[SP] first time lucky (fixed!)
Quote from staryoshi06 on May 12, 2013, 3:51 ami have now fixed it and added more detail. includes backup which was most likely created by VIDE and will need custom files but the normal bsp should already have packed files. includes vmf incase you want to make this part of your map. if you make this part of your map, you will need TWPadvertising and you may need brainstones hardcoded instances. very simple. bug: the exit elevator video is paused, i dont know why. sorry if this ends suddenly, that was the easiest thing to do. i wanted to use the picture that is my desktop picture but it wont let me. sorry.
File Name: first time lucky (fixed!).zip
File Size: 12.01 MiB
Click here to download first time lucky (fixed!)
i have now fixed it and added more detail. includes backup which was most likely created by VIDE and will need custom files but the normal bsp should already have packed files. includes vmf incase you want to make this part of your map. if you make this part of your map, you will need TWPadvertising and you may need brainstones hardcoded instances. very simple. bug: the exit elevator video is paused, i dont know why. sorry if this ends suddenly, that was the easiest thing to do. i wanted to use the picture that is my desktop picture but it wont let me. sorry.
File Name: first time lucky (fixed!).zip
File Size: 12.01 MiB
Click here to download first time lucky (fixed!)
or it might not be
i dont know

figure it out yourself
Quote from quatrus on May 12, 2013, 12:35 pmIt is still an extremely simple map. Maybe you should post these in the WIP section if you are seeking help with hammer...? In the released section you will probably not get more than a 2 rating?
Thanks for mapping, now I look forward to something a little more substantial in a puzzle...keep going.
It is still an extremely simple map. Maybe you should post these in the WIP section if you are seeking help with hammer...? In the released section you will probably not get more than a 2 rating?
Thanks for mapping, now I look forward to something a little more substantial in a puzzle...keep going.
Quote from User on May 12, 2013, 2:42 pmTextures are placed wrong (Use the Texture tool the "L, R, T, B, Center" button, so you can easily place them precisely together.).
The models are wrong placed (Make the grid larger and re-place the models again, that should work better).
And you used textures who doesnt really work (Black-Purple things)
But dont worry, MY first map looked like this:
![]()
(MANY many Randomly incorrectly placed Objects and MANY Mistakes and incorrectly placed textures.
)
Today my maps are looking even better then my first map and im working on a big project![]()
But spend some time to find out how this all works and you will make really better maps, good luck
(Ignore my Grammar mistakes)
Textures are placed wrong (Use the Texture tool the "L, R, T, B, Center" button, so you can easily place them precisely together.).
The models are wrong placed (Make the grid larger and re-place the models again, that should work better).
And you used textures who doesnt really work (Black-Purple things)
But dont worry, MY first map looked like this:
(MANY many Randomly incorrectly placed Objects and MANY Mistakes and incorrectly placed textures. )
Today my maps are looking even better then my first map and im working on a big project
But spend some time to find out how this all works and you will make really better maps, good luck
(Ignore my Grammar mistakes)
Quote from staryoshi06 on May 13, 2013, 4:25 amquatrus wrote:It is still an extremely simple map. Maybe you should post these in the WIP section if you are seeking help with hammer...? In the released section you will probably not get more than a 2 rating?
Thanks for mapping, now I look forward to something a little more substantial in a puzzle...keep going.i was experimenting with detail since i at the moment arent good at coming up with complex puzzles but ill try in my next map thanks
Thanks for mapping, now I look forward to something a little more substantial in a puzzle...keep going.
i was experimenting with detail since i at the moment arent good at coming up with complex puzzles but ill try in my next map thanks
or it might not be
i dont know

figure it out yourself
Quote from staryoshi06 on May 13, 2013, 4:30 amTheTobbell wrote:Textures are placed wrong (Use the Texture tool the "L, R, T, B, Center" button, so you can easily place them precisely together.).
The models are wrong placed (Make the grid larger and re-place the models again, that should work better).
And you used textures who doesnt really work (Black-Purple things)
But dont worry, MY first map looked like this:
![]()
(MANY many Randomly incorrectly placed Objects and MANY Mistakes and incorrectly placed textures.
)
Today my maps are looking even better then my first map and im working on a big project![]()
But spend some time to find out how this all works and you will make really better maps, good luck
(Ignore my Grammar mistakes)
with the door its frame was a prefab and it was to long so the texture clipped through my other wall and if your seeing bad textures then either you used the backup bsp or that the textures werent packed properly. if you used the normal bsp then go download the mods i listed but if you used the backup then you were using the wrong one
but thanks for the feed back so i award you this
edit: for the wrong textures my friend benvlodgi told me but what he told me didnt work so another time i may make an updated version edit for edit:wrong textures as in misaligned brushes another edit for edit: will it wasnt what he told me didnt work but he didnt tell me enough (i think he had to go somewhere)
The models are wrong placed (Make the grid larger and re-place the models again, that should work better).
And you used textures who doesnt really work (Black-Purple things)
But dont worry, MY first map looked like this:
(MANY many Randomly incorrectly placed Objects and MANY Mistakes and incorrectly placed textures. )
Today my maps are looking even better then my first map and im working on a big project
But spend some time to find out how this all works and you will make really better maps, good luck
(Ignore my Grammar mistakes)
with the door its frame was a prefab and it was to long so the texture clipped through my other wall and if your seeing bad textures then either you used the backup bsp or that the textures werent packed properly. if you used the normal bsp then go download the mods i listed but if you used the backup then you were using the wrong one but thanks for the feed back so i award you this
edit: for the wrong textures my friend benvlodgi told me but what he told me didnt work so another time i may make an updated version edit for edit:wrong textures as in misaligned brushes another edit for edit: will it wasnt what he told me didnt work but he didnt tell me enough (i think he had to go somewhere)
or it might not be
i dont know

figure it out yourself