[SP] Backstage (v1)
Quote from Ensiferum on October 3, 2011, 11:12 amAs its name indicates, this map will take you on a trip in the backstage of aperture science. Visit enormous environnements and put your skill to the test in this map oriented around quick thinking and execution rather than reflexion.
Version 2 is up ! Most issues should be fixed. Level art is still not in its final version but that will come later.
File Name: sp_backstage.zip
File Size: 10.32 MiB
Click here to download Backstage (v2)
As its name indicates, this map will take you on a trip in the backstage of aperture science. Visit enormous environnements and put your skill to the test in this map oriented around quick thinking and execution rather than reflexion.
Version 2 is up ! Most issues should be fixed. Level art is still not in its final version but that will come later.
File Name: sp_backstage.zip
File Size: 10.32 MiB
Click here to download Backstage (v2)
Quote from Ensiferum on October 3, 2011, 11:16 amJust FYI, I'm not at home right now (internet broken) and I forgot to bring my screenshots so as soon as I can I'll get the thumbnail up as well as a few screens ^^
Any constructive criticism appreciated, this map hasn't been playtested yet :>
Just FYI, I'm not at home right now (internet broken) and I forgot to bring my screenshots so as soon as I can I'll get the thumbnail up as well as a few screens ^^
Any constructive criticism appreciated, this map hasn't been playtested yet :>
Quote from Djinndrache on October 3, 2011, 12:50 pmIs it the correct ending when you [spoiler]stand on the upgoing lift and the map exits to the main menu of Portal 2[/spoiler]?
Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Is it the correct ending when you
Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Ensiferum on October 3, 2011, 2:13 pmDjinndrache wrote:Is it the correct ending when you [spoiler]stand on the upgoing lift and the map exits to the main menu of Portal 2[/spoiler]?Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Yep that's the ending
Maybe it needs some visual indication though hm... I was quite tired when I polished it, didn't think of it.
Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Yep that's the ending ![]()
Maybe it needs some visual indication though hm... I was quite tired when I polished it, didn't think of it.
Quote from Djinndrache on October 3, 2011, 2:40 pmEnsiferum wrote:Djinndrache wrote:Is it the correct ending when you [spoiler]stand on the upgoing lift and the map exits to the main menu of Portal 2[/spoiler]?Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Yep that's the ending
Maybe it needs some visual indication though hm... I was quite tired when I polished it, didn't think of it.
Lots of maps just add a text in the end like "end of playtest", that would be enough to indicate that I guess. But just randomly exiting the map is rude
Video of my run will come tomorrow if I can render it fast enough, took me quite some time to solve.
Yep that's the ending ![]()
Maybe it needs some visual indication though hm... I was quite tired when I polished it, didn't think of it.
Lots of maps just add a text in the end like "end of playtest", that would be enough to indicate that I guess. But just randomly exiting the map is rude
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Brainstatic on October 3, 2011, 2:57 pmIt makes zero sense that light bridges were erasing my portals.
It makes zero sense that light bridges were erasing my portals.
Quote from UnknownTBeast on October 3, 2011, 5:31 pmBOB74j wrote:It makes zero sense that light bridges were erasing my portals.It makes perfect sense, [spoiler]it's pretty much a speed test[/spoiler].
The only thing I found a little confusing was the first room,[spoiler]I couldn't figure out how get to the upper platform.[/spoiler]
[spoiler]Also I'd suggest 'UP' arrows to guide players in this hallway.[/spoiler]
[spoiler]
2011-10-03_00001.jpg[/spoiler]
Not sure if this is a glitch, [spoiler]but in those two rooms of that same hallway, it is possible to open a portal in to the hall way, even though there is an emancipation grill there, it doesn't cover the whole door, on both sides.[/spoiler]
[spoiler]
portalplacement.png[/spoiler]
Sometimes you also get stuck in the air tubes, but all you need to do is move your mouse/keyboard and you will start moving.
But other than that, it was a great map. [spoiler]Enjoyed the end escape sequence a lot.[/spoiler]
It makes perfect sense,
The only thing I found a little confusing was the first room,
Not sure if this is a glitch,
Sometimes you also get stuck in the air tubes, but all you need to do is move your mouse/keyboard and you will start moving.
But other than that, it was a great map.
Quote from Brainstatic on October 3, 2011, 5:37 pmUnknownTBeast wrote:It makes perfect sense, it's pretty much a speed test.Of course it is, but let's think back to all the hundreds of times light bridges passing in front of your portals in the actual game erased your portals. Use fizzlers instead.
Of course it is, but let's think back to all the hundreds of times light bridges passing in front of your portals in the actual game erased your portals. Use fizzlers instead.
Quote from Ensiferum on October 3, 2011, 6:47 pmExcellent playtesting so far guys, thanks !
BOB74j, now that I see it I think you're right, lghtbridges are never introduced as portal fizzlers, I guess I was so used to seeing them I didn't notice anymore.
I will probably change the lightbridges for simple fizzlers (why didn't I think of that in the first place?! ><).
Great feedback UnknownTBeast
I was sure the fizzlers covered the doors enough in the hallway... my mistake !I'll make the hallway more readable (maybe also a spot coming from above), as well as the first room (lighting changes there too).
As for the tubes, yea I thought forcing crouch would be enough but I'll get around to make custom collision brushes to make it smoother !
Glad you enjoyed the map
That end sequence took a LOT of tweaking and I'm pretty sure I'm not done with it yet :O
Excellent playtesting so far guys, thanks !
BOB74j, now that I see it I think you're right, lghtbridges are never introduced as portal fizzlers, I guess I was so used to seeing them I didn't notice anymore.
I will probably change the lightbridges for simple fizzlers (why didn't I think of that in the first place?! ><).
Great feedback UnknownTBeast ![]()
I was sure the fizzlers covered the doors enough in the hallway... my mistake !
I'll make the hallway more readable (maybe also a spot coming from above), as well as the first room (lighting changes there too).
As for the tubes, yea I thought forcing crouch would be enough but I'll get around to make custom collision brushes to make it smoother !
Glad you enjoyed the map
That end sequence took a LOT of tweaking and I'm pretty sure I'm not done with it yet :O
Quote from dakx on October 3, 2011, 6:58 pmYou get nice Backstagefeeling from Aperture, optik is great.
I got one problem at beginn. [spoiler]At the light bridge puzzle at the beginn no light bridges were genereted and i never can place portals at the white walls. I often reload the map but only one time it works.[/spoiler]
You get nice Backstagefeeling from Aperture, optik is great.
I got one problem at beginn.
