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[SP] emancipated polarity

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This map has fizzlers, flings, and funnels. I hope you enjoy this map.

File Name: sp_emancipated_polarity.rar
File Size: 4.13 MiB
Click here to download emancipated polarity

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD

Interesting what you did with the funnels! Really liked the twist to the element.

The mapping isn't very good yet though. There are a lot of misaligned textures, and you suddenly switch from one theme to another. You might want to change that.

I would change the floor to be not-deadly and just a panel to get up. I quicksaved at a very inconvenient location; so I was trapped and had to no-clip out.

But yea; good map but needs a bit more work. 3/5

Nice short map. I've never seen those surfaces for the funnel - are they your own creation? Those puzzles were a nice new thing. The flinging in part 1 is very easy for seasoned players.

The two areas didn't seem to fit together though. The switch from clean to dirty came a bit abrupt. Also, the hallway from the first area to the other has a huge part with no wall textures, just blinding white there.

zivi7 wrote:
The switch from clean to dirty came a bit abrupt. Also, the hallway from the first area to the other has a huge part with no wall textures, just blinding white there.

Forgot to mention that, did you use some sort of custom texture there?

Heh, loved your portal detector panels. Pretty simple, but effective mechanic!
Again, yeah.. the map looks a bit weird, and forces you to run about lots but that aside it was a nice relaxing puzzle. Thanks ^^

lpfreaky90 wrote:
zivi7 wrote:
The switch from clean to dirty came a bit abrupt. Also, the hallway from the first area to the other has a huge part with no wall textures, just blinding white there.

Forgot to mention that, did you use some sort of custom texture there?

Looks like it's lights/light_panel_cool
Never thought of doing that as a form of lighting, might help with a problem area in my next map.
Cheers :D

I enjoyed the puzzles and the portal detector element for the funnels. Like the others - did not care much for the combined themes. Also in the long walkway it was just one big bright light and I must admit we did have to walk alot. GlaDos humor is always appreciated. Work on perfecting the looks of your maps - you seem to be on the right track puzzle and element wise. Thanks for making!

I personally don't like that kind of lighting.
Only for portal 1 maps this is can be done, but for portal 2 I just prefer instance lights =)

I liked it.The style changes are weird but the puzzles are good

Playthrough

Liked the new excursion panel. Some wall texture problems as noted by others.
thanks for creating.

lpfreaky90 wrote:
I personally don't like that kind of lighting.
Only for portal 1 maps this is can be done, but for portal 2 I just prefer instance lights =)

The lighting you used in flingtro for example has that material behind the grate (light_panel_32x128 or so). I'm building a parentable version and thought Tanger's looked brighter,turns out it's just the size though :(

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