[SP] Crossway
Quote from Xtreger on January 29, 2014, 4:53 pmA tiny 70's era test for players who love logical puzzles.
It does not require any kind of tricks, only deciding the
placement of portals and the route to be followed.This map uses BEEMOD2 by Benjamin Blodgett and
Carl Kenner, and the Puzzle Maker Style Changer by Carl
Kenner.Credits:
* Benjamin Blodgett: BEEMOD2
* Carl Kenner: 1970's Portal 2 instances, BEEMOD2 and
Style Changer
* TeamSpen210: Antline magnet, Cave Johnson portraitTo Play:
* Place crossway.bsp in
SteamSteamAppscommonportal 2portal2maps
* Type "map crossway" in the in-game developer consoleEnjoy and good luck!
File Name: crossway_v1_2.rar
File Size: 2.88 MiB
Click here to download Crossway
A tiny 70's era test for players who love logical puzzles.
It does not require any kind of tricks, only deciding the
placement of portals and the route to be followed.
This map uses BEEMOD2 by Benjamin Blodgett and
Carl Kenner, and the Puzzle Maker Style Changer by Carl
Kenner.
Credits:
* Benjamin Blodgett: BEEMOD2
* Carl Kenner: 1970's Portal 2 instances, BEEMOD2 and
Style Changer
* TeamSpen210: Antline magnet, Cave Johnson portrait
To Play:
* Place crossway.bsp in
SteamSteamAppscommonportal 2portal2maps
* Type "map crossway" in the in-game developer console
Enjoy and good luck!
File Name: crossway_v1_2.rar
File Size: 2.88 MiB
Click here to download Crossway
Quote from RogerL on January 29, 2014, 6:49 pmThat was a nice little puzzler. But it seems unnecessarily cruel not to auto respawn cubes: if you have a little "accident", you have to start all over again at the beginning. Also, there is a missing checkmark at the end of one of your antlines.
That was a nice little puzzler. But it seems unnecessarily cruel not to auto respawn cubes: if you have a little "accident", you have to start all over again at the beginning. Also, there is a missing checkmark at the end of one of your antlines.
Quote from Xtreger on January 30, 2014, 4:15 am@HeadShot: I knew you'd come up with an unintended solution. Although it's a perfectly valid method, I want the puzzle to be restrictive enough so as to allow only a unique soln.
@RogerL: If I enable auto-respawn, the trick of deliberately fizzling a cube and letting it appear in the corner can be used. I can't have that since it may lead to unwanted solutions, otherwise I do everything I can to make it as convenient for the player as possible
And the check mark problem should be corrected in the new version.
I've updated the map to v1.2, there are now discouragement fields in addition to fizzlers, so the player's movement is a lot more restricted.
@HeadShot: I knew you'd come up with an unintended solution. Although it's a perfectly valid method, I want the puzzle to be restrictive enough so as to allow only a unique soln.
@RogerL: If I enable auto-respawn, the trick of deliberately fizzling a cube and letting it appear in the corner can be used. I can't have that since it may lead to unwanted solutions, otherwise I do everything I can to make it as convenient for the player as possible And the check mark problem should be corrected in the new version.
I've updated the map to v1.2, there are now discouragement fields in addition to fizzlers, so the player's movement is a lot more restricted.
Quote from Xtreger on February 2, 2014, 5:39 am@HeadShot: It's a valid alternative to the intended solution, with just a few minor differences. Well done!
@HeadShot: It's a valid alternative to the intended solution, with just a few minor differences. Well done!