[SP] Dilapidation: Part 0
Quote from LoneWolf2056 on February 7, 2013, 7:30 pmMedium/ Hard Difficulty.
Where it all begins, you awake in the dilapidated facility and must find a way out.
Laser and single portal tests
Thanks to Josepezdj for playtesting
Its exactly one year today since I first used hammer xD Though I didnt start using it a lot till the mapping contest.
Medium/ Hard Difficulty.
Where it all begins, you awake in the dilapidated facility and must find a way out.
Laser and single portal tests
Thanks to Josepezdj for playtesting
Its exactly one year today since I first used hammer xD Though I didnt start using it a lot till the mapping contest.
Quote from KennKong on February 7, 2013, 9:00 pmThis entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.
This entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from LoneWolf2056 on February 7, 2013, 11:57 pmKennKong wrote:This entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.Thanks glad you are liking it so far
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Haha, I wish I could work for valve but they only take the best of the best.
Thanks glad you are liking it so far
Haha, I wish I could work for valve but they only take the best of the best.

Quote from josepezdj on February 8, 2013, 4:32 amKennKong wrote:This entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.This
Thank you LoneWolf for chosing me to beta-test your maps. It remained a pleassure playing such these amazing series of clever puzzles and awesome detailed chambers. 10/10 from me, mate!
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This one could be one of my favourite ones altogether with part 4. It's stunning, outstanding. Lighting is amazing, it makes you really feel the place.
Keeep on mapping!
Cheers!
This
Thank you LoneWolf for chosing me to beta-test your maps. It remained a pleassure playing such these amazing series of clever puzzles and awesome detailed chambers. 10/10 from me, mate!
This one could be one of my favourite ones altogether with part 4. It's stunning, outstanding. Lighting is amazing, it makes you really feel the place.
Keeep on mapping!
Cheers!
Quote from El Farmerino on February 8, 2013, 7:05 amLike the other guys said above, amazing stuff. Visually, you seem to be getting better and better with each release - parts of this are absolutely stunning. Puzzle-wise, too, it's a nice clean set, and I always admire maps which make good use of the single-portal device. Well done!
Like the other guys said above, amazing stuff. Visually, you seem to be getting better and better with each release - parts of this are absolutely stunning. Puzzle-wise, too, it's a nice clean set, and I always admire maps which make good use of the single-portal device. Well done!
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from portal2tenacious on February 8, 2013, 7:20 am
Quote from sicklebrick on February 8, 2013, 10:00 amWorth waiting for!
I got that same sense of dilapidation and shit going on that I haven't felt since my first playthrough. Like there's some kinda leafy green sunny day juuust out of reach, and sunlight pouring through all the cracks with the bird noises and stuff... awesome.
I was really wowed at the quality and level of detail throughout and.. hell, you even managed to do some good 1-portal puzzles. Thanks!
Worth waiting for!
I got that same sense of dilapidation and shit going on that I haven't felt since my first playthrough. Like there's some kinda leafy green sunny day juuust out of reach, and sunlight pouring through all the cracks with the bird noises and stuff... awesome.
I was really wowed at the quality and level of detail throughout and.. hell, you even managed to do some good 1-portal puzzles. Thanks!
Quote from LoneWolf2056 on February 8, 2013, 10:38 amThanks everyone
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Glad you all liked it, unfortunately the pc problems that almost made me lose this map are getting worse, stupid computer
so I am delayed in being able to work on parts 6 and 7
Thanks everyone
Glad you all liked it, unfortunately the pc problems that almost made me lose this map are getting worse, stupid computer so I am delayed in being able to work on parts 6 and 7
Quote from quatrus on February 8, 2013, 11:02 amWhere did I miss part 0? this was a really excellent map and creative puzzles, even the single portal ones which is a bit of a feat sometimes... Nothing in the solution I used which required tricky strafing, although it is amazing to see (yes I did get to the upper part without strafing as I am "strafing challenged").
The last exit door was great, just when I thought I was done.... Well done, enjoyed it, thanks for creating.
Where did I miss part 0? this was a really excellent map and creative puzzles, even the single portal ones which is a bit of a feat sometimes... Nothing in the solution I used which required tricky strafing, although it is amazing to see (yes I did get to the upper part without strafing as I am "strafing challenged").
The last exit door was great, just when I thought I was done.... Well done, enjoyed it, thanks for creating.
Quote from RogerL on February 8, 2013, 12:53 pmAnother excellent map. Puzzles required some thought and the design was very good. I had a few points of confusion that you might not want to have in a map that is supposed to be the first level. It actually took me a long time to get the door to open at the beginning because it opens inward and since I was standing in its way it refused to move. Maybe make it open outwards. I was initially confused by the floor button next to the pedestal button, because if you put a cube on it, nothing seems to happen, and I spent some time looking around trying to find out what it did. And then I couldn't figure out why the button in the room with the laser in the last chamber was needed. But these are relatively inconsequential things. This series has been a lot of fun. Thanks.
Another excellent map. Puzzles required some thought and the design was very good. I had a few points of confusion that you might not want to have in a map that is supposed to be the first level. It actually took me a long time to get the door to open at the beginning because it opens inward and since I was standing in its way it refused to move. Maybe make it open outwards. I was initially confused by the floor button next to the pedestal button, because if you put a cube on it, nothing seems to happen, and I spent some time looking around trying to find out what it did. And then I couldn't figure out why the button in the room with the laser in the last chamber was needed. But these are relatively inconsequential things. This series has been a lot of fun. Thanks.