[SP] dd_map1
Quote from DavidD on May 28, 2011, 4:38 amHorrible name, yes. I'm not that good at naming things.
It was meant to be harder, but I'm apparently not too good at making puzzles.
File Name: dd_map1.7z
File Size: 555.34 KiB
Click here to download dd_map1
Horrible name, yes. I'm not that good at naming things.
It was meant to be harder, but I'm apparently not too good at making puzzles.
File Name: dd_map1.7z
File Size: 555.34 KiB
Click here to download dd_map1
Quote from Enigmaphase on May 28, 2011, 5:20 amThat was a fun little map. One general rule I think is good for maps is that you should (for the most part) never have to restart/reload because your cube is stuck somewhere irretrievable, so it's usually a good idea to put a button next to the cube chute to activate it. I got my cube stuck on the roof of that enclosed rectangular area thing cause I didn't realize it had a roof and thought it would be a good idea to throw the box over the wall.
That was a fun little map. One general rule I think is good for maps is that you should (for the most part) never have to restart/reload because your cube is stuck somewhere irretrievable, so it's usually a good idea to put a button next to the cube chute to activate it. I got my cube stuck on the roof of that enclosed rectangular area thing cause I didn't realize it had a roof and thought it would be a good idea to throw the box over the wall. ![]()
Quote from tin-hay on May 28, 2011, 6:13 amEnigmaphase wrote:That was a fun little map. One general rule I think is good for maps is that you should (for the most part) never have to restart/reload because your cube is stuck somewhere irretrievable, so it's usually a good idea to put a button next to the cube chute to activate it. I got my cube stuck on the roof of that enclosed rectangular area thing cause I didn't realize it had a roof and thought it would be a good idea to throw the box over the wall.Like this?
Like this?
Quote from Kibate on May 28, 2011, 7:14 amThe puzzle was nice, but the map was too big in general, the "exit" if you can call ti that could have looked a bit nice too, instead of just a CC
[edit] @joseph below me: Haha same thing happened to me
The puzzle was nice, but the map was too big in general, the "exit" if you can call ti that could have looked a bit nice too, instead of just a CC
[edit] @joseph below me: Haha same thing happened to me
Quote from Joseph on May 28, 2011, 9:37 amI couldn't figure out how to get the cube back to the other side. How is it done?
Edit: For some reason the first time I tried to [spoiler]run the tunnel through the small opening in the glass[/spoiler], it would not go through.
I couldn't figure out how to get the cube back to the other side. How is it done?
Edit: For some reason the first time I tried to
Quote from Vandread83 on May 28, 2011, 11:19 amnice short little map.
nice short little map.
Quote from Quovatis on May 28, 2011, 1:37 pmI lost my cube trying to place it on the faith plate on the wall. It just went through the wall, left the world, and there was no way to get the cube back.
I lost my cube trying to place it on the faith plate on the wall. It just went through the wall, left the world, and there was no way to get the cube back.
Quote from Djinndrache on May 28, 2011, 8:18 pmI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=8SP2_9lLULQ
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=8SP2_9lLULQ
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from xdiesp on May 29, 2011, 7:19 amI had never seen such a collection of bad ideas in a single map. Grats!
Now, jokes aside, overally the looks might be entry level. But the gameplay... Jesus Christ Superstar. Getting stuck was the best part. But [spoiler]making it across the chasm by spawning funnels while carrying a cube[/spoiler], one mistake and you're dead? I must have been a pretty bad person in my previous life.
Not to mention the black hole cube receptacle: was figuring that out a puzzle in itself? :p
I had never seen such a collection of bad ideas in a single map. Grats!
Now, jokes aside, overally the looks might be entry level. But the gameplay... Jesus Christ Superstar. Getting stuck was the best part. But
Not to mention the black hole cube receptacle: was figuring that out a puzzle in itself? :p
Quote from KennKong on October 19, 2011, 4:41 amI didn't enjoy playing this map. As others have noted, getting the funnel aligned properly was difficult. I thought it wasn't the solution, but after failing every other way I could think of, I went back to it and made it work.
I also agree with mdiesp that the cube receptacle idea was not so good. Maybe a little highlighting around it?
The looks were plain, the puzzle simple yet frustrating. Just 2/5 from me.
I didn't enjoy playing this map. As others have noted, getting the funnel aligned properly was difficult. I thought it wasn't the solution, but after failing every other way I could think of, I went back to it and made it work.
I also agree with mdiesp that the cube receptacle idea was not so good. Maybe a little highlighting around it?
The looks were plain, the puzzle simple yet frustrating. Just 2/5 from me.
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