[SP] Destroyed Chamber
Quote from Pitkakorvaa on June 16, 2011, 5:42 pmSecond 'destroyed' chamber, kind of easy-medium and length is, well, short.
Comment, what you liked and disliked. Aand rate it ofcourse !
Ps. And again, if the startup elevator wont work, restart the map.*Updates*
Added 'signs' to help navigating what does what.
Added mist over toxic slime.File Name: Destroyed.rar
File Size: 2.64 MiB
Click here to download Destroyed Chamber
Second 'destroyed' chamber, kind of easy-medium and length is, well, short.
Comment, what you liked and disliked. Aand rate it ofcourse !
Ps. And again, if the startup elevator wont work, restart the map.
*Updates*
Added 'signs' to help navigating what does what.
Added mist over toxic slime.
File Name: Destroyed.rar
File Size: 2.64 MiB
Click here to download Destroyed Chamber
Quote from narfomatikus on June 16, 2011, 6:05 pmnice medium map. keep it up!! 4/5
nice medium map. keep it up!! 4/5
Quote from Enigmaphase on June 16, 2011, 9:35 pmI'm not quite sure what the one laser catcher was for - the one that seemed to be at the wrong height to hit with the laser. Also, it's possible to lose your cube irretrievably by portaling next to the entry door and then shoving the cube through the door - an emancipation grill just behind the entry door would fix that.
Other than that, it was a fun map, I enjoyed it.
I'm not quite sure what the one laser catcher was for - the one that seemed to be at the wrong height to hit with the laser. Also, it's possible to lose your cube irretrievably by portaling next to the entry door and then shoving the cube through the door - an emancipation grill just behind the entry door would fix that.
Other than that, it was a fun map, I enjoyed it.
Quote from RubyCarbuncIe on June 16, 2011, 9:48 pmNice Job. I really liked this map. The Puzzle was good. Keep up the good work.
Nice Job. I really liked this map. The Puzzle was good. Keep up the good work.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from jonas_field on June 16, 2011, 9:53 pmNice map but kindof weird - when I tried to throw the cube from the platform where it's dropped over to the one with the button it seems to hit an invisible wall, which made me think you wanted player to find another way of transporting it over there, but I could throw it from the portal surfaces on the other side of the fence. Somehow that didn't seem like the intended solution, but I couldn't find another one. Oh well. Nice work on the graphics and such.
For a long time I thought that the inactive laser emitter was a laser catcher lol couldn't figure out how to hit it, stupid me for not being able to tell the difference i guess.. and then the other laser catcher in the back can't be hit by the first laser (wrong height) so I thought there was 2 meaningless catchers and kindof thought the entire map was screwed up. Maybe adding an indicator strip from the button to the second laser emitter would help though
Nice map but kindof weird - when I tried to throw the cube from the platform where it's dropped over to the one with the button it seems to hit an invisible wall, which made me think you wanted player to find another way of transporting it over there, but I could throw it from the portal surfaces on the other side of the fence. Somehow that didn't seem like the intended solution, but I couldn't find another one. Oh well. Nice work on the graphics and such.
For a long time I thought that the inactive laser emitter was a laser catcher lol couldn't figure out how to hit it, stupid me for not being able to tell the difference i guess.. and then the other laser catcher in the back can't be hit by the first laser (wrong height) so I thought there was 2 meaningless catchers and kindof thought the entire map was screwed up. Maybe adding an indicator strip from the button to the second laser emitter would help though
Quote from MrLate on June 17, 2011, 7:44 amIt was a good map, nicely detailed as well. I recorded some demos you can watch.
http://dl.dropbox.com/u/3300848/portal/ ... troyed.zipI also got confused with that inactive laser emitter
. And I died because I really though that one faith plate would catapult me to ceiling
It was a good map, nicely detailed as well. I recorded some demos you can watch.
http://dl.dropbox.com/u/3300848/portal/ ... troyed.zip
I also got confused with that inactive laser emitter
. And I died because I really though that one faith plate would catapult me to ceiling ![]()
Quote from Djinndrache on June 17, 2011, 7:57 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:yY60YpLiQLU
(Link: http://www.youtube.com/watch?v=yY60YpLiQLU)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
yY60YpLiQLU
(Link: http://www.youtube.com/watch?v=yY60YpLiQLU)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Hellraiza827 on June 17, 2011, 6:28 pmNice map but I [spoiler]was able to jump into the alcove in the wall in between the cube spawn and the pressure plate making the button in front of the entrance unnecessary.[/spoiler] Was this intentional?
Nice map but I
Quote from xdiesp on June 17, 2011, 6:48 pmRich and detailed short map in Broken style, the rarest. Could have been more atmospheric: all those lights, neons and fizzler might be loud. Or maybe it's the general functionality of the room, divided into smaller islands - each an hot spot.
Difficulty is another story: the puzzle network comes apart with alarming ease. Take a wrench and torque the hell out of these:
[spoiler]Dr6fp1jnGjs[/spoiler]
Rich and detailed short map in Broken style, the rarest. Could have been more atmospheric: all those lights, neons and fizzler might be loud. Or maybe it's the general functionality of the room, divided into smaller islands - each an hot spot.
Difficulty is another story: the puzzle network comes apart with alarming ease. Take a wrench and torque the hell out of these:
Quote from RagingVoice on June 17, 2011, 11:40 pmPretty cool map. Solved it what I'm pretty sure was the intended way.[spoiler]I didn't see a place to put the laser that it did not light up. There was a laser emitter that I thought was a receiver at first, then I realized it was an emitter after I found the button for it.[/spoiler]
Pretty cool map. Solved it what I'm pretty sure was the intended way.
