[SP] Departure Mappack Demo
Quote from LilRobot on May 22, 2011, 12:51 amThis is a demo of the Departure Mappack.
Short chamber, part of the intro. Not much custom content in it yet. Have fun.
Please read the Readme, otherwise you might have a black screen.File Name: Depparture Mappack Demo.rar
File Size: 13.47 MiB
Click here to download Departure Mappack Demo
This is a demo of the Departure Mappack.
Short chamber, part of the intro. Not much custom content in it yet. Have fun.
Please read the Readme, otherwise you might have a black screen.
File Name: Depparture Mappack Demo.rar
File Size: 13.47 MiB
Click here to download Departure Mappack Demo
Quote from xdiesp on May 22, 2011, 5:16 pmIt's well done, only olympians and astronauts map in the decayed style.
But I beg of you: please, make solid the platforms which look solid. I fell through the one which leads to the boxed turret half a dozen times.
It's well done, only olympians and astronauts map in the decayed style.
But I beg of you: please, make solid the platforms which look solid. I fell through the one which leads to the boxed turret half a dozen times.
Quote from somoza on May 23, 2011, 7:13 amI saw some problems with the wall textures. I recorded some gameplay so you can see it in normal graphics.
For problems i mean fading out , like when you use a prop texture on a brush.
But overall i enjoyed the map. Good work sir.
I saw some problems with the wall textures. I recorded some gameplay so you can see it in normal graphics.
For problems i mean fading out , like when you use a prop texture on a brush.
But overall i enjoyed the map. Good work sir.
Quote from The Irate Pirate on May 23, 2011, 8:12 amxdiesp wrote:It's well done, only olympians and astronauts map in the decayed style.But I beg of you: please, make solid the platforms which look solid. I fell through the one which leads to the boxed turret half a dozen times.
I did that three times, but apart from that the map was pretty good. I liked the ambience with the lights switching on. I need to learn how to do that.
But I beg of you: please, make solid the platforms which look solid. I fell through the one which leads to the boxed turret half a dozen times.
I did that three times, but apart from that the map was pretty good. I liked the ambience with the lights switching on. I need to learn how to do that.
Quote from KennKong on September 23, 2011, 9:50 pmNot bad, but the conceptual incongruities were a bit baffling. Why have a turret in a box that can see you, and a crap turret that can shoot you?
However, if this map is representative of your attention to detail, the finished product could be outstanding.
I give it 4/5 just on looks alone.
Not bad, but the conceptual incongruities were a bit baffling. Why have a turret in a box that can see you, and a crap turret that can shoot you?
However, if this map is representative of your attention to detail, the finished product could be outstanding.
I give it 4/5 just on looks alone.
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