[SP] Give and Take
Quote from rseldon on June 6, 2011, 2:40 pmA small experiment with dual excursion funnels and a few turrets.
This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.
File Name: sp_give_and_take_1.0.zip
File Size: 3.46 MiB
Click here to download [SP] Give and Take
A small experiment with dual excursion funnels and a few turrets.
This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.
File Name: sp_give_and_take_1.0.zip
File Size: 3.46 MiB
Click here to download [SP] Give and Take
Quote from xdiesp on June 8, 2011, 9:37 amBetter than the average, gray area maps it's shaped like: see how it's threedimensional when most would have just gone with a flat space of death. Puzzle's comprehensive and chamber-wide (thankfully without much backtracking as in similar ones), but by the end I wasn't sure if I was following the intended solution.
Something that could be addressed in a future update, would be additing a distinguishing element to the featureless wall on the right. To capture attention: maybe a crack, or monitor.
Better than the average, gray area maps it's shaped like: see how it's threedimensional when most would have just gone with a flat space of death. Puzzle's comprehensive and chamber-wide (thankfully without much backtracking as in similar ones), but by the end I wasn't sure if I was following the intended solution.
Something that could be addressed in a future update, would be additing a distinguishing element to the featureless wall on the right. To capture attention: maybe a crack, or monitor.
Quote from rseldon on June 9, 2011, 4:59 pmHeh -- well, "better than a gray flat space of death" is definitely a better starting place than the alternative. Thanks for that. I think.
In all seriousness, though, thanks for the comment. I did spend a fair bit of time messing with the design, trying to avoid that very look, so it's good to hear the effort wasn't in vain. And yeah, now that you mention it -- when I go back to tweak things I'll see if I can't do something better with that right-hand wall.
Now I'm curious what you did at the end, though, if you happen to recall? If not, no worries. I know there's one small piece of the overall puzzle that has a couple of variants, but it's certainly possible I missed others.
Heh -- well, "better than a gray flat space of death" is definitely a better starting place than the alternative. Thanks for that. I think. ![]()
In all seriousness, though, thanks for the comment. I did spend a fair bit of time messing with the design, trying to avoid that very look, so it's good to hear the effort wasn't in vain. And yeah, now that you mention it -- when I go back to tweak things I'll see if I can't do something better with that right-hand wall.
Now I'm curious what you did at the end, though, if you happen to recall? If not, no worries. I know there's one small piece of the overall puzzle that has a couple of variants, but it's certainly possible I missed others.
Quote from xdiesp on June 9, 2011, 6:43 pmIt was "gray area" maps: those "normal" looking chambers in clean style. As in, better than its genre average.
It was "gray area" maps: those "normal" looking chambers in clean style. As in, better than its genre average.
Quote from infernet89 on June 23, 2011, 12:54 pmIt's possible to reach the exit without [spoiler]activating the second funnel[/spoiler].
It's more easy than find the second button
It's possible to reach the exit without
It's more easy than find the second button
(I'll stop recording if i die.)
Quote from rseldon on June 23, 2011, 11:27 pminfernet89 wrote:It's possible to reach the exit without [spoiler]activating the second funnel[/spoiler].
It's more easy than find the second button...Whoops, so it is. Well, damn.
Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.
(In case I'm missing another solution, is this basically what you did?
[spoiler]Fling yourself up to the left-hand chamber, and put portals in place so that the blue funnel is heading over towards the exit-door button. Then go back down to the main chamber, get the cube, and hold it up over your head to get it into the blue funnel... wait a while for the funnel to take it over to the button, then put your portals someplace else so the cube falls down on to the button and opens the door.[/spoiler])
Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.
It's more easy than find the second button
...Whoops, so it is. Well, damn.
Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.
(In case I'm missing another solution, is this basically what you did?
Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.
Quote from infernet89 on June 24, 2011, 4:54 amrseldon wrote:infernet89 wrote:It's possible to reach the exit without [spoiler]activating the second funnel[/spoiler].
It's more easy than find the second button...Whoops, so it is. Well, damn.
Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.
(In case I'm missing another solution, is this basically what you did?
[spoiler]Fling yourself up to the left-hand chamber, and put portals in place so that the blue funnel is heading over towards the exit-door button. Then go back down to the main chamber, get the cube, and hold it up over your head to get it into the blue funnel... wait a while for the funnel to take it over to the button, then put your portals someplace else so the cube falls down on to the button and opens the door.[/spoiler])
Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.
Exactly that. (I suck at english and explaining this was an harder challenge than the map, for me. So thank you for discovering that by yourself
)
It's more easy than find the second button
...Whoops, so it is. Well, damn.
Thanks much for pointing that out; I tested and tested and completely missed that that was possible until you said so.
(In case I'm missing another solution, is this basically what you did?
Also, thanks, xdiesp -- sorry for the belatedness, missed your response somehow.
Exactly that. (I suck at english and explaining this was an harder challenge than the map, for me. So thank you for discovering that by yourself
)
(I'll stop recording if i die.)
Quote from rseldon on June 24, 2011, 11:26 aminfernet89 wrote:Exactly that. (I suck at english and explaining this was an harder challenge than the map, for me. So thank you for discovering that by yourself)
Great -- that'll be easy enough to fix, at least. (And hey, no problem.
Thanks again for letting me know that it could be done.)
Great -- that'll be easy enough to fix, at least. (And hey, no problem.
Thanks again for letting me know that it could be done.)
Quote from quatrus on June 28, 2011, 4:15 pmExcellent challenge, bordering on hard to figure out the solution. Once determined the execution was challenging but not really hard... Lots of excursion funnel work but fun. Thanks for creating.
Excellent challenge, bordering on hard to figure out the solution. Once determined the execution was challenging but not really hard... Lots of excursion funnel work but fun. Thanks for creating.
Quote from rseldon on June 29, 2011, 2:56 pmquatrus wrote:Excellent challenge, bordering on hard to figure out the solution. Once determined the execution was challenging but not really hard... Lots of excursion funnel work but fun. Thanks for creating.Thanks very much! I'm glad you enjoyed it and found it a good challenge.
Thanks very much! I'm glad you enjoyed it and found it a good challenge.
