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[SP] Fall #01 welcome ...back

first of old style portal map, with elements from portal 2.
this first map is not really difficult.

update:
-fixed non-solid plateform bug
-some other fix

Click here to download Fall #01 welcome ...back

Thanks I enjoyed it a lot. Fun puzzle and nice looks. Only problem I had was the fact that the panels were unsolid to cubes which almost cost me the cube.

Here is my blindrun:

Thanks and I hope you continue making map with this style.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Thanks, I really enjoyed this map :)
At first it felt a bit like a mix of Portal 1 and 2, but as I played, it started feeling really Portal1ey and brought back a bunch of nostalgia :) Some of the panel triggers and stuff were a little confusing, and like shakky said, the panels became nonsolid to cubes if a portal was even sharing part of the panel.. but no biggie. Looking forward to more.

very strange combinations of styles but I think it worked out nicely:D

thank you for the comments.
I will fix the bug with panels
Shakky solution is not mine ;) . there's a little simpler solution in reaching the cube to the button who does not need sharing portal and cube on the same panel. just need to do it from distance.

i like your run, you resolved some problems in another way i thinked it, but not really to far :D

i m actually playing a little with puzzle maker, then return to this kind of atmosphere map.

Great Map - had me thinking about how to get around.

The nonsolid platform (that came out from the wall) was an issue if trying to leave a cube there while standing on it, but it did work OK if the cube was portaled to the platform. Probably should be fixed...Otherwise an excellent map - flinging and midair shots - also felt like Portal 1....even the exit elevator...Thanks!!
Thanks for creating....

I didn't like this map.

I LOVED IT !!
The goal seemed so simple yet was rather vexing to figure it out.
Great fun.

i fixed the plateform bug.
enjoy it :)