[SP] Diversity single player map
Quote from djokoss22 on June 24, 2011, 3:43 pmmy first map. never mapping before. lasers, funnel, hard light, ... . please note and discuss about improvements to make. thank's to you for playing my map.
File Name: diversity.rar
File Size: 2.57 MiB
Click here to download Diversity single player map
my first map. never mapping before. lasers, funnel, hard light, ... . please note and discuss about improvements to make. thank's to you for playing my map.
File Name: diversity.rar
File Size: 2.57 MiB
Click here to download Diversity single player map
Quote from quatrus on June 24, 2011, 4:36 pmThe puzzle concepts were really good. However, I had a very hard time hitting all 3 buttons as my portals were not straight and I started turning to find the buttons - difficult for me at least...
The last gel jump was extremely touchy, I only made it once in about 10 tries and never with the cube - had to noclip, sorry....
thanks for creating the map...very nice.
The puzzle concepts were really good. However, I had a very hard time hitting all 3 buttons as my portals were not straight and I started turning to find the buttons - difficult for me at least...
The last gel jump was extremely touchy, I only made it once in about 10 tries and never with the cube - had to noclip, sorry....
thanks for creating the map...very nice.
Quote from Cache on June 24, 2011, 6:44 pmThe entire map was a great pleasure!
We had a little practice on the rapid inclusion of three buttons, but still I made it!Map left a pleasant experience! Thank you! Definitely rating - 5!
I will look forward to new maps!And by the way, here's a screen map:
http://search-internet.narod.ru/diversity.png
The entire map was a great pleasure!
We had a little practice on the rapid inclusion of three buttons, but still I made it!
Map left a pleasant experience! Thank you! Definitely rating - 5!
I will look forward to new maps!
And by the way, here's a screen map:
http://search-internet.narod.ru/diversity.png
Quote from xdiesp on June 24, 2011, 8:27 pmMap aims to a certain degree of complexity, but falls victim to its akward packaging. Defects pepper the chambers, hurting cohesion of the already greatly diverse testing elements. In the end, it makes it look disjointed and unpolished.
Starting room: Old Aperture button in a Clean setting, rooted on top of an indicator. Lightbridge chamber: inexplicably long, both gameplay wise and logically - why is the 50s logo in a long, enclosed test chamber? Cube dispenser: doesn't remove the previous. Laser chamber: why have a dispenser inside giving lasercubes, if the button which allows you to enter also trigger them? It's like just having them on the floor. Final passage: all skin misaligned.
Map aims to a certain degree of complexity, but falls victim to its akward packaging. Defects pepper the chambers, hurting cohesion of the already greatly diverse testing elements. In the end, it makes it look disjointed and unpolished.
Starting room: Old Aperture button in a Clean setting, rooted on top of an indicator. Lightbridge chamber: inexplicably long, both gameplay wise and logically - why is the 50s logo in a long, enclosed test chamber? Cube dispenser: doesn't remove the previous. Laser chamber: why have a dispenser inside giving lasercubes, if the button which allows you to enter also trigger them? It's like just having them on the floor. Final passage: all skin misaligned.
Quote from smwlover on June 24, 2011, 8:59 pmThe only hard part about this map is pressing the three buttons in a row, which is a bit difficult and, honestly, annoying. I tried a few times and managed to do so but I found my interest in this map became less and less with every trial. As for the final jump across the pool, it's not very difficult for me. All you have to do is watching the movement of the panels closely and choose a proper time to start running.
4/5. Keep going!
The only hard part about this map is pressing the three buttons in a row, which is a bit difficult and, honestly, annoying. I tried a few times and managed to do so but I found my interest in this map became less and less with every trial. As for the final jump across the pool, it's not very difficult for me. All you have to do is watching the movement of the panels closely and choose a proper time to start running.
4/5. Keep going!
Quote from djokoss22 on June 25, 2011, 5:56 amThank's for your comments. i'll take care of your observations and remarks for the next release of this map. And also for other maps i'll make. Thank's to 'Cache' for the screen map !
