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[SP] Aperture Time Testing Center

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This puzzle involves time travel. Use a time machine to travel back in time to mess with the past to affect the present. The exit is heavily guarded by turrets which is impossible to run through. Find a way in the past to stop Turrets from appearing near the exit. But be careful, altering certain parts of the past can affect the present positively, negatively or both.
There is a Easter Egg in this map and it's funny, if your interested.
Update 10/17/11: Due to a problem I missed, this map has been updated so turret boxes don't get fizzled.

File Name: Aperture Time Testing Center.zip
File Size: 2.46 MiB
Click here to download Aperture Time Testing Center

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Well I beat it, and found the easter egg. But I'm not really sure I understand what I did and why it worked.

Spoiler
I was picking up some of the turrets I had thrown around when the floor disappeared and the turret's exploded.

Spoiler
I fizzled all the turrets in the past
and got stuck :P
Did find the easter egg, and it was funny :D

Here's a hint:

Spoiler
the observation room in the past is accessible.
C'mon explore EVERYWHERE before saying you get stuck. To be fair, this isn't an ordinary puzzle.
Spoiler
Turrets can also be thrown off the edge and explode.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I did the "Impossible" and got past the turrets.
Just required some Bhopping and a reportal.

MasterLagger wrote:
Here's a hint:
Spoiler
the observation room in the past is accessible.
C'mon explore EVERYWHERE before saying you get stuck. To be fair, this isn't an ordinary puzzle.
Spoiler
Turrets can also be thrown off the edge and explode.

Spoiler
I DID shutdown the turret production there
Then I fizzled all the turrets and got stuck :p

But let me try it again!

EDIT:

Spoiler
I pressed the turret shutdown button once, then fizzled all the packed turrets, still got stuck?!

If the

Spoiler
turret production stops then no news turrets will appear in the present after getting rid of the boxed turrets. The exit door is always open in the present.
I'm going to re-test the map to make sure everything's okay. If you guy are still having trouble I'll post the solutions later.

Edit: I updated the map so turret boxes don't get fizzled. Throw them off the edge instead. That will cause turrets in the present time to disappear. Please re-download my map to fix the fizzler glitch. Sorry for the inconvenience.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I think that if you cannot fizzle the turrets, but bring them along to the future, that the turret should be killed, and the packed turret should come with you.

If I go to 1900 and grab a bottle of wine.
Then the bottle of wine isn't back until I am back, so it doesn't exist from 1900-now.
IF my bottle of wine was packed in 1900, it will still be now.

Same with turrets ;) they should remain boxed ;)
Other solution is just to let the turrets fizzle and destory them in the future ;)
I guess that's the easiest way :)

Spoiler
throwing the turrets down from the ceiling or from where the time travel machine is doesn't work :P

lpfreaky90 wrote:
I think that if you cannot fizzle the turrets, but bring them along to the future, that the turret should be killed, and the packed turret should come with you.

If I go to 1900 and grab a bottle of wine.
Then the bottle of wine isn't back until I am back, so it doesn't exist from 1900-now.
IF my bottle of wine was packed in 1900, it will still be now.

Same with turrets ;) they should remain boxed ;)
Other solution is just to let the turrets fizzle and destory them in the future ;)
I guess that's the easiest way :)

Spoiler
throwing the turrets down from the ceiling or from where the time travel machine is doesn't work :P

I have to admit I made a big mistake when I released this map. I should have tested it properly. Not only that but I should have added a way for the fizzler to kill a present time turret when a box is fizzled. However, since it was already released I had to come up with a quick fix.
BTW

Spoiler
Throw them off the edge, where the stairs and walkways are, outside the test chamber. Or you can remove the panel in the past where the turrets appear in the present. Look at my pictures in the Showcasing Thread.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'm not going to rate this one yet, because it clearly isn't working quite right.

Spoiler
I first solved it by going to the past, turning off the turret production, and throwing all the turrets into the pit. Along the way I found the easter egg. I then solved it much too quickly by going to the past, turning off the turret production, and pulling the frame out of the floor. I never went near the turret boxes. I went to the present, and there were no turrets.

Is the room upstairs (with the tube) anything more than

Spoiler
tje world's largest easter egg basket
? I couldn't see any use for it, or for the portal in it.

Does the room downstairs (with nothing in it) have any purpose either?

You can carry a boxed turret into the time machine, but it doesn't fizzle, nor travel with you. This doesn't make sense.

Finally, an info_placement_helper on the lightbridge wouldn't hurt.

Keep working on it, it's an idea with potential, but way too many kinks as it is. I really appreciate your efforts on this and your other maps to create new game elements.

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