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[SP] Black Rooms

First time making a proper map for any game.

This has 4 chambers and it was to help me understand how everything works.

Not all puzzel elements have been used only some of the basics have been used.

Not to sure on the lighting either, never had to do much lighting on other maps i used to play on CSS so this is somwhat of a first.

I hope you have as much fun playing this as i did making it.

O and please note, this probably needs a few more "indicators" but im sure you guys will figuare out where to go.

More/Larger Images:
http://steamcommunity.com/id/MaD2ko0l/s ... tab=public
http://steamcommunity.com/id/MaD2ko0l/s ... tab=public
http://steamcommunity.com/id/MaD2ko0l/s ... tab=public
http://steamcommunity.com/id/MaD2ko0l/s ... tab=public

File Name: sp_Black_Rooms.zip
File Size: 10.85 MiB
Click here to download [SP] Black Rooms

Looks like a beta, with mostly empty chambers and puzzle elements never really falling into a plan. The one thing seemingly cared after particularly, is the smooth navigation between the difference pieces. There will be something to talk about when and if this leaves its larval stage.

Spoiler
Image

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

W3m-QDmpItk
(Link: http://www.youtube.com/watch?v=W3m-QDmpItk)

Also note the video description for more feedback and my signature for additional project information.

Let's wander around aimlessly until something useful happens! And let's have it happen on the other side of a very large room, where you might not notice it. The puzzle itself could have been good, but the method of revealing it leaves much to be desired. 3/5.

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