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[SP] DaMaGepy #4: Cube Training

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A large medium-difficulty map to teach some cube trick. 9 testchamber plus an optional hidden test with some bts exploration. Since its a training map, there are hint buttons at the entrance of each room in case you need help. Don't spoil your fun, only use them if you are stuck for a while and don't know what to do!

*** Wanna play more Portal 2 custom map from me? Click HERE to visit my workshop! ***

This single-player map includes:
- 9 small or normal chamber with very easy to medium puzzles
- Optional hints for those who don't know the tricks yet and got stuck easily
- At the end of the map an optional achievement to escape outside and find the secret testchamber
- Optional behind-the-scene exploration
- Direct download link (with hammer .vmf source): sp_damagepy_04.zip (10MB)
- Youtube walkthrough video, in case you stuck

Hints/comments about the map:
- The map was made with Hammer editor (Portal Authoring Tools - it's free) !!!
- You don't need ninja skills or luck. If you are clueless, check the signages first.
- The map was made in 16 day
- Special thanks for testing: tmast98, lpfreaky90, josepezdj
- You can download most of my Portal 1 and 2 maps and their hammer sources from here.

DaMaGepy #4: Cube Training

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Yeheaw awesome map :D

Really awesome map with genuine ideas, as Damagepy uses to have! I liked it much :thumbup:

5/5 from me.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

wonderful map set. Nice to see the cube school maps - all relatively easy for experienced but are very useful for novice... the last outside chamber was fun - talking turret was irritating,

Spoiler
did you do that on purpose to get one to smash it to solve area?
. Thanks for creating another excellent set. 5/5

Hey dude,

I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

Gameplay: http://youtu.be/K3UYh2Q4YbY

If you like it and/or it helps: *THUMBS UP*, comment and subscribe :)

opinion & comments: this was funny! :D
i love the rooms between the test chambers (nice design idea) particularly the secret (a little bit confusing ^^).
*hehe* ...the way to the secret was a normal way for me. :P

THX for mapping... Keep it up!

PS: Please play my map und and let me know what you think.

Visit me on ? youtube ?

BLUMCOLE: I always watch walkthroughs of my maps, that was one of the reasons why I made this map, because I realized that for example in my No money for testchambers #1 where you must place a cube to the oposite direction from the wall to redirect the laser, even if I placed a portal surface above it and moved it so close to the cubebutton that its almost impossible to place it normally, players just ignored the surface and struggled and pushed it to the right place. They not hinking wirh portals, or with the idea that you can hold things thru portals, not necessarily need to step into it, and you can even turn things or lift thing in portals. Also I remember when I first needed to redirect a laser up and I had no clue how can I do that. Plus I didnt know that in funnels, cubes keep their orientation.
I learned a lot watching others gameplays, and watching others trying to figure out things that I the creator tought will be too easy and obvious. This map definetely was not meant for the pros, it may unchallenging to them.

QUATRUS: Ye, first I started that room as a fun scene where you try to crush the defective turret with the annoying lines, but you fail. The laser launcher and the receiver was only a prop, but then I came up wit the idea why not turn them on, and then why not make it a puzzle to open the door (normally the door opened when the button and the crusher failed).

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Please, don't misunderstand me! :)
I didn't want to say "haha, what a noob map, cube training? these are bullshit puzzles." NO!
The sentence "the way to the secret was a normal way for me." was just a joke, because I always look for glitches/bugs and often use such paths. That's the meaning of my records, you know. ;)
I like your map and know the purpose of it. I have to admit, that I still forget too often the cubes behavious in a funnel. ^^ ...therefore the room was a perfect memory!

and btw: I'm definitly not a pro! :lol:

Again: Thanks your this great map and the crazy design in transitional rooms! :thumbup:

PS: thanks for your comment on youtube ...i knew that cannot be the right solution?! xD

Visit me on ? youtube ?

Very cool from start to finish. It's not only teaching cube usage but also how to make usually boring rooms and hallways look great with easy means! :thumbup:

One tiny slightly negative thing was the defective turret. I thought my task was to destroy it either by burning it or pointing the laser at the receiver and was confused when it didn't work. Then, when I left the chamber he said something like "take me with you" which confused me again, bringing up the thought that I might have to rescue him. To check that, I noclipped in and discovered I can't pick him up at all.

:lol: And you believe everything a turret says? What if he asks you to "give me bulletz... please?" :)
Even if you can pick him up, you cant get there. An of course he wanted you to rescue him and not leave there with the crusher milimeters above him. But first time you press the button he tries to shoot... but fails, so he changes tactics :) And ye, that secret meant to be confusing, with the multiple times pressable button, the laserlauncher thats not active first and there is no clue it will be used when you enter the room (actually first it was just a decoration, and then I decided to turn it on somehow, why not). Some said it harder than the previous "tests". Good, I gave the option to leave with the elevator :lol: :twisted:
"Another visitor! Stay a while... stay FOREVER!"

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Cool map! Some puzzles were easy, some puzzles were hard. I really like the hallways between the chambers. Really creative :thumbup:

Solution:
H9-Irs9CqCg

Here are few suggestions:
Suggestions

Spoiler
-Chamber 8, part one (one dot sign) indicator lights are broken. They don't turn yellow/orange when activated.
-Defective Turret is too annoying >_<
-Secret puzzle's malfunctioning buttons are unclear. You should a little spark to indicate they are malfunctioning. Also, why does the Defective Turret not explode after burning him?
-Corridors (After secret puzzle) are too dark
-COMPANION CUBEEEEEE. NOOOOOOO :cry: :cube:

5/5. Keep it up!
Cheers! :)

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