Please or Register to create posts and topics.

[SP] Facade

Page 1 of 2Next

Just another test chamber, or is it? Not everything is as it seems.

Quick note: The dropbox version of this isn't the most up to date version, if you can, download the one from the Workshop.

Update (17/05/2012):
Updated it to remove a bug where the first audio file of Cave will repeat itself if the player re-enters the trigger.

Update (14/05/2012):
- Made the easter egg actually do something
- Changed some walls to be noticeably non-portalable.
- Added confirmation sounds to some buttons, to notify the player in case the skin doesn't work correctly.

Click here to download Facade

Looks like a cool map, but unable to download. Can you please provide a direct download link?

Sure, http://dl.dropbox.com/u/3851117/sp_facade.rar

Just made an update to the map. The not so secret secret actually does something now instead of disappointing test subjects, and I also made some areas a little less confusing.

Really nice map! Puzzle was pretty nonexistant but the visuals and the atmosphere were done really well.

I have nothing more to say. Well done!

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Thanks, but could you elaborate some more on how the puzzle was nonexistant? Just as an improvement when I work on another map.

Good map, I really liked the visuals, a nice interesting journey. I did have a couple of issues though. I found in

Spoiler
the vertical ascent part that it was a bit frustrating as I couldn't really see where I was going. I pretty much just kept shooting my portal up there until it hit something.

The only other thing was that
Spoiler
I would have liked it if there was an actual use for the companion cube.

Having said that it was a great map, keep up the good work :)

Hey, thanks for the reply. I've got quite a bit of feedback from the first issue you pointed out, and it seems pretty common, where people don't know whether to keep going up or try get back down. I could possibly add some arrows pointing upwards or something. Out of interest, did you use the zoom key to look around? Also,

Spoiler
the companion cube does have a use, right at the end of the level to open the door to some more.

Arrows would be a good idea. Another idea (feel free to ignore) you could potentially make it not as high so that it's easier to see.

I don't really see that as being too possible, with the way everything is currently laid out, but it'd be a good idea if I could. The idea is you follow the pipes up and see where those go, but it seems that didn't work too well.

Page 1 of 2Next