[SP] Converting Propulsion
Quote from RubyCarbuncIe on July 13, 2011, 7:29 amA simple single player map in the a4 style. I have spent quite a bit of time working on this map and hopefully it's
not as bad my last attept at a map seeing as how it was unbearably painful to play, but this one will hopefully be
better than that one.This test chamber includes:
Conversion Gel
Propulsion Gel
Fizzlers
A Danger Field
An Excursion Funnel
and of course buttons and switches.Please notify me of any bugs/glitches you can find.
Thanks, and enjoy.
To install Place the .vpk file in your addons folder (if you don't have one make one) in your Portal 2/portal2 file then run the map "sp_rbccg_speed.bsp" in the console.
Here is a larger image of the screenshot:
http://steamcommunity.com/id/RubyCarbun ... 4221582842File Name: Converting_Propulsion V1.3.zip
File Size: 9.25 MiB
Click here to download Converting Propulsion V1.3
A simple single player map in the a4 style. I have spent quite a bit of time working on this map and hopefully it's
not as bad my last attept at a map seeing as how it was unbearably painful to play, but this one will hopefully be
better than that one.
This test chamber includes:
Conversion Gel
Propulsion Gel
Fizzlers
A Danger Field
An Excursion Funnel
and of course buttons and switches.
Please notify me of any bugs/glitches you can find.
Thanks, and enjoy.
To install Place the .vpk file in your addons folder (if you don't have one make one) in your Portal 2/portal2 file then run the map "sp_rbccg_speed.bsp" in the console.
Here is a larger image of the screenshot:
http://steamcommunity.com/id/RubyCarbun ... 4221582842
File Name: Converting_Propulsion V1.3.zip
File Size: 9.25 MiB
Click here to download Converting Propulsion V1.3
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from xdiesp on July 13, 2011, 8:52 amEvidently professional appeal with great Wheatley vistas and solid puzzles, yet strangely simple: everything seemed to lead to gel funneling, then didn't develop. Hard to break if not to cut corners, but that's news for any map with white paint (here bridled by distancing targets).
Note that the performance takes kind of a hit in the outer sections, my notebook was struggling to keep at maximum detail. Overall, equivalent to the first Infinifling.
Evidently professional appeal with great Wheatley vistas and solid puzzles, yet strangely simple: everything seemed to lead to gel funneling, then didn't develop. Hard to break if not to cut corners, but that's news for any map with white paint (here bridled by distancing targets).
Note that the performance takes kind of a hit in the outer sections, my notebook was struggling to keep at maximum detail. Overall, equivalent to the first Infinifling.
Quote from grent on July 13, 2011, 10:10 amxdiesp wrote:Note that the performance takes kind of a hit in the outer sections, my notebook was struggling to keep at maximum detail.Your notebook. Your notebook lagged. On maximum graphics. Why is this an issue?
Not to discredit the claim, of course; my computer was lagging pretty bad towards the end there.
Also I agree that the whole thing felt like it was leading up to something, then just stopped. It was a little sad, but overall a solid map.
Your notebook. Your notebook lagged. On maximum graphics. Why is this an issue?
Not to discredit the claim, of course; my computer was lagging pretty bad towards the end there.
Also I agree that the whole thing felt like it was leading up to something, then just stopped. It was a little sad, but overall a solid map.
Quote from benvent on July 13, 2011, 10:57 amI enjoyed the map. Just wanted to remind to put info on where to put .vpk file in the readme for new users. Keep the maps coming
I enjoyed the map. Just wanted to remind to put info on where to put .vpk file in the readme for new users. Keep the maps coming
Quote from xdiesp on July 13, 2011, 11:13 amgrent wrote:Your notebook. Your notebook lagged. On maximum graphics. Why is this an issue?Because it doesn't in other maps, Sherlock.
Because it doesn't in other maps, Sherlock.
Quote from quatrus on July 13, 2011, 12:37 pmAll worked OK. Puzzles were kind of easy or straightforward to their solution - ie cube catching timing was not interesting, just a challenge to get the timing right. Enjoyed the map overall , thanks for creating. Look forward to your next...
All worked OK. Puzzles were kind of easy or straightforward to their solution - ie cube catching timing was not interesting, just a challenge to get the timing right. Enjoyed the map overall , thanks for creating. Look forward to your next...
Quote from KennKong on July 13, 2011, 8:31 pmA fairly simple puzzle design, that could be more fun to figure out and play if not for some annoying unpolished bits.
It took me a while to [spoiler]paint the ramp with propulsion gel[/spoiler], mainly because I couldn't get the conversion gel all the way to the edge of the ceiling. I got it done, but I must have reset my portals 20 times to do so.
Getting the timing down on catching the cube took me many tries as well.
Setting the portal to [spoiler]paint the propulsion gel for the final ramp[/spoiler] was very touchy, because the button occludes the target somewhat from that angle (i.e. move the button.)
Repeating the ramp trick at the end didn't add to the experience (it didn't subtract, either.)
This is just my opinion, but conversion gel can often be a crutch to fix lack of creativity. This map leans toward the overuse side for me.
In summary, this map was just OK for me. The extra time it took just to accomplish what should have been simple tasks means I wouldn't want to play it again without some further polishing.
You clearly have good ideas. Let others play test a little more to keep little things from covering that up.
A fairly simple puzzle design, that could be more fun to figure out and play if not for some annoying unpolished bits.
It took me a while to
Getting the timing down on catching the cube took me many tries as well.
Setting the portal to
Repeating the ramp trick at the end didn't add to the experience (it didn't subtract, either.)
This is just my opinion, but conversion gel can often be a crutch to fix lack of creativity. This map leans toward the overuse side for me.
In summary, this map was just OK for me. The extra time it took just to accomplish what should have been simple tasks means I wouldn't want to play it again without some further polishing.
You clearly have good ideas. Let others play test a little more to keep little things from covering that up.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from 2CAE7256 on July 14, 2011, 8:44 amIt is possible to solve it without using the excursion funnel.
It is possible to solve it without using the excursion funnel.
http://cloud.steampowered.com/ugc/59581 ... 0A4747ADD/
Quote from RubyCarbuncIe on July 14, 2011, 9:23 am2CAE7256 wrote:It is possible to solve it without using the excursion funnel.Can you explain how that was done and what I could possibly do to fix it?
http://cloud.steampowered.com/ugc/59581 ... 0A4747ADD/
Can you explain how that was done and what I could possibly do to fix it?
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from 2CAE7256 on July 14, 2011, 11:15 amAlso no orange gel is needed to cover the first ramp:
RubyCarbuncIe wrote:Can you explain how that was done and what I could possibly do to fix it?This causes problems: http://cloud.steampowered.com/ugc/59581 ... CAC968B55/
Also no orange gel is needed to cover the first ramp:
This causes problems: http://cloud.steampowered.com/ugc/59581 ... CAC968B55/
