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[SP] Egg Hunt

A map consisting of 2 compulsory chambers and a 3rd hidden chamber. The chambers make full use of the Excursion Funnel. My first map and most definitely not my last!
Edit: Well, I have a feeling this is going to get disqualified now... didn't realize adding the icons for the test chamber sign counts as a custom script. Assumed custom scripts meant something like making a completely new one. In any case, I uploaded another copy, same file just without the sign. I really hope it is at least considered, seriously put a hole load of effort into this map! =(

File Name: Egg Hunt.rar
File Size: 9.11?MiB
[SP] Egg Hunt

I liked it. The hidden chamber was a nice touch. Puzzle design is good, all in all, this was fun.

Excellent results for a first map! The map's proper makes for ordinary, clean room with a respectfully tough puzzle: just that. But throw in the final easter egg, and it ends on a high note - that's some impressive panorama.

Almost a pity it's hidden, possibly Wheatley's style would have used it. On a side note, people might want to try and pick up the first cube by portaling into its dispenser.

the hills are alive... with the sound of music
xdiesp wrote:
Excellent results for a first map!

Thankyou very much! =D

xdiesp wrote:
On a side note, people might want to try and pick up the first cube by portaling into its dispenser.

Yeah, that's what I assumed, I had to put a clip there because otherwise they'd get stuck in it. Was going to make a panel push you out instead of an invisible wall as it makes more sense but forgot about it in the end because it worked and that's all I was after originally.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

6s9Z4YCYwTc
(Link: http://www.youtube.com/watch?v=6s9Z4YCYwTc)

Also note the video description for more feedback and my signature for additional project information.

@Djinndrache Thanks for that, will be greatly helpful!

Good looking rooms, with a somewhat tricky puzzle. Playing with a controller, the quick point, shoot, pick up cube, turn and jump was really tight; another two seconds on the timer wouldn't hurt.
Finding the trigger for the easter egg was pure dumb luck, but I'm glad I found it. Those extras really pushed this map up to 5/5 for me.

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Map is broken for me!!!

- Tunnel beam doesn't work (even if you step on the button)
- putting portal through the hole in the glass and another one on panel doesn't allow you to walk through the portal to get the cube on second chamber
- door between button and tunner beam are still closed.
- also, I don't found information panel at the beginning of the level, like in Djinndrache walkthrough.

I don't know is it broken because of that additional script or because I've sth wrong with my copy of P2 (it's legal btw).

Contacted with Djinndrache through YTB to get his copy of map, yet result is the same.

If sb can help me how to get this map running properly, please write it here.

I haven't been on here in ages but I can confirm it did break, I can only assume it had something to do with one of the update to the game as it was working fine before then. I will re-upload the new one (if anyone still wants it)