[SP] Demolition
Quote from BYRDHOUSE on March 18, 2012, 9:21 pmfirst run at a clean pretty map. it is quite easy but takes a little concentration.
File Name: sp_demolition.rar
File Size: 610.93 KiB
Click here to download Demolition
first run at a clean pretty map. it is quite easy but takes a little concentration.
File Name: sp_demolition.rar
File Size: 610.93 KiB
Click here to download Demolition
Quote from Abdoo2 on March 19, 2012, 8:08 amIt ends so fast, you enter the room, glados says:HA...... the map is closed and back to the menu
easy , but the textures you used are extraordinary try other ones,it will be more related to science than a workshop.
It ends so fast, you enter the room, glados says:HA...... the map is closed and back to the menu
easy , but the textures you used are extraordinary try other ones,it will be more related to science than a workshop.
Quote from Lpfreaky90 on March 19, 2012, 10:13 amThe map is really easy and there are a lot of strange things.
Mostly because this map is obviously one of your first maps.
A few things I noticed:
* The cube dispenser broke after dropping the first cube; I fizzled it by accident and then I was stuck.
* The white surfaces in the first room: try using the clip tool to get it nicely inside the wall.
* The doors and funnels missed their nice frames! You can download my prefabs for them in the download section, it's really easy and saves a lot of time.This map could really use a bit more work
~Lp
The map is really easy and there are a lot of strange things.
Mostly because this map is obviously one of your first maps.
A few things I noticed:
* The cube dispenser broke after dropping the first cube; I fizzled it by accident and then I was stuck.
* The white surfaces in the first room: try using the clip tool to get it nicely inside the wall.
* The doors and funnels missed their nice frames! You can download my prefabs for them in the download section, it's really easy and saves a lot of time.
This map could really use a bit more work ![]()
~Lp
Quote from Think on March 20, 2012, 11:49 amI'd say this really needs work:
- Very bright. Specially portal surfaces.
- Fitting textures.
- You should avoid people getting stuck if they portal to the funnel wall.
- All flizzers should be near the prop or brush they belong to, not meters away!
- Same as lpfreaky90, the cube dispenser broke.
- The map could use some portal placement helpers. I was lucky first time but then placing the portals for the laser took me almost half a minute -.-Overall opinion: The wall in the middle of the room is really aesthetic, you should place it anywhere but in the middle. The main room is a bit bigger than I'd like, as well. Not bad puzzle, just not the best execution.
I'd say this really needs work:
- Very bright. Specially portal surfaces.
- Fitting textures.
- You should avoid people getting stuck if they portal to the funnel wall.
- All flizzers should be near the prop or brush they belong to, not meters away!
- Same as lpfreaky90, the cube dispenser broke.
- The map could use some portal placement helpers. I was lucky first time but then placing the portals for the laser took me almost half a minute -.-
Overall opinion: The wall in the middle of the room is really aesthetic, you should place it anywhere but in the middle. The main room is a bit bigger than I'd like, as well. Not bad puzzle, just not the best execution.
Quote from Djinndrache on March 23, 2012, 6:15 amShort and simple. But apart from the really ugly textures it's a somewhat-okay map.
Here is my blindrun:
NiRhUkR-K3E
(Link: http://www.youtube.com/watch?v=NiRhUkR-K3E)
Short and simple. But apart from the really ugly textures it's a somewhat-okay map.
Here is my blindrun:
NiRhUkR-K3E
(Link: http://www.youtube.com/watch?v=NiRhUkR-K3E)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on March 28, 2012, 3:34 pm3/5. Your definition of "clean" does not conform to what is usually meant by that term in this forum, but you should feel free to create your own style as you wish. But to my eye, this map was messy. The impact of your choices of textures would have been less drastic in a more compact map. The puzzles were simple, and almost obvious, but there was just enough variety to keep them from being trivial. As a first map, this was a good effort.
Take lpfreaky90's advice, and use some of her (and others') prefabs. Her maps are usually quite pleasing to the eye, and executed almost flawlessly in every detail. A good example to follow as you learn.
3/5. Your definition of "clean" does not conform to what is usually meant by that term in this forum, but you should feel free to create your own style as you wish. But to my eye, this map was messy. The impact of your choices of textures would have been less drastic in a more compact map. The puzzles were simple, and almost obvious, but there was just enough variety to keep them from being trivial. As a first map, this was a good effort.
Take lpfreaky90's advice, and use some of her (and others') prefabs. Her maps are usually quite pleasing to the eye, and executed almost flawlessly in every detail. A good example to follow as you learn.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Falconerd on April 8, 2012, 2:46 pmI only just made my own first map so I can sympathize. All issues I had are already mentioned. (Getting stuck is really bad - aesthetics don't matter so much as long as you like it). I found these videos exceedingly useful for learning http://www.youtube.com/user/SolarChronus/videos?view=0. Look for all his "Portal 2 Hammer" videos.
I only just made my own first map so I can sympathize. All issues I had are already mentioned. (Getting stuck is really bad - aesthetics don't matter so much as long as you like it). I found these videos exceedingly useful for learning http://www.youtube.com/user/SolarChronus/videos?view=0. Look for all his "Portal 2 Hammer" videos.

