[SP] I Believe I Can Fly
Quote from creuz on February 26, 2012, 4:59 pmI Believe I Can Fly v 0.1
This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete.
Difficulty: Medium/Hard
Expected Playtime: 15-30 minutesOfficial solution video: check the read me file
Please excuse my poor English
File Name: sp_I_Believe_I_Can_Fly.7z
File Size: 9.88 MiB
Click here to download I Believe I Can Fly
I Believe I Can Fly v 0.1
This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete.
Difficulty: Medium/Hard
Expected Playtime: 15-30 minutes
Official solution video: check the read me file
Please excuse my poor English ![]()
File Name: sp_I_Believe_I_Can_Fly.7z
File Size: 9.88 MiB
Click here to download I Believe I Can Fly
Quote from Lpfreaky90 on February 27, 2012, 9:12 pmWhile this map has some very interesting fling ideas this map has bad lighting and it feels way too big. These two things combined distracted me too much from the actual map.
Try reducing the size of the map. It doesn't need to be 800ish pixels wide every room. And placing instance lights is a great way to improve the looks of your map. All in all it's not good but it's not bad either. You just have a lot of things to learn! Don't worry, my first maps weren't great either
For now this map is a 3/5: Good, but needs work
While this map has some very interesting fling ideas this map has bad lighting and it feels way too big. These two things combined distracted me too much from the actual map.
Try reducing the size of the map. It doesn't need to be 800ish pixels wide every room. And placing instance lights is a great way to improve the looks of your map. All in all it's not good but it's not bad either. You just have a lot of things to learn! Don't worry, my first maps weren't great either ![]()
For now this map is a 3/5: Good, but needs work ![]()
Quote from TaiMai on February 28, 2012, 5:41 amI had tons of fun with this one. I love the big flings. I don't mind the rustic look. The way it plays is where it counts, and this one excelled in that area. I noticed a few textures not aligning, but otherwise no bugs or issues. Thanks!
I had tons of fun with this one. I love the big flings. I don't mind the rustic look. The way it plays is where it counts, and this one excelled in that area. I noticed a few textures not aligning, but otherwise no bugs or issues. Thanks!
Quote from KennKong on February 28, 2012, 10:20 pmI love flings, the bigger the better. But I guess this one is a little beyond my skill level, because I had to repeat everything many, many times to get it. I finally couldn't take it anymore, and slowed the game down 10% to help with the pointy-shooty bits. However, that didn't help at all with the portal non-funneling, especially in room 3. I couldn't hit the portal below the entrance more than one in ten tries, and I had to try it a lot.
As much as I'm afraid it would make the timing even tighter, I think this map would be better shrunk down in size. I just don't see the point of falling a mile, to get a yoyo of 100 feet. Considering how many times certain flings had to be done, it got to be a drag very quickly.
I'm not going to rate it, because I had to cheat my ass off to finish it.
I love flings, the bigger the better. But I guess this one is a little beyond my skill level, because I had to repeat everything many, many times to get it. I finally couldn't take it anymore, and slowed the game down 10% to help with the pointy-shooty bits. However, that didn't help at all with the portal non-funneling, especially in room 3. I couldn't hit the portal below the entrance more than one in ten tries, and I had to try it a lot.
As much as I'm afraid it would make the timing even tighter, I think this map would be better shrunk down in size. I just don't see the point of falling a mile, to get a yoyo of 100 feet. Considering how many times certain flings had to be done, it got to be a drag very quickly.
I'm not going to rate it, because I had to cheat my ass off to finish it.
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Quote from PCdoc on February 29, 2012, 11:04 amThe fun factor was a 10.
And that makes me not care about slight texture and lighting issues.
I was able to get though the rooms and enjoyed the thinking elements required to do so,
The main room "big fling" was a hoot - woohoo . . . weeeeeee . . .The 2nd room was very cool with the multiple faith plates exit - I heard just a wooshing sound though for the plates. Would have been better to hear the standard faith plate sound.
Some people hate big rooms and I still don't know why - they are great to me.
I like both big and small really.
So long as I can get across a large room without walking the entire way, of course.
The fun factor was a 10.
And that makes me not care about slight texture and lighting issues.
I was able to get though the rooms and enjoyed the thinking elements required to do so,
The main room "big fling" was a hoot - woohoo . . . weeeeeee . . .
The 2nd room was very cool with the multiple faith plates exit - I heard just a wooshing sound though for the plates. Would have been better to hear the standard faith plate sound.
Some people hate big rooms and I still don't know why - they are great to me.
I like both big and small really.
So long as I can get across a large room without walking the entire way, of course.
Quote from Djinndrache on March 1, 2012, 7:29 amThe rooms are way too big, the textures aren't even aligned and the concept is not very original anymore.
This seems to be yet another boring fling map - this time with less love in details than ever. With many improvements this could become a somewhat-okay quality map. Work on it.
The rooms are way too big, the textures aren't even aligned and the concept is not very original anymore.
This seems to be yet another boring fling map - this time with less love in details than ever. With many improvements this could become a somewhat-okay quality map. Work on it.
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Quote from creuz on March 1, 2012, 12:04 pmAt least I could make a few people happy, and that was my objective. I spent a lot of time in this, and I think that the gameplay is MUCH more important than putting observation rooms and changing the wall texture randomly...
Well, I had never seen a map with this concepts, so at least for me it's original. If you had already saw it before, please give me the name of the maps that uses those concepts.Thank you very much.
And please excuse my english.
At least I could make a few people happy, and that was my objective. I spent a lot of time in this, and I think that the gameplay is MUCH more important than putting observation rooms and changing the wall texture randomly...
Well, I had never seen a map with this concepts, so at least for me it's original. If you had already saw it before, please give me the name of the maps that uses those concepts.
Thank you very much.
And please excuse my english.

