[SP] Destruction
Quote from Misterpixel on June 4, 2011, 7:35 amSequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one...
(If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it)
There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though.
Updated to fix two exploits.
Updated to replace a texture that you may not have.File Name: destruction.rar
File Size: 3.83 MiB
Click here to download Destruction
Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one...
(If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it)
There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though.
Updated to fix two exploits.
Updated to replace a texture that you may not have.
File Name: destruction.rar
File Size: 3.83 MiB
Click here to download Destruction
Quote from zwaldowski on June 4, 2011, 10:29 amIt's a good puzzle, but the map had missing textures (or shaders - whichever which, it's the one where the surrounding textures get echoed around and the model gets turned into a wireframe) out the wazoo. It was a little distracting.
It's a good puzzle, but the map had missing textures (or shaders - whichever which, it's the one where the surrounding textures get echoed around and the model gets turned into a wireframe) out the wazoo. It was a little distracting.
Quote from gompasta on June 4, 2011, 10:50 amLoved the destruction sequence, but it was a bit of a difficulty leap from the last one. In the end, i threw the box onto the button, after many tries. Soon, i will try to figure it out properly.
Loved the destruction sequence, but it was a bit of a difficulty leap from the last one. In the end, i threw the box onto the button, after many tries. Soon, i will try to figure it out properly.
Quote from smashy on June 4, 2011, 5:04 pmnice sequencing, although for me it feels more like showing off than adding to the atmosphere
liked this map as well as your previous one - and did'nt find this one too diffcult.
however, if it wasn't for the sp save feature, i wouldn't have finished it out of frustration (pointing at "get cube into the cube button per funnel" stuff here), as you always have to get a new cube, place it onto the button, shoot 2 portals (the old ones vanish due to the fizzler), place the cube, get up and give it a try.
failed? rinse and repeat :cin coop this would be a quite frustrating part.
but aside from that i really liked it, especially the wide open view into the complex
also, found a little bug as well as a gfx bug, might wanna look into it, upped a vid here:
http://www.youtube.com/watch?v=ygLFmTJPBcE
nice sequencing, although for me it feels more like showing off than adding to the atmosphere
liked this map as well as your previous one - and did'nt find this one too diffcult.
however, if it wasn't for the sp save feature, i wouldn't have finished it out of frustration (pointing at "get cube into the cube button per funnel" stuff here), as you always have to get a new cube, place it onto the button, shoot 2 portals (the old ones vanish due to the fizzler), place the cube, get up and give it a try.
failed? rinse and repeat :c
in coop this would be a quite frustrating part.
but aside from that i really liked it, especially the wide open view into the complex ![]()
also, found a little bug as well as a gfx bug, might wanna look into it, upped a vid here:
http://www.youtube.com/watch?v=ygLFmTJPBcE
Quote from xdiesp on June 4, 2011, 5:26 pmIf Interruption was a small gem, this one's a fistful of dynamite. Quality enviroment: outsides vistas positively make the chambers feel much bigger. Difficulty level not indifferent for a neophyte: for a moment I thought [spoiler]the flying laser cube had to shoot vertically[/spoiler]. And action sequences with a tidbit of HL2 flavour.
Note: people not using Shaders on High will get artefacts on the 2nd floor. Speaking of which, I found the 1st a bit cluttered visually. In case you were wondering, you can indeed [spoiler]manually throw the cube to its plate[/spoiler].
If Interruption was a small gem, this one's a fistful of dynamite. Quality enviroment: outsides vistas positively make the chambers feel much bigger. Difficulty level not indifferent for a neophyte: for a moment I thought
Note: people not using Shaders on High will get artefacts on the 2nd floor. Speaking of which, I found the 1st a bit cluttered visually. In case you were wondering, you can indeed
Quote from vertigoelectric on June 4, 2011, 6:06 pmI didn't finish this map yet, but I did get out of the map. http://www.justin.tv/vertigoelectric/b/287370270
Oh, and I also started off by throwing the cube into the receptacle... except I threw the wrong cube in, haha...
I didn't finish this map yet, but I did get out of the map. http://www.justin.tv/vertigoelectric/b/287370270
Oh, and I also started off by throwing the cube into the receptacle... except I threw the wrong cube in, haha...
Quote from Misterpixel on June 4, 2011, 6:55 pmsmashy wrote:also, found a little bug as well as a gfx bug, might wanna look into it, upped a vid here:
http://www.youtube.com/watch?v=ygLFmTJPBcEYeah that's part of the glitch I was talking about in the description; it's because I used a hacky areaportal to transfer to that area and its not impressed with something over there; I don't know why because it was working perfectly before I had to move it to that position.
I'll go fix getting out of the level via the tractor panel; originally it wasn't as wide so I didn't even think of checking after I made it bigger. Also have a look into throwing the cube.. but I'm not sure if I can stop that.
http://www.youtube.com/watch?v=ygLFmTJPBcE
Yeah that's part of the glitch I was talking about in the description; it's because I used a hacky areaportal to transfer to that area and its not impressed with something over there; I don't know why because it was working perfectly before I had to move it to that position.
I'll go fix getting out of the level via the tractor panel; originally it wasn't as wide so I didn't even think of checking after I made it bigger. Also have a look into throwing the cube.. but I'm not sure if I can stop that.
Quote from quatrus on June 4, 2011, 7:48 pmOutstanding map. Everything worked, puzzle was challenging and the macro falling apart scenes were a nice touch. Thanks for creating - enjoyed it.
Outstanding map. Everything worked, puzzle was challenging and the macro falling apart scenes were a nice touch. Thanks for creating - enjoyed it.
Quote from Kiavik on June 4, 2011, 8:42 pmThe map doesn't work properly for me. Lot's of missing textures it seems. A lot of the map appears in wireframe. Fix it! Can't wait to play it
The map doesn't work properly for me. Lot's of missing textures it seems. A lot of the map appears in wireframe. Fix it! Can't wait to play it ![]()
Quote from Misterpixel on June 4, 2011, 9:26 pmKiavik wrote:The map doesn't work properly for me. Lot's of missing textures it seems. A lot of the map appears in wireframe. Fix it! Can't wait to play itIt's been fixed as of about 20 minutes ago; turns out I had accidentally used a texture from another custom map that had found its way into the texture library. That's why it worked for some people because they had the other map downloaded.
It's been fixed as of about 20 minutes ago; turns out I had accidentally used a texture from another custom map that had found its way into the texture library. That's why it worked for some people because they had the other map downloaded.
