Oh noes, you guys are getting it all wrong. More gnomes! We have a surplus and they're very expensive to feed & clothe.
I'd like to have made the controls a bit better, but like HMW said the system was a bit limited.
For example I deffinitely wanted the wheels to work on buttons, so I couldn't use prop_physics with some phx tires (or hide spheres inside prop_physics as the collisions would be way too wide for the wheels). This meant no mass override for the wheels, and no friction control.
In any case, I couldn't get any of the unlisted high friction materials like 'jeeptire' in gMod to work either, so the wheels were always gonna suck. The body too had to be built from 4 separate sections, as parenting disables any sort of attached physics constraints - leaving us with a slightly wobbly body. Then of course there's the laser snapping to horizontal, andthe func_tank aiming entity having to be slighly in front of the player :
Anyway, I fully intend to revisit this at some point, but for now, glad it's being enjoyed. Cheers for the feedback 
Oh noes, you guys are getting it all wrong. More gnomes! We have a surplus and they're very expensive to feed & clothe.
I'd like to have made the controls a bit better, but like HMW said the system was a bit limited.
For example I deffinitely wanted the wheels to work on buttons, so I couldn't use prop_physics with some phx tires (or hide spheres inside prop_physics as the collisions would be way too wide for the wheels). This meant no mass override for the wheels, and no friction control.
In any case, I couldn't get any of the unlisted high friction materials like 'jeeptire' in gMod to work either, so the wheels were always gonna suck. The body too had to be built from 4 separate sections, as parenting disables any sort of attached physics constraints - leaving us with a slightly wobbly body. Then of course there's the laser snapping to horizontal, andthe func_tank aiming entity having to be slighly in front of the player :
Anyway, I fully intend to revisit this at some point, but for now, glad it's being enjoyed. Cheers for the feedback 