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[SP] Convergent Breakout

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The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making.

This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made.

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Version 1.1:
- Fixed the bug that hid the walkways from some players
- Was very helpful for other maps I'm working on as well

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Credits:

FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better place

Special Thanks to:

ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug

File Name: SP_Convergent_Breakout_v1_1b.zip
File Size: 3.54 MiB
Click here to download Convergent Breakout

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I really liked it! I had a small bug at the start where if you had the button pressed by the cube, and pushed the standing button, you would get both gels. You can fix this by using a logic-relay or other device that you can disable when pushing the pillar button. Overall, good map! I was trying to figure out how to make the large backstage area, and your vmf really helped!

Enjoyed it, good work also

Spoiler
I was able to complete the last challenge without using the propulsion gel, is that by design?

Spoiler
I was able to complete the last chamber with the white gel alone. Put a portal under the exit, then jumped from the top of the first panel. That's the problem with using white gel. Once you get it somewhere, assume the player will get it EVERYWHERE.

Good map. Is it meant to be invisible walls around the last turret?

very nice I'm pretty sure I solved it in just the way you meant it to be done. nice design man A+

Thanks for the feedback people. This is the first map I've ever uploaded and I didn't expect any posts.

Spoiler
In the last room, you were supposed to need all the gels. Though I didn't have much time left, so I wasn't able to perfect this map. I see why it has a lot of bugs. I shouldn't have forced myself to make a test for all three gels, even more so last-minute. The actual series of conversion gel maps I was making is probably better.

PS: I noticed I may have put this in the wrong categorie for the contest, is it still in? Or can I change this? I have no idea about uploading on this site.

PPS @ZeepaAan:

Spoiler
What invisible walls? Do you mean the skeleton model turret or the box in the elevator?

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Around the skeleton turret. There were invisible barriers around him. They were shaped weird and you could shoot through them.

EDIT: After checking the .vmf I can see that I miss the models for the metal bridges you used to stand the turret on and the way there.

@ZeepaAan: It's strange that you don't have the models. I used the models included with portal 2. Are you sure you have all the correct files?

Spoiler
btw, there is no solid walkway there. You have to portal to the turret.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I know. But the turret was just hanging in the air which I found weird. I have no idea why I couldn't see those models. I'm gonna try to verify game cache and see if I have the same issue.

EDIT: It didn't solve the problem. Some pictures:
http://imageshack.us/photo/my-images/84 ... 00004.jpg/
http://imageshack.us/photo/my-images/85 ... 00005.jpg/

I am fully aware that, since noone else has noticed this, it's definately a problem my computer causes. I don't want it to seem like I'm blaming the map maker or anything since I think the map is great.

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