Please or Register to create posts and topics.

[SP] Enrichment :: Test three

Page 1 of 3Next

This is a medium/hard difficulty level, medium size.

The third map in the enrichment series featuring lasers, funnels, faith plates, cubes and buttons, blue gel, white gel, eraser gel, funnel direction changers, momentum and turrets!

Enjoy!

New in version 2.5:
* Added more cubemaps
* Added an escape route for a case where you could get stuck before.
* Changed the water texture
* Added after the start elevator
* Fixed some performance issues
* Fixed some leaks
* Made the funnel look better
* Improved the door frames
* Removed an alternate solution
* Made a fizzler thinner
* Added sound to a non-working faithplate
* Improved panels to look better when opened
* Changed the map to being a .bsp file again

Probably a lot more, but forgot that ;)

====
HOW TO INSTALL:
1. copy the sp_enrichment_3_25.bsp to theSteamsteamappscommonportal 2portal2maps folder.
2. start portal 2
3. open the developer's console by pressing the ` button
4. type "map Steamsteamappscommonportal 2portal2maps" (Without quotation marks)
5. hit return
6. enjoy the map!

File Name: sp_enrichment_3_v2_5.rar
File Size: 2.63 MiB
Click here to download Enrichment :: Test Three

I hope you like the map, feel free to comment!

--File history---
v2.5
* Added more cubemaps
* Added an escape route for a case where you could get stuck before.
* Changed the water texture
* Added after the start elevator
* Fixed some performance issues
* Fixed some leaks
* Made the funnel look better
* Improved the door frames
* Removed an alternate solution
* Made a fizzler thinner
* Added sound to a non-working faithplate
* Improved panels to look better when opened
* Changed the map to being a .bsp file again

v2.4
* Fixed an issue where you could "rangegrab" a cube, surpassing a part of the puzzle
* Removed two other alternate solutions to the second puzzle.

v2.3
* Fixed an issue where a part of the level could be skipped. (room 2)
* Changed an aerial faith plate so you won't crash into a wall anymore.

v2.2
* Fixed some problems with lighting
* Fixed a leak
* Improved the doors
* lowered the laser a bit
* Added some more signs
* Fixed a clipping issue

v2.1
* Added a small extra puzzle in room 2
* Fixed a leak
* Changed the position of elements in room 2
* Improved the doors
* Added another autosave point
* Fixed an issue where a cube wouldn't stay on a surface
* Added another icon to let you know what a certain button does.

v2.0
* made the first puzzle a bit harder
* added some indicator lights
* added some signs to show you what buttons do.
* improved the aerial faith plate, so you will die less
* made sure you need a cube on a button to use the faith plate
* changed the second part of the level so you need more gel!
* changed the third part of the level so it would work with the other changes
* fixed strange portal-on portal errors
* changed the way the world portals look.

v1.01
Added readme.txt for information about how to install the map.

v1.0
Released map

the inception style room makes no sense and is very annoying

What room are you referring to?
the first part of the puzzle,
the second or the third?

(for clarity:
part two starts after the first door, part three starts after the second door)

Any suggestions how I could change it so it would be better in your opinion?

Hey, I just played through your map. Overall I think it's a great map with its only major flaw being a sense of direction. Often times I would hit a button or turn on a light and wonder, 'Well, what did that do?' I think you should consider adding indicator dotted lines and perhaps signs (i.e. funnel switch sign, although that one was plenty obvious) to the buttons and laser catchers.

I liked your use of world portals, but you have to be careful because world portals can easily cause crazyness in your map. I found a couple problems with the world portals as I was playing through:
- After you push the button to open the door to the top room, the world portals in the 'gel room' close. However, this means that if you now jump down to the white gel button, you're trapped.
- Once you activate the button to the top room, it creates a world portal from the top room to the bottom room on top of the portalable panels in the bottom room. If you then shoot portals at those panels, it will create glitchily-behaving portals.
As an overall suggestion, I would recommend trying to visually/physically integrate the world portals more naturally into your map. As it is right now, it just appears like arbitrary chunks of the wall are cut out. Maps with well-incorporated world portals can be really impressive and mind-bending, since it's less obvious they're there. And aesthetics is always important.

Finally, here are a couple small issues I noticed with the aerial faith plate room. Firstly, the aerial faith plate has a tendency to kill you, since it's a little too weak. Unless you walk onto from directly behind, you will hit the wall and fall into the deadly water. Secondly, you can bring the cube back from that room on your first trip up there. Since the button is rimmed, you can 'range grab' the cube by grabbing it and looking downwards. Then you just have to walk onto the aerial faith plate and as you do so look back up so the cube snaps into your hands. This cuts out a pretty significant part of the puzzle.

My final comment is that the blue gel really did not contribute to the puzzle. The blue gel currently only exists so that you can paint one spot on the floor in order to reach the white gel. It would be more interesting if perhaps you had to paint a spot on the floor, and then bouncing from there would allow you to fling yourself up to the white gel, or something of that nature.

Happy mapping! I think these suggestions should help you polish up this map, and I hope my general suggestions will help your future maps to come.

I think the map was great, the different rooms really threw me for a loop. I forgot I could go back us use stuff from the other rooms. The world portals made it confusing, but if it isn't confusing then it isn't very good. If you mark everything, it takes the fun out of it.

@Engimaphase : thanks for your detailed feedback.
In my previous map I used a lot indicator lights, but in this level it just won't work anymore since the level is to big and to complex. I think the test signs are a great suggestion!

About the problems:
1: missed that one, going to fix that in an update.
2: it's a bit more complex, but I think I can fix that!
3: I'll try to fix that!
4: I'll fix that
5: I'll try to fix that too

About the blue gel: I used the blue gel twice in my intended solution. It still isn't a major test element in this test, and I guess it will never be, but I can see what I can do :)

@DieselEmpire: GlaD you liked it

As seen in the description of the map: I uploaded version two: It is just a bit harder and better than the 1.0.1 version!

~Lp

Very complex puzzle, but not sure how you could give more guidance. I noclipped a couple times to see what was where, rather than trial and error finding. Thanks for creating...look forward to more....

very nice map, I personally enjoyed it and i like the "inception styled rooms" i think its very creative :)

However i was unable to continue after i opened several doors and i didnt want to cheat by using any glitches :p hehe.

As you'll see from the screenshots bellow the cube sinks into the floor and I am unable to direct the laser to its destined point. I've tried many times picking up and dropping the cube on that surface, i tried different angles, locations etc etc, none of them worked. Can you confirm whether this is a glitch or me ?

Thanks

Screenshots: http://cl.ly/09080S333f3t420r2s2c

Page 1 of 3Next