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[SP] Banzai !!!

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Despite the name of the map no ninja skills are required. But there's a couple of moments when you should shout out "Banzai !" and jump towards your fate.

This map provides you to have fun solving three different tasks:
- Main puzzle in regular chambers.
- Behind The Scene (BTS) area Easter Egg. Find your way to Easter Egg observation room.
- Side quest BTS Alternative solution. Find and get in the BTS area something that will help you to solve main puzzle in an easier way.

In this map I've introduced new custom power field that only destroys cubes not affecting set portals when player cross it.

IMPORTANT.
To have the fog in regular chamber work properly (not apear) when you're playing the BTS part make sure you have your video shaders parametre set to HIGH or VERY HIGH. Besides, with lower settings water looks not so cool too.

KNOWN BUGS.
Gel is known to be buggy thing.
- It may not appear on loading quicksave that is annoying. (Met in early testing)
- It may not turn in funnel cross.

CREDITS.
First of all to Josepezdj. But for him this map wasn't half the thing as it is now. For technical support, beta testing with many ideas to improve the map, custom textures and script.
To PixeledFace for original elevator video.
To Omnicoder for TestChamberSign maker.

Click here to download Banzai !!!

God bless the quick save's inventor...(Portal: Prelude)

Tough map. Got through 1 and 2 now trying to get the cube into chamber 3 area with the funnels...
Edit 1: no, sorry, can't figure it out will have to wait for someone more skilled....

I have a unintended solution which almost works but you seem to have placed a portal bumper which prevents it. It also requires

Spoiler
pushing the cube
and one pretty ninja jump.

Problems so far:
-The end elevator didn't disconnect me.
-I don't see you disabled saving after getting to the end part. Only reason I see for this would be that

Spoiler
I had already done something wrong (pretty likely)
. If this is the reason disregard this one :D

So far looking like a pretty cool map. I'll get more indepth tomorrow once I have cleared my buzz and got some sleep.

I really have to go to bed now but I will continue with this tomorrow.

EDIT: You also misspelled community in the easter egg area. Removed some missinformation I had here which was also spoiling a potential solution.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

I was scared of the difficulty of the map, and it's quite hard! Haven't even solved room one yet but found a few bugs that might be interesting to look at:

http://youtu.be/2S2F95M53mM

This is kind of offtopic, but... The water bug is reaaaally weird :shock: I just watched this morning your video Lp (not completely yet, sry) and I ran to load the map from the workshop, and I recheck that the water is working prefect to me. Check:

Spoiler
Image
(I couldn't make a video since I'm in the process of uploading all the videos for the "No Elements" collection, but I swear that even if I move around I see no glitch at all)

my settings
Spoiler
Image
Image

I used this water in Da-MaSK, and I made a pinky-broken-hearted version of it for "Aperture Valentine -TAC" and both are working good in EVERY shader details setting. What's weirdest is that what it is shown in the video is not a lack of water material (in the case that pakrat didn't embed it properly), but the typical effect you see when your shader details are Medium or Low and your water is not prepared for those settings (I discovered that in the Second Exodus). But I introduced conditionals to the water already.

Code: Select all
"GPU<2?$forceenvmap" 1
"GPU<2?$envmap" env_cubemap
"GPU>=2?$reflecttexture" _rt_WaterReflection

I can only think of one possibility after decompiling the map this morning, I've written a pm to Grey about it...

Did anyone else experience the same bug?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

@Lpfreaky90 Thanks for your video, Ann. I see I have to fix some things here. The water bug is realy wierd. Jose has pointed to me where I was wrong with cubemaps and that might have caused that bug, but it does work ok for me and Jose and I wonder if anyone else have this issue.

As for the elevator video, it's a fake. It is a func_brush with an animated texture. I've converted the original video into .png files then load every second one in VTF Edit and got, as an output, animated .vtf file with about 230 frames and size 19MB (original video is about 7MB). If you interested I will post an instance of elevators later.

I regret the puzzle is too tough for you. I can give you a little hint:

Spoiler
can you "shoot" three portals within a second while flinging?

I'd like to see your further trying. It's so funny. Thanks again.

God bless the quick save's inventor...(Portal: Prelude)

Water issues: In the video you can also see my video settings; the shaders where on very high, maybe I should give high a go later. I don't know...

As for the elevevator: That'd be cool :) And it looked smooth enough and ~20mb for a video like that should be okay :D

greykarel wrote:
Spoiler
can you "shoot" three portals within a second while flinging?

I'd like to see your further trying. It's so funny. Thanks again.

Spoiler
sv_cheats 1
host_timescale 0.01
I can now! :D

I'll be trying more soon :)

greykarel wrote:
I regret the puzzle is too tough for you. I can give you a little hint:
Spoiler
can you "shoot" three portals within a second while flinging?

I thought that would be the solution for the first room. It may not be strictly speaking ninja, but its beyond my capabilities -- I tried about a dozen times and failed (and since quick loads don't preserve gel in funnels, you basically have to start all over again from the beginning, which gets annoying fast). I might try LP's technique.

EDIT: BTW, I didn't have any problems with the water.

LP..
Not sure about the hint

Spoiler
'fire 3 portals quickly'
. I saw that might be possible, but not for me using my trackball, so I got out of chamber 2:
Spoiler
by painting the front part of the permanent bridge then painting an upper bridge above the area of the permanent bridge - then a jump up from the upper bridge to the lower bridge gave enough height to hit the funnel
. Never used the faith plate...other than for fun. Then my problems arose in the back room - can't solve...

It seems I did that room the intended way. Honestly the timing isn't that bad but it might take few tries. The placement helpers are good and big which makes it much easier.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
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