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[SP] Cross laser

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My first map.
Little piece with lasers.
I like work on level design.

File Name: sp_cross_laser.bsp.zip
File Size: 2.25 MiB
Click here to download Cross laser

It's a great map. Now you just need to clean it up. Such as the space between the walls on the upper level on the left. I don't know if that's descriptive enough. Also you might want to take away some white space because it can be a little misleading. But overall it's a great level and I'll play it a lot of times.

Generously detailed short map, its care to never look boring and dishomogeneous can be savored. Stark enough even without that lone auto-fixing panel (excessive imo). Puzzles are a little too humane: even if I gladly welcome the short lasers part, afterwards the panels not sliding back after the timer's up (as standard) seemed to make it a little too easy.

So: one looker (despite light smudges) affected by somewhat throwaway puzzles. One thing: how are you supposed to get to the button above? I did by portaling up and sniping, but it didn't look official.

Small imperfections: the whole black block with the Broken style black tiles seemed hastily textured; you can walk on the border of the green panels when they're down; I wouldn't bet on people not finding a way to displace the irreplaceable cubes and get stuck; those white pillars with the laser bells on look weird, maybe that's what should be animated panels.

the hills are alive... with the sound of music

I loved the unique look of the map. Although you may want to change some things, such as the 50 angled surface under the glass panels. That was a little bit misleading. but over all, great map! Can't wait to see more work from you.

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

Check what the map looked like on my mate's pc:
http://i212.photobucket.com/albums/cc12 ... -49-49.jpg

100% black tiles, at least those of that kind. Odd.

the hills are alive... with the sound of music

A very nice map and puzzle, though not too difficult. Only at the last part was the tight timing a bit of a challenge to figure out how to work it. Mercifully the laser part was not painful - thanks. Enjoyed it - Thanks for creating.

on this map there are no possbile indicators - to where to start portalising - no like 3/5

In the turret room:
- there is an invisible wall (add a metal mesh if you really don't want the player to go in there for some reason)
- when the timer expire and the player is against that invisible wall, the panels close through the player, who now can't exit the area (allow the player to go in the room and add one white wall big enough for one and only one portal, or safer still, a button to reopen the panels).

Load the map twice, then open the door but don't go through: you can see the skeleton of the white panels that will move when you enter. The first time one loads the map or after loading from a saved game, the problem doesn't show.

Here is my solution:

Spoiler
Image

maps > 1 > 2 > 3 > ...

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

AeJajUOUtEY
(Link: http://www.youtube.com/watch?v=AeJajUOUtEY)

Also note the video description for more feedback and my signature for additional project information.

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