[SP] Fat Turret Revolution
Quote from PrejudicedNanobot on June 5, 2011, 2:51 pmDealing with new management can be difficult; do you need a hug?
File Name: fat_turret_revolution.rar
File Size: 1.23?MiB
Fat Turret Revolution [SP]
Dealing with new management can be difficult; do you need a hug?
File Name: fat_turret_revolution.rar
File Size: 1.23?MiB
Fat Turret Revolution [SP]
Quote from PrejudicedNanobot on June 5, 2011, 3:11 pmJust realized I uploaded a slightly earlier than final version of the map by mistake; there's a really easy (unintended) way to finish the puzzle. Version 1.1 will be up soon to rectify this.
Just realized I uploaded a slightly earlier than final version of the map by mistake; there's a really easy (unintended) way to finish the puzzle. Version 1.1 will be up soon to rectify this.
Quote from KenJeKenny!? on June 5, 2011, 3:30 pmOn my first run i finished your map in 5 seconds without using any of the puzzle mechanics...but apparently you are already aware of that
I really have to say...the fat turret theme is really really cool and original!
I LOVED how you put him in frame with the floating mugs and the shot with him and the "i need a hug" coffe mug was absolutely perfect!
The rest of the map looked good... but you could use some different tile size textures here and there to keep it authentic (and it just looks much better
)
What i didn't like was the long drop towards the end. the monitors were to big and repetitive. If you'r really set on keeping it atleast put a frame around each "monitor" because otherwise it looks bland.
Looks promising... i'm eager to see more funny fat turrets!
On my first run i finished your map in 5 seconds without using any of the puzzle mechanics...but apparently you are already aware of that ![]()
I really have to say...the fat turret theme is really really cool and original!
I LOVED how you put him in frame with the floating mugs and the shot with him and the "i need a hug" coffe mug was absolutely perfect!
The rest of the map looked good... but you could use some different tile size textures here and there to keep it authentic (and it just looks much better
)
What i didn't like was the long drop towards the end. the monitors were to big and repetitive. If you'r really set on keeping it atleast put a frame around each "monitor" because otherwise it looks bland.
Looks promising... i'm eager to see more funny fat turrets! ![]()
Quote from RetroDLC on June 5, 2011, 4:06 pmI like the puzzle aspect of the chamber but I agree with the above poster about the long drop at the end, it really was a put off for me. Great work with the wife turret monitors (she might be offended by being called fat though).
I like the puzzle aspect of the chamber but I agree with the above poster about the long drop at the end, it really was a put off for me. Great work with the wife turret monitors (she might be offended by being called fat though).
Quote from timefiller on June 5, 2011, 4:50 pmfirst play-through: http://www.xfire.com/video/47fb33/
<3 Wife "fat" Turret
first play-through: http://www.xfire.com/video/47fb33/
<3 Wife "fat" Turret
Quote from xdiesp on June 5, 2011, 6:16 pmDesign leaves much to be desired, but the fat turret doesn't lose her charm:
[spoiler]
[/spoiler]
At least turn the final fall into something subtler.
Design leaves much to be desired, but the fat turret doesn't lose her charm:

At least turn the final fall into something subtler.
Quote from Djinndrache on June 6, 2011, 1:37 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpY
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from PrejudicedNanobot on June 6, 2011, 9:03 amYup, the final fall is admittedly uninspired; I was originally planning something different but ran out of time to work on the map (same applies to the uniformity of the textures). If I can find some time today before the contest deadline I might work on making the last part of the map more interesting. Perhaps I spent too much time preparing the content for the fat turret screens, but I have no regrets!
Djinndrache wrote:Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-VrnmxJ3kpYIt's interesting to see how someone else approaches the map; thanks for posting the video.
Yup, the final fall is admittedly uninspired; I was originally planning something different but ran out of time to work on the map (same applies to the uniformity of the textures). If I can find some time today before the contest deadline I might work on making the last part of the map more interesting. Perhaps I spent too much time preparing the content for the fat turret screens, but I have no regrets!
It's interesting to see how someone else approaches the map; thanks for posting the video.
Quote from IanB on June 7, 2011, 7:41 amThis map was, by far, my most favorite submission. It goes through a whole range from mysterious, to creepy, to hillarious!
And it actually took me a while to get to the ah-hah moment. The freedom of choice (left or right?) lead greatly to this misunderstanding and feeling like you could just barley jump over the fizzler at one point (but not really) lead me in circles for a bit
I loved it! It was short, simple, to the point, not overly complex, not overly huge, and it delivered exactly what I wanted. A fun, simple, rewarding puzzle.
Your funny props and set up monitor images really sold this one too
It was like for every little success you get a visual reward.
This map was, by far, my most favorite submission. It goes through a whole range from mysterious, to creepy, to hillarious!
And it actually took me a while to get to the ah-hah moment. The freedom of choice (left or right?) lead greatly to this misunderstanding and feeling like you could just barley jump over the fizzler at one point (but not really) lead me in circles for a bit
I loved it! It was short, simple, to the point, not overly complex, not overly huge, and it delivered exactly what I wanted. A fun, simple, rewarding puzzle.
Your funny props and set up monitor images really sold this one too
It was like for every little success you get a visual reward.

Quote from Ratboy on June 7, 2011, 7:19 pmShort but sweet, and certainly a brief noodle scratcher. Love the concept, very original. I think you did a lot with that fat turret (although I was expecting more), but were hindered a bit in that area by not being able to use custom content, thus forgiven. My only gripe is I want more! And that's a good thing. Well played sir.
Short but sweet, and certainly a brief noodle scratcher. Love the concept, very original. I think you did a lot with that fat turret (although I was expecting more), but were hindered a bit in that area by not being able to use custom content, thus forgiven. My only gripe is I want more! And that's a good thing. Well played sir. ![]()

