[SP] Fall #01 welcome ...back
Quote from mooztik on June 28, 2012, 9:19 amfirst of old style portal map, with elements from portal 2.
this first map is not really difficult.update:
-fixed non-solid plateform bug
-some other fix
first of old style portal map, with elements from portal 2.
this first map is not really difficult.
update:
-fixed non-solid plateform bug
-some other fix
Quote from Shakky on June 28, 2012, 6:07 pmThanks I enjoyed it a lot. Fun puzzle and nice looks. Only problem I had was the fact that the panels were unsolid to cubes which almost cost me the cube.
Here is my blindrun:
[spoiler]G6JpcDIn0rM[/spoiler]Thanks and I hope you continue making map with this style.
Thanks I enjoyed it a lot. Fun puzzle and nice looks. Only problem I had was the fact that the panels were unsolid to cubes which almost cost me the cube.
Here is my blindrun:
Thanks and I hope you continue making map with this style.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from sicklebrick on June 28, 2012, 9:19 pmThanks, I really enjoyed this map
At first it felt a bit like a mix of Portal 1 and 2, but as I played, it started feeling really Portal1ey and brought back a bunch of nostalgiaSome of the panel triggers and stuff were a little confusing, and like shakky said, the panels became nonsolid to cubes if a portal was even sharing part of the panel.. but no biggie. Looking forward to more.
Thanks, I really enjoyed this map
At first it felt a bit like a mix of Portal 1 and 2, but as I played, it started feeling really Portal1ey and brought back a bunch of nostalgia Some of the panel triggers and stuff were a little confusing, and like shakky said, the panels became nonsolid to cubes if a portal was even sharing part of the panel.. but no biggie. Looking forward to more.
Quote from Lpfreaky90 on June 29, 2012, 12:16 amvery strange combinations of styles but I think it worked out nicely:D
very strange combinations of styles but I think it worked out nicely:D
Quote from mooztik on July 1, 2012, 5:28 pmthank you for the comments.
I will fix the bug with panels
Shakky solution is not mine. there's a little simpler solution in reaching the cube to the button who does not need sharing portal and cube on the same panel. just need to do it from distance.
i like your run, you resolved some problems in another way i thinked it, but not really to far
i m actually playing a little with puzzle maker, then return to this kind of atmosphere map.
thank you for the comments.
I will fix the bug with panels
Shakky solution is not mine . there's a little simpler solution in reaching the cube to the button who does not need sharing portal and cube on the same panel. just need to do it from distance.
i like your run, you resolved some problems in another way i thinked it, but not really to far
i m actually playing a little with puzzle maker, then return to this kind of atmosphere map.
Quote from rock_n_rage on July 1, 2012, 8:44 pmGreat Map - had me thinking about how to get around.
Great Map - had me thinking about how to get around.
Quote from quatrus on July 3, 2012, 4:09 pmThe nonsolid platform (that came out from the wall) was an issue if trying to leave a cube there while standing on it, but it did work OK if the cube was portaled to the platform. Probably should be fixed...Otherwise an excellent map - flinging and midair shots - also felt like Portal 1....even the exit elevator...Thanks!!
Thanks for creating....
The nonsolid platform (that came out from the wall) was an issue if trying to leave a cube there while standing on it, but it did work OK if the cube was portaled to the platform. Probably should be fixed...Otherwise an excellent map - flinging and midair shots - also felt like Portal 1....even the exit elevator...Thanks!!
Thanks for creating....
Quote from PCdoc on July 7, 2012, 12:54 pmI didn't like this map.
I LOVED IT !!
The goal seemed so simple yet was rather vexing to figure it out.
Great fun.
I didn't like this map.
I LOVED IT !!
The goal seemed so simple yet was rather vexing to figure it out.
Great fun.