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[SP] Dilapidation: Part 3

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Medium Difficulty

Continue testing in the ruins of Aperture Laboratories

There may still be bugs, feedback is very much appreciated!

Click here to download Dilapidation: Part 3

This was an enjoyable little map with some good puzzling involved. It wasn't until I had wasted a lot of time with some pathetic cube tossing that I realized I could just

Spoiler
push the cube dispenser buttons to get the necessary delay
. I didn't notice any bugs, but there was a section of floor that stuck up parallel to the funnel in the room with the moveable wall that made navigation across the funnel a bit frustrating. Other than that, this one was a fine addition to the series.

Thanks for the feedback might put a slanted player clip on that bit of the floor then.

Spoiler
Not sure what part involves cube tossing or needing a delay, suppose depends on how you solved it

In the first room:

Spoiler
I put the cube in the funnel near its source while I went up to adjoining room, fizzled the portals, stood on the button, portaled the funnel and ceiling above the button to get the cube.

In the second funnel room:

Spoiler
tossed the cube to the funnel's source, ran to the next room, stood on the button that changed fizzler to laser field before the cube got fizzled.

Ahh ok, it doesnt really matter too much cause the cubes autorespawn anyway though

Great map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.

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wrathofmobius wrote:
Great map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.

Freeze player and no user control are checked :/

LoneWolf2056 wrote:
Ahh ok, it doesnt really matter too much cause the cubes autorespawn anyway though

I see. I always seem to try it the hardest way first.

i liked this one. the theme was followed well and the puzzles were nice, although i noticed the same problem as wrathofmobius...

nevertheless very enjoyable :thumbup:

Nice decayed style map. I didn't see any problems anywhere. Excellent puzzles, took a while on the last two, good solutions, no ninja stuff or cube tossing etc.. Well done...5/5 Thanks for creating...

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