Please or Register to create posts and topics.

[SP] Chamber Nine

Page 1 of 2Next

The updated version of a medium/easy clean chamber that I made earlier. Don't forget to leave feedback at the end, which includes a rating.

File Name: Chamber_09.zip
File Size: 1.82 MiB
Click here to download Chamber Nine

AAH! You seriously scared me with the

Spoiler
turret in the observation room. I thought for a moment that there was a person walking around in there.

The puzzle itself wasn't much of a big deal, with most of the challenge for me being in lining up my portal accurately for the faith plate. The target wasn't much help because its centre was a little bit off from where the portal needed to be.
I liked the focus on performing the same action both at the start and end of the puzzle, though, but I didn't really figure out what I was meant to do until I found the gel room. Perhaps a little more direction at the start would have been good.

Overall I did enjoy it, but I think I would have liked more of a mental challenge.

Short map of discrete difficulty, building and puzzles look classic on paper but left me unconvinced. First, while flat looks are found often in Clean, here the colouring adds to the effect by covering volume under the same tone - check the thumbnail, it's hard to say that's a corner or a white stripe.

Then, there's a bump in the flow when you have to find the way to the first fizzler area: that jump is such a close call, one might be left in doubt that's actually possible andor an exploit. Notes: those floor buttons actually work like cubeplates; gel sucked in the funnel doesn't splat when it reaches the emitter, just floats there.

-pYvi8lfA_U

the hills are alive... with the sound of music

I beat it in under 30 seconds...

Firstly, I gotta say your avatar is pretty nifty and a bit hypnotic as well - I think I stared at it for 30 seconds straight but it could just as easily been 5 minutes.

Tyronis3 wrote:
I beat it in under 30 seconds...

I'm not sure if you're trying to brag or genuinely attempting to be helpful, but you should really consider making more of an effort to make your posts constructive, clear, and at the very least meaningful.

Be that as it may, Tyronis is correct in saying that there is a glaring shortcut in the map currently. I whipped up a quick video to demonstrate:

k6Yz0scMEAg

Enigmaphase wrote:
Be that as it may, Tyronis is correct in saying that there is a glaring shortcut in the map currently. I whipped up a quick video to demonstrate:

k6Yz0scMEAg

LoL, i've found the same shortcut too.. I was wondering to post the .dem, but now it's useless.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Visually an interesting map with the clean style. I admire the overall layout and appreciate the thought process. However, due to the irreversibility of the map (A leads to B leads to C), the map was mostly a frustrating experience that punished the player for stupid things, for example,

Spoiler
if you place the funnel too high when obtaining the paint, the box deactivating the fizzler can be moved and force the player to reset the entire map.
. A lack of info_portal_helpers (seriously, I will never understand why so little mappers use these) and an abundance of exploits (videos of shortcuts and other oddities have already been posted) really deterred the enjoyability of the map for me.

Also, as a side note, the reverser button was acting weird for me: it refused to take a box or myself most of the map.

You can place both cubes simultaneously on the buttons:
http://cloud.steampowered.com/ugc/59469 ... 8D2863575/
If you remove one of them the excursion funnel goes offline while one button is still active.
http://cloud.steampowered.com/ugc/59469 ... 7E80E8771/

It looks like there is a square grid on water surface.
http://cloud.steampowered.com/ugc/59469 ... 12667F128/

Also you can hear "cubes going through tubes" sound if you stand here:
http://cloud.steampowered.com/ugc/59469 ... 2299A94D4/

And this is my speed run. About 2 seconds faster than Enigmaphase's speed run.
oLzaoZ0MiJc

Cool fling, 2CAE7256, I like it.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

GAj1ip3HGG8
(Link: http://www.youtube.com/watch?v=GAj1ip3HGG8)

Also note the video description for more feedback and my signature for additional project information.

Page 1 of 2Next