[SP] Facade
Quote from thingshappen on May 13, 2012, 5:23 pmJust another test chamber, or is it? Not everything is as it seems.
Quick note: The dropbox version of this isn't the most up to date version, if you can, download the one from the Workshop.
Update (17/05/2012):
Updated it to remove a bug where the first audio file of Cave will repeat itself if the player re-enters the trigger.Update (14/05/2012):
- Made the easter egg actually do something
- Changed some walls to be noticeably non-portalable.
- Added confirmation sounds to some buttons, to notify the player in case the skin doesn't work correctly.
Just another test chamber, or is it? Not everything is as it seems.
Quick note: The dropbox version of this isn't the most up to date version, if you can, download the one from the Workshop.
Update (17/05/2012):
Updated it to remove a bug where the first audio file of Cave will repeat itself if the player re-enters the trigger.
Update (14/05/2012):
- Made the easter egg actually do something
- Changed some walls to be noticeably non-portalable.
- Added confirmation sounds to some buttons, to notify the player in case the skin doesn't work correctly.
Quote from austin101 on May 13, 2012, 6:05 pmLooks like a cool map, but unable to download. Can you please provide a direct download link?
Looks like a cool map, but unable to download. Can you please provide a direct download link?
Quote from thingshappen on May 13, 2012, 7:21 pm
Quote from thingshappen on May 14, 2012, 9:24 amJust made an update to the map. The not so secret secret actually does something now instead of disappointing test subjects, and I also made some areas a little less confusing.
Just made an update to the map. The not so secret secret actually does something now instead of disappointing test subjects, and I also made some areas a little less confusing.
Quote from Shakky on May 14, 2012, 12:27 pmReally nice map! Puzzle was pretty nonexistant but the visuals and the atmosphere were done really well.
I have nothing more to say. Well done!
Really nice map! Puzzle was pretty nonexistant but the visuals and the atmosphere were done really well.
I have nothing more to say. Well done!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from thingshappen on May 14, 2012, 1:44 pmThanks, but could you elaborate some more on how the puzzle was nonexistant? Just as an improvement when I work on another map.
Thanks, but could you elaborate some more on how the puzzle was nonexistant? Just as an improvement when I work on another map.
Quote from Mattyd on May 17, 2012, 2:27 amGood map, I really liked the visuals, a nice interesting journey. I did have a couple of issues though. I found in [spoiler]the vertical ascent part that it was a bit frustrating as I couldn't really see where I was going. I pretty much just kept shooting my portal up there until it hit something.[/spoiler]
The only other thing was that [spoiler]I would have liked it if there was an actual use for the companion cube.[/spoiler]Having said that it was a great map, keep up the good work
Good map, I really liked the visuals, a nice interesting journey. I did have a couple of issues though. I found in
The only other thing was that
Having said that it was a great map, keep up the good work
Quote from thingshappen on May 17, 2012, 6:37 amHey, thanks for the reply. I've got quite a bit of feedback from the first issue you pointed out, and it seems pretty common, where people don't know whether to keep going up or try get back down. I could possibly add some arrows pointing upwards or something. Out of interest, did you use the zoom key to look around? Also, [spoiler]the companion cube does have a use, right at the end of the level to open the door to some more.[/spoiler]
Hey, thanks for the reply. I've got quite a bit of feedback from the first issue you pointed out, and it seems pretty common, where people don't know whether to keep going up or try get back down. I could possibly add some arrows pointing upwards or something. Out of interest, did you use the zoom key to look around? Also,
Quote from Mattyd on May 17, 2012, 6:53 amArrows would be a good idea. Another idea (feel free to ignore) you could potentially make it not as high so that it's easier to see.
Arrows would be a good idea. Another idea (feel free to ignore) you could potentially make it not as high so that it's easier to see.
Quote from thingshappen on May 17, 2012, 9:34 amI don't really see that as being too possible, with the way everything is currently laid out, but it'd be a good idea if I could. The idea is you follow the pipes up and see where those go, but it seems that didn't work too well.
I don't really see that as being too possible, with the way everything is currently laid out, but it'd be a good idea if I could. The idea is you follow the pipes up and see where those go, but it seems that didn't work too well.