SP_Crashcourse gathering ideas of awesomeness 😀
Quote from MissStabby on June 30, 2011, 9:16 amSo now Angrybombs is out in the wild, i am slowly thinking about a next test chamber.
The map is called "Crashcourse" and the map will be in a "theme" of it's own.
It will be about a testchamber that fell out of aperturescience and crashed through the roof of a enrichment sphere. So it will feature a lot destruction, and both old an new styles mixed together in a way that makes sense.
Including testchamber parts being partially tipped over and ripped apart.
Maybe even some Glados vs Cave in the message systemso i was thinking, does anyone have a good idea of what types of puzzle could work good with this "theme" ??
So now Angrybombs is out in the wild, i am slowly thinking about a next test chamber.
The map is called "Crashcourse" and the map will be in a "theme" of it's own.
It will be about a testchamber that fell out of aperturescience and crashed through the roof of a enrichment sphere. So it will feature a lot destruction, and both old an new styles mixed together in a way that makes sense.
Including testchamber parts being partially tipped over and ripped apart.
Maybe even some Glados vs Cave in the message system
so i was thinking, does anyone have a good idea of what types of puzzle could work good with this "theme" ??
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Quote from Vordwann on June 30, 2011, 2:17 pmI'm guessing you will be using the broken enrichment hemisphere model? Also, I think it would be cool if you could make it so, at the end of a puzzle, putting a cube on a button being held up by a bunch of cables and stuff causes one of those old aperture engines to raise up a block out of the toxic slime that allows you to walk up to the exit.
I'm guessing you will be using the broken enrichment hemisphere model? Also, I think it would be cool if you could make it so, at the end of a puzzle, putting a cube on a button being held up by a bunch of cables and stuff causes one of those old aperture engines to raise up a block out of the toxic slime that allows you to walk up to the exit.
[spoiler][SP] Alternate[/spoiler]
Quote from ChickenMobile on July 1, 2011, 6:15 amIts gotta have explosions! With a bit of help from gel.
Its gotta have explosions! With a bit of help from gel. ![]()
Quote from Vordwann on July 1, 2011, 8:59 amOld aperture engines moving parts of puzzle from new and old aperture chambers will always be cool.
Old aperture engines moving parts of puzzle from new and old aperture chambers will always be cool.
[spoiler][SP] Alternate[/spoiler]
Quote from KenJeKenny!? on July 1, 2011, 9:12 amVordwann wrote:Old aperture engines moving parts of puzzle from new and old aperture chambers will always be cool.Perhaps... but you should be really carefull when mixing old & new... it can really screw up the whole feel of the map.
Perhaps... but you should be really carefull when mixing old & new... it can really screw up the whole feel of the map.
Quote from Another Bad Pun on July 1, 2011, 9:47 amIn terms of puzzles, Gels is a must. If you have an old aperture room thats tilted to some degree, that could make some interesting gel puzzles. Such as: How do I get that blue gel on that ledge, if the angle of it ,(becuase of the floor,) makes it go under the ledge?
Some people may not like those kind of puzzles, but they can sometimes create some interesting solutions.
Also: Funny Turrets!
EDIT: Wait, is this a single player or coop map?
In terms of puzzles, Gels is a must. If you have an old aperture room thats tilted to some degree, that could make some interesting gel puzzles. Such as: How do I get that blue gel on that ledge, if the angle of it ,(becuase of the floor,) makes it go under the ledge?
Some people may not like those kind of puzzles, but they can sometimes create some interesting solutions.
Also: Funny Turrets! 
EDIT: Wait, is this a single player or coop map?
