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[SP] Dispersed

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IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element.

A small and difficult map.
The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution.

This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback.
View ReadMe.txt for more details (including how to install).

Changelog:

v1.1 - Hopefully fixed unintended exploit
v1.2 - More tweaks to remove some unintended tricks
v1.3 - Reverted back and added changes to fix unintended tricks

File Name: sp_dispersed_v1_3.rar
File Size: 1.77 MiB
Click here to download Dispersed

Please wait 5 minutes... can't wait to try it, i hope it's not brain damager because all the maps i have played were extremely difficult to play, and i have stoped to play some of them because they were to hard, i feel just stupid.

Pretty nice so far - now I just have to find a way to place a cube on the laser-deactivation-button. :lol:

Apparently I'm stupid!
30 minutes of play and managed only to put lasers to reverse funnel but I do not understand what should I do now.

:sigh:

Hey nice puzzle for your first map...
Pretty sure its not the complete intended one but I'll upload my video soon!
I smacked my head when I found out how to disable the laserfield ;D
Very nice trick never saw that before.

PS: I don't think this is medium difficulty. I took me about 20-30 min and only because I'm very familiar with the mechanics. I would say this is a hard one. But anyways good job!.
4-eoA7HzOlo

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Impressive first map. Kept me thinking for almost 30 minutes. I would say that it is somewhere between medium and hard difficulty, but never frustrating or unfair.
Thanks for creating. Good job! :thumbup:

Edit: I just watched marKiu's video and

Spoiler
I solved it in the same way. So I'm not the only one who didn't use the reverse funnel laser.

Hey;

I tried to solve the map when it was still in progress and it didn't have the ledge yet. With it it's a lot more obvious what to do and a lot easier too. Still I think the cube throwing and placing cubes on edges are (very) advanced techniques; it's something I personally don't like. But I don't know if this is the intended solution or not.

One small mapping thing I didn't notice in the beta

Spoiler
because I never managed to disable the first fixxler
is that the fizzler isn't dynamic, it looks a lot better when it's dynamic :)

Other then that great job on making a hard puzzle. (One thing about making maps is that often you spent a lot of time in a map and the solution grows extremely obvious to you (since you already solved it a gazillion times in your head)) This makes it hard to properly estimate the difficulty level ;)

It sure is not a medium difficulty map.Should be listed as hard at a minimum.I'm at the laser field now and taking a break.Was difficult to figure out just what exactly were supposed to do in the beginning

I would agree with the others that this was a hard map -- and satisfying to play. I solved it as MarKiu did, but I used an extra step to get the cube on the lightbridge button; I didn't think of the old cube-falling-off-the-ledge trick.

Spoiler
Once I placed the cube inside the other room, I opened the fizzler again and shot a portal from the main room onto the exit-door wall then activated the funnel. Once the cube is against that wall, if it didn't land on the button it was easy enough to move it there.
This is a great first map.

Here is the my solution to dispersed. I did it the same as RogerL.

dispersed_dem_file.zip
"I am not a Marshmallow"
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