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[SP] Gravity

A small map with button, cube, light bridge, and aerial faith plate.

Playtesters' feedback:

"I just finished it, without cheating, and I must say I'm super impressed with the puzzle itself."

"What I like about the puzzle is that it doesn't just blindly copy Portal 2 problems, but instead uses familiar concepts - the Light path, slanted white walls (seriously, when I see a slanted white wall I know it's serious business), propelling yourself with a catapult, timed buttons - to come up with a really innovative puzzle. You had to actually think about new ways to use the existing tools, and as such I think it was hugely successful. You really felt that familiar "Got it!" feeling once you figured it out, the feeling we all know and love from Portal 1 and 2 themselves."

"Puzzle mapping, as I see it, is a very hard to maintain balance between what's obvious and too hard. Make it too hard, players will give up or become frustrated, make it too easy and it's not a puzzle, just a going-through-the-motions exercise. I feel this map struck a great balance between those extremes."

"But the last part with the moving platform was really nice, that was my favourite part"

External: http://youngmd.livejournal.com/284817.html:[/b] 0  B
Click here to download Gravity

I didn't think the puzzle was that challenging. I felt that it was comparable to the official Portal 2 puzzles, which are pretty tough. I definitely did not want to make it too easy, and I wanted to explore some original puzzle elements that are not in the official Portal 2 single-player game. It's hard to come up with original ideas.

You can either jump onto the light bridge or you can walk along the very narrow ledge along the glass-off room, which is suppose to increase the tension of the gameplay.

Removing the cube using the light bridge is my most original idea. It's not intuitive because this type of strategy does not appear in any of the official (either single-player or coop) Portal 2 levels.

At least now I know it's humanly possible for another player beside the mapper himself to solve the puzzle. One of my friends was able to solve it today.

Jup, solveable, though i would increase the timer, portal shouldn't be about how fast you can walk and shoot, but on how creative and logic you can think

But the last part with the moving platform was really nice, that was my favourite part

Nifty single room sporting clean, stylish looks. The one puzzle requires some unusual maneuvers that some might not know.

the hills are alive... with the sound of music

Neatly done, simple puzzle. Every element but one is used in the orginal game, and that one (

Spoiler
lift cube with lightbridge
) could be used, but wasn't necessary. So I'm not impressed with the originality, but that doesn't detract from the fundamental soundness of this map. I think this map has the workmanship to merit a 4, but just needs more of the same. 3/5 from me.

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