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[SP] Fun With Funnels

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Every puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam.

This is the third level in a series of 5.
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EDIT:
Version 1.1
- Added README file

File Name: sp_pm_float.zip
File Size: 5.1 MiB
Click here to download Fun With Funnels

I start out in a boxed in room with no portal gun. Can you help? I want to play
the map. Thanks!

Make sure you u place the scripts in right location. The readme file tells you where to put them. You start out like that because the patches34_sp_transition_list file is not in the right location.

Nice use of funnels. However, couldn't get the second cube in the last chamber - I think I know how to use the funnel, but just couldn't get to the platform and got frustrated and noclipped....sorry.
Thanks for mapping.

This is what I call fun with funnels! Nice idea :)

kWwrTb9Erx4
(Link: http://www.youtube.com/watch?v=kWwrTb9Erx4)

This is really a good map, i have lots of fun playing. :thumbup:

Spoiler
How much is the linear force of that thing?

Level designer, 3D modeler, texture artist ,environment artist.

I'm really glad you guys found this map fun.

Djinndrache thank you so much for the video I hope you don't mind if I use it on my portfolio. I really enjoyed when you figured out how to get to the second cube.

Sejievan

Spoiler
The force of the first beam is 1000 and the second one is at 1300.

Patches34 wrote:
Djinndrache thank you so much for the video I hope you don't mind if I use it on my portfolio. I really enjoyed when you figured out how to get to the second cube.

Feel free to. Glad you like it :)

The high-speed funnel is a first. This could be use for a TON of other maps in many unusual ways including timed sequences, monster jumps, etc.

Great !!

Two things, though I'm excited to try this map.

1) I'm not seeing a readme.txt in here, which is unfortunate. Are you sure you uploaded the right 1.1?

[s] 2) In the future when you release an archive of something that requires putting multiple things in folders, would you consider being careful about how you package it? It'd be best if all it took to install was just unzipping the file into the Portal 2/portal2/ directory, instead of having to either individually extract files, or move files around after unzipping. [/s]

EDIT:I'm an idiot who forgot how to use winrar, ignore me.

That said, fantastic idea and I can't wait.

EDIT: Played the map, it was great. There is huge potential for using these in co-op, so if you ever want to try making a co-op map, please work this mechanic in!

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