[SP] Dilapidation: Part 3
Quote from LoneWolf2056 on October 7, 2012, 11:00 pmMedium Difficulty
Continue testing in the ruins of Aperture Laboratories
There may still be bugs, feedback is very much appreciated!
Medium Difficulty
Continue testing in the ruins of Aperture Laboratories
There may still be bugs, feedback is very much appreciated!
Quote from RogerL on October 8, 2012, 5:03 pmThis was an enjoyable little map with some good puzzling involved. It wasn't until I had wasted a lot of time with some pathetic cube tossing that I realized I could just [spoiler]push the cube dispenser buttons to get the necessary delay[/spoiler]. I didn't notice any bugs, but there was a section of floor that stuck up parallel to the funnel in the room with the moveable wall that made navigation across the funnel a bit frustrating. Other than that, this one was a fine addition to the series.
This was an enjoyable little map with some good puzzling involved. It wasn't until I had wasted a lot of time with some pathetic cube tossing that I realized I could just
Quote from LoneWolf2056 on October 8, 2012, 5:58 pmThanks for the feedback might put a slanted player clip on that bit of the floor then. [spoiler]Not sure what part involves cube tossing or needing a delay, suppose depends on how you solved it[/spoiler]
Thanks for the feedback might put a slanted player clip on that bit of the floor then.
Quote from RogerL on October 8, 2012, 7:46 pmIn the first room: [spoiler]I put the cube in the funnel near its source while I went up to adjoining room, fizzled the portals, stood on the button, portaled the funnel and ceiling above the button to get the cube.[/spoiler]
In the second funnel room: [spoiler]tossed the cube to the funnel's source, ran to the next room, stood on the button that changed fizzler to laser field before the cube got fizzled.[/spoiler]
In the first room:
In the second funnel room:
Quote from LoneWolf2056 on October 8, 2012, 8:09 pmAhh ok, it doesnt really matter too much cause the cubes autorespawn anyway though
Ahh ok, it doesnt really matter too much cause the cubes autorespawn anyway though
Quote from wrathofmobius on October 8, 2012, 9:26 pmGreat map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.
Great map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from LoneWolf2056 on October 8, 2012, 10:10 pmwrathofmobius wrote:Great map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.Freeze player and no user control are checked :/
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.
Freeze player and no user control are checked :/
Quote from RogerL on October 8, 2012, 11:16 pmLoneWolf2056 wrote:Ahh ok, it doesnt really matter too much cause the cubes autorespawn anyway thoughI see. I always seem to try it the hardest way first.
I see. I always seem to try it the hardest way first.
Quote from Sphyrch on October 9, 2012, 1:36 pmi liked this one. the theme was followed well and the puzzles were nice, although i noticed the same problem as wrathofmobius...
nevertheless very enjoyable
i liked this one. the theme was followed well and the puzzles were nice, although i noticed the same problem as wrathofmobius...
nevertheless very enjoyable
Quote from quatrus on October 10, 2012, 4:16 pmNice decayed style map. I didn't see any problems anywhere. Excellent puzzles, took a while on the last two, good solutions, no ninja stuff or cube tossing etc.. Well done...5/5 Thanks for creating...
Nice decayed style map. I didn't see any problems anywhere. Excellent puzzles, took a while on the last two, good solutions, no ninja stuff or cube tossing etc.. Well done...5/5 Thanks for creating...