[SP] Flings & Roundabouts
Quote from Moth on June 30, 2012, 8:11 pman underground puzzle designed by Moth
Custom Geospheric dome & other models by Skotty
additional detailing and playtesting by DaMaGepyCustom skybox is *pretty* - don't forget to look up!
**Changelog (v2.0)
Pistons are now removed from world on exiting room1
This fixes the audio-annoyance some users were reporting[url=http://steamcommunity.com/sharedfiles/filedetails/?id=79496765][img]https://dl.dropbox.com/u/17215172/other/workshop_banner.png[/img][/url]
[url=https://dl.dropbox.com/u/17215172/other/moth_underground/001.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/001_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/002.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/002_sml.png[/img][/url]
[url=https://dl.dropbox.com/u/17215172/other/moth_underground/003.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/003_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/004.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/004_sml.png[/img][/url]
File Name: moth_underground_b4.rar
File Size: 28.32 MiB
Click here to download Flings & Roundabouts
an underground puzzle designed by Moth
Custom Geospheric dome & other models by Skotty
additional detailing and playtesting by DaMaGepy
Custom skybox is *pretty* - don't forget to look up!
**Changelog (v2.0)
Pistons are now removed from world on exiting room1
This fixes the audio-annoyance some users were reporting
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=79496765][img]https://dl.dropbox.com/u/17215172/other/workshop_banner.png[/img][/url]
[url=https://dl.dropbox.com/u/17215172/other/moth_underground/001.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/001_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/002.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/002_sml.png[/img][/url]
[url=https://dl.dropbox.com/u/17215172/other/moth_underground/003.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/003_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/004.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/004_sml.png[/img][/url]
File Name: moth_underground_b4.rar
File Size: 28.32 MiB
Click here to download Flings & Roundabouts

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from sicklebrick on July 1, 2012, 8:15 am
Super cool!
One or two issues with bits of nonsolid scenery looking exactly like solid scenery, but no biggie. ThanksEdit:
Btw, the end relay never fired after five mins in the PTI version
Super cool!
One or two issues with bits of nonsolid scenery looking exactly like solid scenery, but no biggie. Thanks
Edit:
Btw, the end relay never fired after five mins in the PTI version
Quote from OnePortalizedGal on July 1, 2012, 9:48 amI love undergound maps - this map looked nice but there was alot of stuff crowded in small areas - made it a bit laggy - and was a little confusing at times - a portion of the puzzle revolving around getting a wall up to kill two turrets wasn't very interesting - and it drove me crazy hearing the splashing sound of those lifts going up and down the whole time. You've got the look down - now work on improving your puzzle elements. Thanks for making!
I love undergound maps - this map looked nice but there was alot of stuff crowded in small areas - made it a bit laggy - and was a little confusing at times - a portion of the puzzle revolving around getting a wall up to kill two turrets wasn't very interesting - and it drove me crazy hearing the splashing sound of those lifts going up and down the whole time. You've got the look down - now work on improving your puzzle elements. Thanks for making!
Quote from Moth on July 1, 2012, 10:00 amOnePortalizedGal wrote:it drove me crazy hearing the splashing sound of those lifts going up and down the whole time.I just uploaded Version 2 to Workshop - I've added a trigger at the exit of room 1 that kills all the pistons - players can't go back there anyway, and there's no noise leak into the main play area.
I just uploaded Version 2 to Workshop - I've added a trigger at the exit of room 1 that kills all the pistons - players can't go back there anyway, and there's no noise leak into the main play area.

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from rock_n_rage on July 1, 2012, 11:21 amI really enjoyed this map. Underground is my favorite theme followed by destroyed. This felt like a destroyed underground map to me! Also like the soft achievment.
I really enjoyed this map. Underground is my favorite theme followed by destroyed. This felt like a destroyed underground map to me! Also like the soft achievment.
Quote from quatrus on July 2, 2012, 2:48 pmExcellent, love the old style maps...could have used a little voice or music to drown out the pistons noise...Thanks for creating.
Excellent, love the old style maps...could have used a little voice or music to drown out the pistons noise...Thanks for creating.
Quote from Shakky on July 2, 2012, 2:49 pmGreat map. I liked the look and the puzzle.
In the piston puzzle you didn't really need anything but one of the pistons. Also it took me quite a while to notice the portalable surface that the lights were pointing at. Maybe it was just bad luck.
Waiting for more!
Great map. I liked the look and the puzzle.
In the piston puzzle you didn't really need anything but one of the pistons. Also it took me quite a while to notice the portalable surface that the lights were pointing at. Maybe it was just bad luck.
Waiting for more!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from rock_n_rage on July 5, 2012, 2:33 pmI found it...
I found it...
Quote from zivi7 on July 5, 2012, 3:13 pmI still owed you a playthrough in return for testing Detour so here it finally is.
The details and structure are amazing. But the light was too bright for my taste. Having the general light a bit dimmed would also help to find the panel that those spotlights are meant to highlight.
There was one issue though: When the map started, I spawned inside the elevator ankle-deep in goo. This was especially weird because you die in the piston puzzle as soon as you touch the water. Either the elevator should start higher or the pistons should sink lower.
I still owed you a playthrough in return for testing Detour so here it finally is.
The details and structure are amazing. But the light was too bright for my taste. Having the general light a bit dimmed would also help to find the panel that those spotlights are meant to highlight.
There was one issue though: When the map started, I spawned inside the elevator ankle-deep in goo. This was especially weird because you die in the piston puzzle as soon as you touch the water. Either the elevator should start higher or the pistons should sink lower.