and Easy (but frustrating)
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion

3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot

And also...
Difficulty: Medium-Hard (80%-20%)
I think this is wrong. I'd say it small/medium size, easy difficulty imo
Thanks! The light strips were out by 1 unit or so because I'm too lazy to use instances and clip the walls. I'll improve my lighting and use more light instances in my next map. Thanks for testing!
Also, changed the size and difficulty to Medium and Easy (but frustrating)
Quote from PCdoc on July 7, 2012, 12:13 pmA lot of fun - medium challenge but the main thing is the FUN.
I was left thinking "ok where's the rest" - I wamnted more after exiting through the door.
A lot of fun - medium challenge but the main thing is the FUN.
I was left thinking "ok where's the rest" - I wamnted more after exiting through the door.