[SP] Fun With Funnels
Quote from Patches34 on January 20, 2012, 3:31 pmEvery puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam.
This is the third level in a series of 5.
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1316]Fun With Gravity[/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1337]Fun With Paint[/url]EDIT:
Version 1.1
- Added README fileFile Name: sp_pm_float.zip
File Size: 5.1 MiB
Click here to download Fun With Funnels
Every puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam.
This is the third level in a series of 5.
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1316]Fun With Gravity[/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1337]Fun With Paint[/url]
EDIT:
Version 1.1
- Added README file
File Name: sp_pm_float.zip
File Size: 5.1 MiB
Click here to download Fun With Funnels
Quote from OnePortalizedGal on January 20, 2012, 8:01 pmI start out in a boxed in room with no portal gun. Can you help? I want to play
the map. Thanks!
I start out in a boxed in room with no portal gun. Can you help? I want to play
the map. Thanks!
Quote from Patches34 on January 20, 2012, 8:07 pmMake sure you u place the scripts in right location. The readme file tells you where to put them. You start out like that because the patches34_sp_transition_list file is not in the right location.
Make sure you u place the scripts in right location. The readme file tells you where to put them. You start out like that because the patches34_sp_transition_list file is not in the right location.
Quote from quatrus on January 20, 2012, 9:02 pmNice use of funnels. However, couldn't get the second cube in the last chamber - I think I know how to use the funnel, but just couldn't get to the platform and got frustrated and noclipped....sorry.
Thanks for mapping.
Nice use of funnels. However, couldn't get the second cube in the last chamber - I think I know how to use the funnel, but just couldn't get to the platform and got frustrated and noclipped....sorry.
Thanks for mapping.
Quote from Djinndrache on January 21, 2012, 3:51 amThis is what I call fun with funnels! Nice idea
kWwrTb9Erx4
(Link: http://www.youtube.com/watch?v=kWwrTb9Erx4)
This is what I call fun with funnels! Nice idea ![]()
kWwrTb9Erx4
(Link: http://www.youtube.com/watch?v=kWwrTb9Erx4)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Sejievan on January 21, 2012, 7:46 amThis is really a good map, i have lots of fun playing.
[spoiler]How much is the linear force of that thing?[/spoiler]
This is really a good map, i have lots of fun playing.
Quote from Patches34 on January 21, 2012, 10:44 amI'm really glad you guys found this map fun.
Djinndrache thank you so much for the video I hope you don't mind if I use it on my portfolio. I really enjoyed when you figured out how to get to the second cube.
Sejievan [spoiler]The force of the first beam is 1000 and the second one is at 1300.[/spoiler]
I'm really glad you guys found this map fun.
Djinndrache thank you so much for the video I hope you don't mind if I use it on my portfolio. I really enjoyed when you figured out how to get to the second cube.
Sejievan
Quote from Djinndrache on January 21, 2012, 10:59 amPatches34 wrote:Djinndrache thank you so much for the video I hope you don't mind if I use it on my portfolio. I really enjoyed when you figured out how to get to the second cube.Feel free to. Glad you like it
Feel free to. Glad you like it ![]()
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from lifeson99 on January 21, 2012, 12:03 pmThe high-speed funnel is a first. This could be use for a TON of other maps in many unusual ways including timed sequences, monster jumps, etc.
Great !!
The high-speed funnel is a first. This could be use for a TON of other maps in many unusual ways including timed sequences, monster jumps, etc.
Great !!
Quote from Latooni on January 28, 2012, 1:06 amTwo things, though I'm excited to try this map.
1) I'm not seeing a readme.txt in here, which is unfortunate. Are you sure you uploaded the right 1.1?
[s] 2) In the future when you release an archive of something that requires putting multiple things in folders, would you consider being careful about how you package it? It'd be best if all it took to install was just unzipping the file into the Portal 2/portal2/ directory, instead of having to either individually extract files, or move files around after unzipping. [/s]
EDIT:I'm an idiot who forgot how to use winrar, ignore me.
That said, fantastic idea and I can't wait.
EDIT: Played the map, it was great. There is huge potential for using these in co-op, so if you ever want to try making a co-op map, please work this mechanic in!
Two things, though I'm excited to try this map.
1) I'm not seeing a readme.txt in here, which is unfortunate. Are you sure you uploaded the right 1.1?
[s] 2) In the future when you release an archive of something that requires putting multiple things in folders, would you consider being careful about how you package it? It'd be best if all it took to install was just unzipping the file into the Portal 2/portal2/ directory, instead of having to either individually extract files, or move files around after unzipping. [/s]
EDIT:I'm an idiot who forgot how to use winrar, ignore me.
That said, fantastic idea and I can't wait.
EDIT: Played the map, it was great. There is huge potential for using these in co-op, so if you ever want to try making a co-op map, please work this mechanic in!
