[SP] Chander Test 2.1
Quote from Chander on September 18, 2011, 10:16 amThis is my two map. Please leave your comments. Waiting for an objective critic. Version 2.1
File Name: sp_chander_test_02.rar
File Size: 1.37 MiB
Click here to download Chander Test 2.1
This is my two map. Please leave your comments. Waiting for an objective critic. Version 2.1
File Name: sp_chander_test_02.rar
File Size: 1.37 MiB
Click here to download Chander Test 2.1
Quote from josepezdj on September 18, 2011, 12:32 pm
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FIVE CAKES TO YOU, CHANDER!!! REALLY EXCELLENT AND TRICKY MAP!
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I got really impressed with this puzzle map. Very mind breaking!
On the other hand, the sobriety and good taste of the textures used make this creation a singular piece of ellegance.
Loved it, man! I recorded my playthrough:
[spoiler]DnEtP8Kf0SM[/spoiler]
THANKS FOR MAPPING!!!
![]()
FIVE CAKES TO YOU, CHANDER!!! REALLY EXCELLENT AND TRICKY MAP!
![]()
I got really impressed with this puzzle map. Very mind breaking!
On the other hand, the sobriety and good taste of the textures used make this creation a singular piece of ellegance.
Loved it, man! I recorded my playthrough:
THANKS FOR MAPPING!!!
Quote from InvisiblePanda on September 18, 2011, 1:52 pmOh, my brain hurts!
This is definitely a week of difficult mapsI have the same solution as what josepezdj posted, but with one difference:
mj388N_-Xpo
Oh, my brain hurts!
This is definitely a week of difficult maps
I have the same solution as what josepezdj posted, but with one difference:
mj388N_-Xpo
Quote from Mevious on September 18, 2011, 9:49 pmThis is indeed a tough map. Here's yet another way to do the last part and how I ended up completing it.
another solution
[spoiler]cCOw83ce16M[/spoiler]
This is indeed a tough map. Here's yet another way to do the last part and how I ended up completing it.
another solution
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from macko68 on September 20, 2011, 2:33 pmI registered just to make a review of this test. I`ve played like 60-70 custom maps considered as top quality. Neither of them gave me such satisfaction as this masterpiece. This is truly a gem. Clean, without bugs and with twisting puzzle. As for difficulty up till now Engineer was on top of my list but now I have my new personal number one. Congratulations Chander !!!
BTW: Mevious great solution on last one
I registered just to make a review of this test. I`ve played like 60-70 custom maps considered as top quality. Neither of them gave me such satisfaction as this masterpiece. This is truly a gem. Clean, without bugs and with twisting puzzle. As for difficulty up till now Engineer was on top of my list but now I have my new personal number one. Congratulations Chander !!!
BTW: Mevious great solution on last one
Quote from Saturn on September 21, 2011, 8:33 amYeah, a really great map. You showed with your previous puzzle that you can design elaborate and difficult puzzles but this one is realized better. No feeling of aimlessness or what you're supposed to do or if the way you solved it is the right way.
Good job.
Yeah, a really great map. You showed with your previous puzzle that you can design elaborate and difficult puzzles but this one is realized better. No feeling of aimlessness or what you're supposed to do or if the way you solved it is the right way.
Good job.
Quote from Djinndrache on September 22, 2011, 6:21 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:_oAb6b_UqCI
(Link: http://www.youtube.com/watch?v=_oAb6b_UqCI)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
_oAb6b_UqCI
(Link: http://www.youtube.com/watch?v=_oAb6b_UqCI)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from xdiesp on October 3, 2011, 12:14 pmAnother squeeze-through short map, as to say one without much in the order of difficulty if not the otherwordly narrow chance to pull it off in time. I haven't yet figured why people make these but I do know, that when P1 mods turned one away it was mostly because of this: achieve the extreme, in this nondescript room.
To say the truth, the aesthetics do prove nice and well stylized (old-style, full-white walls) but you will wonder about the general goodness of the operation when crossing that last mile. Unsuggested even in the face of Chander's good works.
Another squeeze-through short map, as to say one without much in the order of difficulty if not the otherwordly narrow chance to pull it off in time. I haven't yet figured why people make these but I do know, that when P1 mods turned one away it was mostly because of this: achieve the extreme, in this nondescript room.
To say the truth, the aesthetics do prove nice and well stylized (old-style, full-white walls) but you will wonder about the general goodness of the operation when crossing that last mile. Unsuggested even in the face of Chander's good works.
Quote from Varakir on November 26, 2011, 8:14 pmThe design of the map is very nice, but it was rather frustrating trying to test the fling at the end (I used invisiblepanda's solution), to the point where I gave up for 20 mins and looked for alternatives only to find it was totally possible. josepezdj's solution is a lot easier to pull off, and a bit more ingenious so i'd be tempted to force it. it would have fried my brain for an extra 30 mins, but i'd rather be perplexed than constantly reloading fling attempts.
The red herrings are also quite annoying as they have nothing to do with the puzzle [spoiler](hole in the ceiling at entrance, area behind the button room)[/spoiler]
The design of the map is very nice, but it was rather frustrating trying to test the fling at the end (I used invisiblepanda's solution), to the point where I gave up for 20 mins and looked for alternatives only to find it was totally possible. josepezdj's solution is a lot easier to pull off, and a bit more ingenious so i'd be tempted to force it. it would have fried my brain for an extra 30 mins, but i'd rather be perplexed than constantly reloading fling attempts.
The red herrings are also quite annoying as they have nothing to do with the puzzle










