[SP] Blue Bridge
Quote from srs bsnss on December 20, 2012, 3:30 amHey everyone. I'm fairly new around here, and this is the first map that I've posted here.
It's a Hammer remake of one of my old PTI maps, in the overgrown/reconstructing style, and is also my first foray into making full maps with Hammer (although I did start with a PTI draft that I added to).
Yes, it's a bit short, but like I said, this was pretty much an exercise to learn the more advanced features of Hammer. I'm glad to have done it, because I actually learnt a lot from making it.
Enjoy!
Hey everyone. I'm fairly new around here, and this is the first map that I've posted here.
It's a Hammer remake of one of my old PTI maps, in the overgrown/reconstructing style, and is also my first foray into making full maps with Hammer (although I did start with a PTI draft that I added to).
Yes, it's a bit short, but like I said, this was pretty much an exercise to learn the more advanced features of Hammer. I'm glad to have done it, because I actually learnt a lot from making it.
Enjoy!
Quote from sicklebrick on December 20, 2012, 2:39 pmCheers, that was really nice - not too hard or anything, but pretty
I've seen the self powering laser chain a few times, but only in crazy hard maps, so it's pretty cool seeing it put to good use here.
Cheers, that was really nice - not too hard or anything, but pretty
I've seen the self powering laser chain a few times, but only in crazy hard maps, so it's pretty cool seeing it put to good use here.
Quote from srs bsnss on December 22, 2012, 9:32 amThanks for the comments! The laser puzzle was pretty much inspired by that one Mevious map (Perpetual Lasers, I think it was)
And I'm glad that the design was appreciated - I wasn't sure if I'd really done it right so that's a relief
Thanks for the comments! The laser puzzle was pretty much inspired by that one Mevious map (Perpetual Lasers, I think it was)
And I'm glad that the design was appreciated - I wasn't sure if I'd really done it right so that's a relief

Quote from josepezdj on December 29, 2012, 5:19 amWell, I like the map a lot
To be the first hammer map you make is pretty nicely detailed and consistent, even mixing BTS with destroyed/decay theme! So good job!
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now
). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
9Mhp2pBJ2G8
Looking forward to more hammer maps from you!
Well, I like the map a lot To be the first hammer map you make is pretty nicely detailed and consistent, even mixing BTS with destroyed/decay theme! So good job!
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now ). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
9Mhp2pBJ2G8
Looking forward to more hammer maps from you!
Quote from srs bsnss on January 2, 2013, 2:38 amjosepezdj wrote:Well, I like the map a lotTo be the first hammer map you make is pretty nicely detailed and consistent, even mixing BTS with destroyed/decay theme! So good job!
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now
). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
Looking forward to more hammer maps from you!
Thanks! And I see what you mean with the piston platform. That's probably just the I/O's getting confused.
Also, I saw you made a bit of a cut at the end there. I'll have to fix that. Probably just put a brush over the exit that's enabled/disabled by the laser catcher.
[Also, as general note to anyone who's played the map, I've fixed the elevator screens so that they don't show a video any more. It didn't come up during playtesting, but it was there on the workshop.]

About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now ). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
Looking forward to more hammer maps from you!
Thanks! And I see what you mean with the piston platform. That's probably just the I/O's getting confused.
Also, I saw you made a bit of a cut at the end there. I'll have to fix that. Probably just put a brush over the exit that's enabled/disabled by the laser catcher.
[Also, as general note to anyone who's played the map, I've fixed the elevator screens so that they don't show a video any more. It didn't come up during playtesting, but it was there on the workshop.]
Quote from iWork925 on January 23, 2013, 11:19 amAwesome! 5/5. Once i figured out the laser dealy it was awesome!
Awesome! 5/5. Once i figured out the laser dealy it was awesome!

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Quote from StimichPortals on January 30, 2013, 2:05 pmFound an unintended solution:
Found an unintended solution: