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[SP] Fat Turret Revolution

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Dealing with new management can be difficult; do you need a hug?

File Name: fat_turret_revolution.rar
File Size: 1.23?MiB
Fat Turret Revolution [SP]

Just realized I uploaded a slightly earlier than final version of the map by mistake; there's a really easy (unintended) way to finish the puzzle. Version 1.1 will be up soon to rectify this.

On my first run i finished your map in 5 seconds without using any of the puzzle mechanics...but apparently you are already aware of that :P

I really have to say...the fat turret theme is really really cool and original! :D I LOVED how you put him in frame with the floating mugs and the shot with him and the "i need a hug" coffe mug was absolutely perfect!

The rest of the map looked good... but you could use some different tile size textures here and there to keep it authentic (and it just looks much better :P)

What i didn't like was the long drop towards the end. the monitors were to big and repetitive. If you'r really set on keeping it atleast put a frame around each "monitor" because otherwise it looks bland.

Looks promising... i'm eager to see more funny fat turrets! :)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

I like the puzzle aspect of the chamber but I agree with the above poster about the long drop at the end, it really was a put off for me. Great work with the wife turret monitors (she might be offended by being called fat though).

first play-through: http://www.xfire.com/video/47fb33/

<3 Wife "fat" Turret

Design leaves much to be desired, but the fat turret doesn't lose her charm:

Spoiler
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At least turn the final fall into something subtler.

the hills are alive... with the sound of music

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY

Yup, the final fall is admittedly uninspired; I was originally planning something different but ran out of time to work on the map (same applies to the uniformity of the textures). If I can find some time today before the contest deadline I might work on making the last part of the map more interesting. Perhaps I spent too much time preparing the content for the fat turret screens, but I have no regrets!

Djinndrache wrote:
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY

It's interesting to see how someone else approaches the map; thanks for posting the video.

This map was, by far, my most favorite submission. It goes through a whole range from mysterious, to creepy, to hillarious!

And it actually took me a while to get to the ah-hah moment. The freedom of choice (left or right?) lead greatly to this misunderstanding and feeling like you could just barley jump over the fizzler at one point (but not really) lead me in circles for a bit :D I loved it! It was short, simple, to the point, not overly complex, not overly huge, and it delivered exactly what I wanted. A fun, simple, rewarding puzzle.

Your funny props and set up monitor images really sold this one too :D It was like for every little success you get a visual reward.

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Short but sweet, and certainly a brief noodle scratcher. Love the concept, very original. I think you did a lot with that fat turret (although I was expecting more), but were hindered a bit in that area by not being able to use custom content, thus forgiven. My only gripe is I want more! And that's a good thing. Well played sir. :thumbup:

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