[SP] Dispersed
Quote from Xtreger on March 26, 2012, 1:40 pmIMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element.
A small and difficult map.
The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution.This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback.
View ReadMe.txt for more details (including how to install).Changelog:
v1.1 - Hopefully fixed unintended exploit
v1.2 - More tweaks to remove some unintended tricks
v1.3 - Reverted back and added changes to fix unintended tricksFile Name: sp_dispersed_v1_3.rar
File Size: 1.77 MiB
Click here to download Dispersed
IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element.
A small and difficult map.
The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution.
This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback.
View ReadMe.txt for more details (including how to install).
Changelog:
v1.1 - Hopefully fixed unintended exploit
v1.2 - More tweaks to remove some unintended tricks
v1.3 - Reverted back and added changes to fix unintended tricks
File Name: sp_dispersed_v1_3.rar
File Size: 1.77 MiB
Click here to download Dispersed
Quote from ReikObu on March 26, 2012, 1:46 pmPlease wait 5 minutes... can't wait to try it, i hope it's not brain damager because all the maps i have played were extremely difficult to play, and i have stoped to play some of them because they were to hard, i feel just stupid.
Please wait 5 minutes... can't wait to try it, i hope it's not brain damager because all the maps i have played were extremely difficult to play, and i have stoped to play some of them because they were to hard, i feel just stupid.
Quote from zivi7 on March 26, 2012, 2:57 pmPretty nice so far - now I just have to find a way to place a cube on the laser-deactivation-button.
Pretty nice so far - now I just have to find a way to place a cube on the laser-deactivation-button. 
Quote from Tullio on March 26, 2012, 3:56 pmApparently I'm stupid!
30 minutes of play and managed only to put lasers to reverse funnel but I do not understand what should I do now.
Apparently I'm stupid!
30 minutes of play and managed only to put lasers to reverse funnel but I do not understand what should I do now.

Quote from marKiu on March 26, 2012, 3:59 pmHey nice puzzle for your first map...
Pretty sure its not the complete intended one but I'll upload my video soon!
I smacked my head when I found out how to disable the laserfield ;D
Very nice trick never saw that before.PS: I don't think this is medium difficulty. I took me about 20-30 min and only because I'm very familiar with the mechanics. I would say this is a hard one. But anyways good job!.
4-eoA7HzOlo
Hey nice puzzle for your first map...
Pretty sure its not the complete intended one but I'll upload my video soon!
I smacked my head when I found out how to disable the laserfield ;D
Very nice trick never saw that before.
PS: I don't think this is medium difficulty. I took me about 20-30 min and only because I'm very familiar with the mechanics. I would say this is a hard one. But anyways good job!.
4-eoA7HzOlo
Quote from Senf on March 26, 2012, 5:20 pmImpressive first map. Kept me thinking for almost 30 minutes. I would say that it is somewhere between medium and hard difficulty, but never frustrating or unfair.
Thanks for creating. Good job!Edit: I just watched marKiu's video and [spoiler]I solved it in the same way. So I'm not the only one who didn't use the reverse funnel laser.[/spoiler]
Impressive first map. Kept me thinking for almost 30 minutes. I would say that it is somewhere between medium and hard difficulty, but never frustrating or unfair.
Thanks for creating. Good job! ![]()
Edit: I just watched marKiu's video and
Quote from Lpfreaky90 on March 26, 2012, 5:32 pmHey;
I tried to solve the map when it was still in progress and it didn't have the ledge yet. With it it's a lot more obvious what to do and a lot easier too. Still I think the cube throwing and placing cubes on edges are (very) advanced techniques; it's something I personally don't like. But I don't know if this is the intended solution or not.
One small mapping thing I didn't notice in the beta [spoiler]because I never managed to disable the first fixxler[/spoiler] is that the fizzler isn't dynamic, it looks a lot better when it's dynamic
Other then that great job on making a hard puzzle. (One thing about making maps is that often you spent a lot of time in a map and the solution grows extremely obvious to you (since you already solved it a gazillion times in your head)) This makes it hard to properly estimate the difficulty level
Hey;
I tried to solve the map when it was still in progress and it didn't have the ledge yet. With it it's a lot more obvious what to do and a lot easier too. Still I think the cube throwing and placing cubes on edges are (very) advanced techniques; it's something I personally don't like. But I don't know if this is the intended solution or not.
One small mapping thing I didn't notice in the beta
Other then that great job on making a hard puzzle. (One thing about making maps is that often you spent a lot of time in a map and the solution grows extremely obvious to you (since you already solved it a gazillion times in your head)) This makes it hard to properly estimate the difficulty level ![]()
Quote from andyb on March 26, 2012, 6:13 pmIt sure is not a medium difficulty map.Should be listed as hard at a minimum.I'm at the laser field now and taking a break.Was difficult to figure out just what exactly were supposed to do in the beginning
It sure is not a medium difficulty map.Should be listed as hard at a minimum.I'm at the laser field now and taking a break.Was difficult to figure out just what exactly were supposed to do in the beginning
Quote from RogerL on March 26, 2012, 6:39 pmI would agree with the others that this was a hard map -- and satisfying to play. I solved it as MarKiu did, but I used an extra step to get the cube on the lightbridge button; I didn't think of the old cube-falling-off-the-ledge trick. [spoiler]Once I placed the cube inside the other room, I opened the fizzler again and shot a portal from the main room onto the exit-door wall then activated the funnel. Once the cube is against that wall, if it didn't land on the button it was easy enough to move it there.[/spoiler] This is a great first map.
I would agree with the others that this was a hard map -- and satisfying to play. I solved it as MarKiu did, but I used an extra step to get the cube on the lightbridge button; I didn't think of the old cube-falling-off-the-ledge trick.
Quote from benvent on March 26, 2012, 6:59 pmHere is the my solution to dispersed. I did it the same as RogerL.
dispersed_dem_file.zip
Here is the my solution to dispersed. I did it the same as RogerL.

