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[SP] DaMaGepy's Portal 2 map #2

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This is my second Portal 2 custom map, with 6 testchamber.
Has custom musics.
It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things.

Pls report missing/misplaced textures, errors/bugs/exploits.

This is my summer contest entry too, with some modifications, removed custom music/texts and some signs :)
The music is from Unreal, a cool game from 1998...

[img]http://heroes.hardwired.hu/-/portal/portal2/sp_damagepy_02.jpg[/img]
Walkthrough video in case you stuck: [url]http://www.youtube.com/watch?v=Oev-OPKDMkQ[/url]

- optimized it a bit for smaller filesize
- fixxed room6 so after throwing the ball out you can't portal out thru the hole
- added a sign to room 5 + some bugfix
- removed potato from gun after DLC

steamid: damagepy

File Name: sp_damagepy_02_v1.18.zip
File Size: 13.13 MiB
Click here to download DaMaGepy's Portal 2 map #2

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I think there's something broken in chamber 5. I really can't think of a solution :|

Not broken
some tester said I should remove some sign, so I did :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-

In my case the panel with the blue goo isnt in the position shown in the tiny screenshot you have uploaded. I can't do anything :(

that only goes out after

Spoiler
you killed the cube and the boxdroper drops the new one on the button

Portal 2 have limited signages so I cant reall hint what to do. ANd I dont want, since 6-7 tester succesfuly found out the solution pretty quick :)
Spoiler
how to kill is pretty obvious (but I added an up arrow to the fizzler in the latest version), and there are only 2 portalsurface that can be used, the problem is that the portal on the floor is in the way when you run. The trick is to place the wall portal as high as possible and jump over the floor portal into that wall one. I tought its too easy to just make a simple gel-walljump thing and I got annoyed by the pro players who told me my maps not hard enough :lol:

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Oh yeah! I didn't think of that. That's pretty clever.

Spoiler
I should have noticed that after dropping the first cube there's nothing stopping the box dropper from dropping a box on the button :)

Thanks for the heads up :)

Very nice map with nice visuals

Spoiler
(the test letters appearing on the wall for example was a nice effect)
, didn't expect anything less from you after your first map.

Spoiler
You don't actually need to jump over the floor portal in chamber 5 btw, if you are fast enough (and due to the gel you are) you won't fall in if you run over it.

Great quality like your first. Very nicely done, please keep them coming. 5/5

very great map but in the last room you can simply get that second ball by jumping an then crap it. so you dont need any cube -> light bridges

its because inly the first 6 room is ready, as I also tell it by ingame text.

-= Check out my maps: workshop, and their .vmf sources: homepage =-
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