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[SP] Cube Escort

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Guide your faithful companion cube to the end.

Involves:

Faithful Companion Cube
Repulsion Gel
Excursion Funnel
Emancipation Grids
Aerial Faith Plates

Update: V1.1

Added grating to fix exploit to get to glass room.

Fixed most texture alignment issues.

Built cubemaps.

Fixed cube button in second room (now closes door when cube taken off)

File Name: sp_cube_escort.zip
File Size: 4.15 MiB
Click here to download [SP] Cube Escort

not bad but I dont know what the excursion funnel was for. I got to the end without using it at all (I shot a portal on the angled surface that the cube hits just after I went thru fizler)

I sent you a PM. Could you please explain how you did it without the excursion funnel so I can fix it :).

REEEEEEALLY FUNNY!! I've just finished it right now (too many maps to test after latest weekend because of the contest!!). Thanks for this so good playing! I really mean it.

Nice textures (remind me of Blue Portals)... Very clever puzzles...

Spoiler
A really nice trip from one place to other all the time in the last room!!

Can't wait for more beautiful maps like this!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
REEEEEEALLY FUNNY!! I've just finished it right now (too many maps to test after latest weekend because of the contest!!). Thanks for this so good playing! I really mean it.

Nice textures (remind me of Blue Portals)... Very clever puzzles...

Spoiler
A really nice trip from one place to other all the time in the last room!!

Can't wait for more beautiful maps like this!

Thanks alot, that really means alot to me.

This was the first map ive ever made too btw :).

I definately will be making more maps, in fact, ive started work on my second map already.

Complex, lenghty map with much to do but no difficulty spikes. Suggested for beginners wanting a challenge. Looks pleasantly high contrast, but there's few smudges in skin alignment here and there.

I used the funnel on

Spoiler
the slated panel to reach the glass box
.

the hills are alive... with the sound of music

Congratulations on your first map! I agree with josepezdj that the map is fun to play and the texturedesign is awesome.

I found a shortcut which skips the second half of the map.
1mwY3nkCawY

"There is always a shortcut, a quality map just make it difficult to find"

cubethrowing gives me extra work too (to prevent) :(

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I cant really do anything to prevent that cube throw without making it not fun, but that last part I definately need to fix :) That should be a simple fix.

Thanks for showing me that though.

The whole map was quite challenging if done with gel, funnel etc all the way through. The only problem I had was with the triple fizzler wall in the side room

Spoiler
I'm not good at cube toss and with blue gel I couldn't get over the fizzlers with the cube - many tries. noclipped over sorry
. Rest of map functioned OK for me. Thanks for creating.

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