[SP] Creuz's First Room
Quote from creuz on January 15, 2012, 11:47 pmDifficulty: Easy/Medium
This is my very first map, if you found a bug or something else please tell me!
Official Solution Video: Check the "read me" file.
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V1.1:*Fixed unintended solutions.
*Second room now is smaller.
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Hope you enjoy itFile Name: sp_Creuz_First_Room_v1.1.7z
File Size: 3.24 MiB
Click here to download Creuz's First Room
Difficulty: Easy/Medium
This is my very first map, if you found a bug or something else please tell me!
Official Solution Video: Check the "read me" file.
------------------------
V1.1:
*Fixed unintended solutions.
*Second room now is smaller.
------------------------
Hope you enjoy it ![]()
File Name: sp_Creuz_First_Room_v1.1.7z
File Size: 3.24 MiB
Click here to download Creuz's First Room
Quote from quatrus on January 16, 2012, 3:21 pmWell, everything seemed to work - good. I also like big rooms so that was a plus, but they should be filled with something to do? Moving around in a big empty room to get a box was a bit boring...could have been done with less openness?
All in all very nice for a first map, thanks for creating.Very thoughtful to provide an intended solution, though I don't think too many will need it - easy to medium map...
Well, everything seemed to work - good. I also like big rooms so that was a plus, but they should be filled with something to do? Moving around in a big empty room to get a box was a bit boring...could have been done with less openness?
All in all very nice for a first map, thanks for creating.
Very thoughtful to provide an intended solution, though I don't think too many will need it - easy to medium map...
Quote from KennKong on January 16, 2012, 6:18 pmAnother example of a trend in first maps: small puzzles in huge, featureless rooms. The only things I like in huge rooms are huge flings, so this wasn't as bad as it could have been. Even so, this map would be twice as good at half the size. This map needs work in all areas except puzzle design, which are obvious and easy but do work. 2/5 from me.
Are the blue panels under the button on the wall supposed to raise up? I landed on their edge, so it wasn't a problem. The funnel is there for decoration?
Another example of a trend in first maps: small puzzles in huge, featureless rooms. The only things I like in huge rooms are huge flings, so this wasn't as bad as it could have been. Even so, this map would be twice as good at half the size. This map needs work in all areas except puzzle design, which are obvious and easy but do work. 2/5 from me.
Are the blue panels under the button on the wall supposed to raise up? I landed on their edge, so it wasn't a problem. The funnel is there for decoration?
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Quote from OnePortalizedGal on January 16, 2012, 7:54 pmLike the others, I thought the 2nd room in particular was way too big. The first I could deal with because of all the flings.
I did enjoy the puzzle itself. Everything worked fine and it was quite fun, especially killing all those turrets like a bunch of dominos. I also liked how you got to the last button - a little unexpected that's for sure. Anyway - scale things down a little and work on the looks - thanks for making!
Like the others, I thought the 2nd room in particular was way too big. The first I could deal with because of all the flings.
I did enjoy the puzzle itself. Everything worked fine and it was quite fun, especially killing all those turrets like a bunch of dominos. I also liked how you got to the last button - a little unexpected that's for sure. Anyway - scale things down a little and work on the looks - thanks for making!
Quote from Djinndrache on January 19, 2012, 12:16 amThe rooms are too huge, but the puzzle is almost decent for someone's first map.
Here is my blindrun:iizXbqa8VtI
(Link: http://www.youtube.com/watch?v=iizXbqa8VtI)
The rooms are too huge, but the puzzle is almost decent for someone's first map.
Here is my blindrun:
iizXbqa8VtI
(Link: http://www.youtube.com/watch?v=iizXbqa8VtI)
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Quote from creuz on January 20, 2012, 1:41 pmHey guys, thanks for all the comments, I'll fix some things and make the rooms smaller.
Thanks ^_^
Hey guys, thanks for all the comments, I'll fix some things and make the rooms smaller.
Thanks ^_^
