[SP] DaMaGepy's Portal 2 map #2
Quote from DaMaGepy on June 1, 2011, 7:03 pmThis is my second Portal 2 custom map, with 6 testchamber.
Has custom musics.
It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things.Pls report missing/misplaced textures, errors/bugs/exploits.
This is my summer contest entry too, with some modifications, removed custom music/texts and some signs
The music is from Unreal, a cool game from 1998...[img]http://heroes.hardwired.hu/-/portal/portal2/sp_damagepy_02.jpg[/img]
Walkthrough video in case you stuck: [url]http://www.youtube.com/watch?v=Oev-OPKDMkQ[/url]- optimized it a bit for smaller filesize
- fixxed room6 so after throwing the ball out you can't portal out thru the hole
- added a sign to room 5 + some bugfix
- removed potato from gun after DLCsteamid: damagepy
File Name: sp_damagepy_02_v1.18.zip
File Size: 13.13 MiB
Click here to download DaMaGepy's Portal 2 map #2
This is my second Portal 2 custom map, with 6 testchamber.
Has custom musics.
It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things.
Pls report missing/misplaced textures, errors/bugs/exploits.
This is my summer contest entry too, with some modifications, removed custom music/texts and some signs ![]()
The music is from Unreal, a cool game from 1998...
[img]http://heroes.hardwired.hu/-/portal/portal2/sp_damagepy_02.jpg[/img]
Walkthrough video in case you stuck: [url]http://www.youtube.com/watch?v=Oev-OPKDMkQ[/url]
- optimized it a bit for smaller filesize
- fixxed room6 so after throwing the ball out you can't portal out thru the hole
- added a sign to room 5 + some bugfix
- removed potato from gun after DLC
steamid: damagepy
File Name: sp_damagepy_02_v1.18.zip
File Size: 13.13 MiB
Click here to download DaMaGepy's Portal 2 map #2
Quote from Kiavik on June 2, 2011, 4:01 amIn my case the panel with the blue goo isnt in the position shown in the tiny screenshot you have uploaded. I can't do anything
In my case the panel with the blue goo isnt in the position shown in the tiny screenshot you have uploaded. I can't do anything ![]()
Quote from DaMaGepy on June 2, 2011, 5:42 amthat only goes out after [spoiler]you killed the cube and the boxdroper drops the new one on the button[/spoiler]
Portal 2 have limited signages so I cant reall hint what to do. ANd I dont want, since 6-7 tester succesfuly found out the solution pretty quick
[spoiler]how to kill is pretty obvious (but I added an up arrow to the fizzler in the latest version), and there are only 2 portalsurface that can be used, the problem is that the portal on the floor is in the way when you run. The trick is to place the wall portal as high as possible and jump over the floor portal into that wall one. I tought its too easy to just make a simple gel-walljump thing and I got annoyed by the pro players who told me my maps not hard enough[/spoiler]
that only goes out after
Portal 2 have limited signages so I cant reall hint what to do. ANd I dont want, since 6-7 tester succesfuly found out the solution pretty quick

Quote from Kiavik on June 2, 2011, 6:17 amOh yeah! I didn't think of that. That's pretty clever. [spoiler]I should have noticed that after dropping the first cube there's nothing stopping the box dropper from dropping a box on the button
[/spoiler]
Thanks for the heads up
Oh yeah! I didn't think of that. That's pretty clever.
Thanks for the heads up
Quote from Phitt on June 2, 2011, 9:16 amVery nice map with nice visuals [spoiler](the test letters appearing on the wall for example was a nice effect)[/spoiler], didn't expect anything less from you after your first map.
[spoiler]You don't actually need to jump over the floor portal in chamber 5 btw, if you are fast enough (and due to the gel you are) you won't fall in if you run over it.[/spoiler]
Very nice map with nice visuals
Quote from Chewbacha007 on June 2, 2011, 10:16 pmGreat quality like your first. Very nicely done, please keep them coming. 5/5
Great quality like your first. Very nicely done, please keep them coming. 5/5
Quote from Sulfaras on June 3, 2011, 6:49 pmvery great map but in the last room you can simply get that second ball by jumping an then crap it. so you dont need any cube -> light bridges
very great map but in the last room you can simply get that second ball by jumping an then crap it. so you dont need any cube -> light bridges
