[SP] Have fun soaring trough the air!
Quote from PedroDeak on August 21, 2013, 10:48 pm...without a care in the world!
Welcome to my first hammer map!
First of all, I want to thank the TWP community for helping me (directly and indirectly).The test is actually very simple, it will take some 5 minutes from you. As well you may find some concept: a broken test element, vital for you to going UP.
Have fun, enjoy, and please tell me if you find something wrong, unintended solutions, or if you have additional ideas, they'd be very welcome!
> UPDATE 29/08/13: The error signs are gone! Sorry about that, it won't be there any more. Changed the cube skin type, thanks to Le Reff!
> UPDATE 01/09/13 and 05/09/13: Major changes on the layout of the chamber, now looking more destroyed than ever! Also changed the dead-panel model, to give a better look. Added a test chamber sign, just have to figure how to make it look dirty, suggestions or tutorials are welcome.
> UPDATE 24/09/13: The problem with the elevator wasn't fixed at all, so I've added an auto-save, so when the player dies, it won't need to go back to the elevator AND now the loading screen matches the chamber!
> UPDATE 05/10/13: A problem where the player walked through the panel arm is now fixed.
> UPDATE 06/10/13: Cracks in the exit door are now fixed, thanks presto668 for pointing them. Added music to the test and made some lightning corrections. Enjoy!
> UPDATE 04/11/13: Changed some textures, for a better look, also added fog. Changed something on the announcer, I have a surprise for you! Made the test chamber sign dirty and with the correct elements showing up (actually, the workshop overrided it with a clean sign).
> UPDATE 10/11/13: The test sign is now looking correct, workshop won't override it.
...without a care in the world!
Welcome to my first hammer map!
First of all, I want to thank the TWP community for helping me (directly and indirectly).
The test is actually very simple, it will take some 5 minutes from you. As well you may find some concept: a broken test element, vital for you to going UP.
Have fun, enjoy, and please tell me if you find something wrong, unintended solutions, or if you have additional ideas, they'd be very welcome!
> UPDATE 29/08/13: The error signs are gone! Sorry about that, it won't be there any more. Changed the cube skin type, thanks to Le Reff!
> UPDATE 01/09/13 and 05/09/13: Major changes on the layout of the chamber, now looking more destroyed than ever! Also changed the dead-panel model, to give a better look. Added a test chamber sign, just have to figure how to make it look dirty, suggestions or tutorials are welcome.
> UPDATE 24/09/13: The problem with the elevator wasn't fixed at all, so I've added an auto-save, so when the player dies, it won't need to go back to the elevator AND now the loading screen matches the chamber!
> UPDATE 05/10/13: A problem where the player walked through the panel arm is now fixed.
> UPDATE 06/10/13: Cracks in the exit door are now fixed, thanks presto668 for pointing them. Added music to the test and made some lightning corrections. Enjoy!
> UPDATE 04/11/13: Changed some textures, for a better look, also added fog. Changed something on the announcer, I have a surprise for you! Made the test chamber sign dirty and with the correct elements showing up (actually, the workshop overrided it with a clean sign).
> UPDATE 10/11/13: The test sign is now looking correct, workshop won't override it.
Quote from quatrus on August 25, 2013, 7:19 pmNice to see mapping with Hammer - decayed style. However, blue errors everywhere in the chamber. Puzzle was relatively easy. I've seen worse first maps...keep at it.
Nice to see mapping with Hammer - decayed style. However, blue errors everywhere in the chamber. Puzzle was relatively easy. I've seen worse first maps...keep at it.
Quote from PedroDeak on August 29, 2013, 10:12 pmThe errors were corrected, I've forgot to pack some models AND to do some setting on Pakrat, but now its everything fine.
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Yes, it's a easy puzzle, just to get started! I'm working on something very carefully now, from scratch.
Thanks for feedback!
The errors were corrected, I've forgot to pack some models AND to do some setting on Pakrat, but now its everything fine.
Yes, it's a easy puzzle, just to get started! I'm working on something very carefully now, from scratch.
Thanks for feedback!
Quote from quatrus on November 4, 2013, 11:05 amJust saw your revised map in the latest updates, still easy but it is all pretty now with no ERRORS...well done...thanks for mapping.
Just saw your revised map in the latest updates, still easy but it is all pretty now with no ERRORS...well done...thanks for mapping.