Thank's for your comments. i'll take care of your observations and remarks for the next release of this map. And also for other maps i'll make. Thank's to 'Cache' for the screen map !
Quote from Lpfreaky90 on June 25, 2011, 2:44 pmLiked the map but I didn't use the faith plate:
[spoiler]I shot a portal through the lazer grid, one where you should be able to catapult out. Then jumped in there, got into the funnel, then jumped like you do in the three button challenge and landed upstairs[/spoiler]Something else:
[spoiler]after getting to the other side of the map, I missed the *place the cube here* button, dropped my cube and got stuck =([/spoiler]So a few thing to polish, but all in all quite a nice map. 4/5
Liked the map but I didn't use the faith plate:
Something else:
So a few thing to polish, but all in all quite a nice map. 4/5
Quote from Nahor on June 25, 2011, 3:16 pmOverall I like the map, there is nothing majorly wrong with it but lots of awkward/inconsistenst little things:
- Map is too big, especially the room with the Aperture logo.
- From the first room, it's hard to figure out what one sees through the peep hole, in particular that there is a glass window with a hole in it.
- Inconsistent difficulty: easy puzzles mixed with medium and hard ones
- Old Aperture (inverted button at the entrance, logo, cube dispensers) mixed with Broken Aperture (plants) and Wheatley Aperture (cube/turret hybrid) and Clean/Regular Aperture
- Unnecessary triggers: cube dispensers, third laser, constantly moving platform
- Unusual structures: spaceship command deck board thingy with the button for the gel.
- Unusual triggers: appearing button instead of a disabled one reactivated by the lasers.
- It's hard to place a portal under the turretsSo overall good map but it shows that it's your first and you were experimenting with lots of things.
Bugs:
- The player can get stuck in the geometry on or under the moving panels after the speed jump.
- The map can be broken if the player drops the cube in the chute behind the laser curtain instead of placing it on the cube receptacle.
- The map can be broken if the player drops a reflector cube in the acid
- The map can be broken if after activating the first button, the player goes back through portal behind the now closed panels and put the two portals in this little room
- The cube jumps when drop in contact with the first laser curtain
Overall I like the map, there is nothing majorly wrong with it but lots of awkward/inconsistenst little things:
- Map is too big, especially the room with the Aperture logo.
- From the first room, it's hard to figure out what one sees through the peep hole, in particular that there is a glass window with a hole in it.
- Inconsistent difficulty: easy puzzles mixed with medium and hard ones
- Old Aperture (inverted button at the entrance, logo, cube dispensers) mixed with Broken Aperture (plants) and Wheatley Aperture (cube/turret hybrid) and Clean/Regular Aperture
- Unnecessary triggers: cube dispensers, third laser, constantly moving platform
- Unusual structures: spaceship command deck board thingy with the button for the gel.
- Unusual triggers: appearing button instead of a disabled one reactivated by the lasers.
- It's hard to place a portal under the turrets
So overall good map but it shows that it's your first and you were experimenting with lots of things.
Bugs:
- The player can get stuck in the geometry on or under the moving panels after the speed jump.
- The map can be broken if the player drops the cube in the chute behind the laser curtain instead of placing it on the cube receptacle.
- The map can be broken if the player drops a reflector cube in the acid
- The map can be broken if after activating the first button, the player goes back through portal behind the now closed panels and put the two portals in this little room
- The cube jumps when drop in contact with the first laser curtain
Quote from GODFATHER on June 26, 2011, 6:14 pmVery nice effort, only annoying part was the three button bit. Figuring out what to do is enough, so suggest being more lenient with the countdown and perhaps an indicator.
that said some lovely work here 5/5
Very nice effort, only annoying part was the three button bit. Figuring out what to do is enough, so suggest being more lenient with the countdown and perhaps an indicator.
that said some lovely work here 5/5
Quote from Djinndrache on July 22, 2011, 8:33 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:uTgUGFpUUO4
(Link: http://www.youtube.com/watch?v=uTgUGFpUUO4)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
uTgUGFpUUO4
(Link: http://www.youtube.com/watch?v=uTgUGFpUUO4)
Also note the video description for more feedback and my signature for additional project information.
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