Please or Register to create posts and topics.

[SP] Chapter 1: The Escape

Page 1 of 2Next

Welcome Test Subjects,

This is my first map, all the details about my map are located in the readme file within the zip file.

This is Chapter 1: The Escape, where for some reason, you are escaping, I made the map as I was going along, and I thought to make it into a series of events. You are trying to escape an unknown threat you are unaware of. The maps I make arn't meant for the people who need their hand held when doing something, I say this because, basically there are no hints. I don't believe in hints, there are some for simplicity sake, but you are escaping, why would the person you are escaping from, give you hints? If you are confused on what I mean by hints, I mean those blue indicators to tell you what has been activated. It wasn't because I was lazy, It was because I saw it as a challenge where you have to think. Good luck, and please read the readme file, I ask for a favor in there that could really benifit in the next few maps. Thanks

[News Update]: I'm very excited to see that my map has gotten over 500 downloads in such little time. So with that being said, I will be continuing my progress in making more chapters to my 'Inside Mini Story'. Keep a look out for my new map coming out either December or January of 2012! I look foward to see what you guys think of my story of deception...

[Last News Update]: As I mentioned before, I am very surprised to see so many people giving me a chance to show that I can offer something new to the Portal Community. This will be the last update for this forum, as I am nearing the completion of Chapter 2. I can't promise anything, but I should be done with this map within the weekend... depending on if any bugs occur. I would like to again thank you guys for choosing BlackBird Studios.

File Name: SP_TheEscape_v1.rar
File Size: 10.41 MiB
Click here to download Chapter 1: The Escape

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

Stuck beneath the stairs

Spoiler

2011-11-21_00001 (800x450).jpg

By this point, I was already tired of walking around huge rooms with tiny puzzles. I swear the funnel going up was longer than The Fall going down in the original game, only without a potato to listen to. It's rare that I will quit a map for any reason, but I quit this one because I was trapped and too bored to restart.
You must make your rooms much, much smaller. 2/5 from me.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I too felt daft with the huge test chamber, really wanted to create a more unique way of transition instead of having a door lead you to the next, I finally created a way, but this is only shown in the 'last test chamber'. But thanks very much for the comment and as I said first time making a map, you learn from your mistakes, quite honestly I didn't even expect a 2, I felt I didn't even deserve a number lol.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]
BlackBird Studios wrote:
quite honestly I didn't even expect a 2, I felt I didn't even deserve a number lol.

The map is at least playable, so it doesn't deserve a 1. I felt bad about panning your map without finishing it, so I went back and recorded a playthrough.http://youtu.be/-w57w-zSU64
I lost the cube in the catapult cascade, and had a hard time rescuing it. This was my third playthrough, and just my second complete one. The first time in the largest room, I had a devil of a time even seeing the portal surfaces, and had to noclip around the room to find the angled one to the exit.
You have much to learn, but if you put as much effort into improving as you did just to create this monster, there is hope.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I also lost the cube......several times.... in the dark.. :angrysquare: ended up noclipping past that part and finished. I agree// way too big... you could have accomplished some of the same things with rooms that were much smaller.. playable, and at least thought out.:)

Well that was OK 3/10 Although on the major catapult thing it was so dark I got lost and ended up noclipping past it and spawning a cube because it didn't fling high enough. Also did you use targets?
Edit: I loved the sideways door :P

Well it has large rooms though smaller rooms could be better. The puzzles are easy and the neurotoxin timer doesn't work for me.
The lack of light is annoying.

Have potential, just polish it up :D

Image
More information Here

"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton

I am really liking the comments, I knew when I made this map that there was going to be a big thing about the large rooms with little puzzles. What I did was make a map and just added onto it, there was no planning for each puzzle within Chapter 1. To me, it was more of a 'learning experience' with each new puzzle I made. Towards the end, I got better with the texturing, but as you guys said, there is potential and I am hoping to show you guys that with Chapter 2. Those catapults you guys are talking about, I wanted to create a new idea of an elevator to go up, never took into effect that people would start moving around while going up. You guys talk about the targets for the catapults, I know what they are... I think, but I don't know how to use them. So if anybody can help me with that and also help me with making crushers that would be great. (and please don't give me the wiki site, I tried to read it, I hate the directions, I'm a straight forward kind of person, and I hate jumping through hoops). (another thing, if you could also help me with the lighting that would make my day, I got tired of using those lamps, over and over and over and over again, but I just didn't know how to make a constant light that would fill the whole room without having to worry about dark spots) So again, if you can help me, that would be great. Thanks again you guys.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

There's a glass_light instance you could use for light, or you could create your own. After watching KennKong's video, I have mixed feelings about this map.
1) Very creative. I haven't seen many people use fling techniques in their maps. Although the constant catapulting upwards is a bit unrealistic.
2) Lots of empty space; big rooms aren't always a bad thing, but they tend to be a bit too time consuming (ex. long fall with the excursion funnel). But the way you made the big room for the player to fling themselves is (IMO) appropriate.
I would give this map a 3.9 if there was a decimal involved in the rating system.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

here's my playtrough: http://www.twitch.tv/bruzag_nl/b/300826198

overall - atmosphere is good, but some of the areas are just to damn big for it to really be enjoyable - not much of hard puzzles either, but overall theres a certain feel to it that i dig - it feels like i need to hurry to get it done and whatnot - not a lot of maps have that sorta feel to them, so thats a huge + - looking forward to future work

Page 1 of 2Next