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[SP] Aperture Science Excoursion Funnel

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Aperture Science Test. Now with Excoursion Funnels

File Name: aperturescienceexcursionfunnel.rar
File Size: 1.87 MiB
Click here to download Aperture Science Excursion Funnel

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nice, easy map but why did I need to revert the funnel?

EDIT:
JGIeCZtvpr8

1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door

Hobbax wrote:
1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door

What do you mean? The catapult only flings you into the funnel?
I cant see the video :(

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copying urls is just too hard for me :(
*edited my first message so the video should be available now*

Not bad. There is a bit of a bug, however.
In this picture, you can see the

Spoiler
grate platform directly above where the excursion (not excoursion) funnel enters the portal. Entering the portal there pushed me down, out of the funnel, and into the acid.
The best solution to that would probably be to simply remove that grate.
Two other small things: Use a different instance or model for the cube dropper so they match the ones used in-game. And try putting in a pit in place of the current acid. In Valve's maps, I don't recall acid ever being used in a Wheatley chamber.

Try out Twin Pillars, a Portal 2 map by BOB74j.
lpfreaky90 wrote:
nice, easy map but why did I need to revert the funnel?

EDIT:
JGIeCZtvpr8

Aw Damn!! I really missed that bug... Thank you! Will be editere As soon As possible

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

LkXYbI5jTGI
(Link: http://www.youtube.com/watch?v=LkXYbI5jTGI)

Also note the video description for more feedback and my signature for additional project information.

Got a few things I think could use improving, some of which have already been mentioned. I fell out of the funnel a bunch of times, just like in Djinndrache's video. I laughed a lot more watching him do it than when it was happening to me. It seemed to happen more when I was walking onto the AFP from the back right. It felt like I had slightly more success while jumping onto it, but it still wasn't perfect.

The ledge with the buttons on it feels pretty cramped, especially with that block with the excursion funnel diagram on top there.

Spoiler
I assume that's a step-ladder from watching Djinndrache's video, but it's pretty disruptive to the movement there.

I appreciate the Wheatley theme, and the dialogue was appropriate

Spoiler
the first one startled me pretty good the first time
, but I really do hate monster boxes. They jumped out of cube buttons, once off of a regular floor button, and I think even got caught in a portal while it was travelling in the funnel. I'm not a fan of them, but it's your call on whether the theme is worth a little hit in gameplay.

Reversing the funnel:

Spoiler
As mentioned and shown, not necessary to solve. I know your pain with trying to keep a funnel used only in the intended way.

I also had the floor in the departure elevator show up as all black, which might be as easy to fix as just doing an "expert compile," the one labelled as something like "final (slow!)".

I like how simple and clean the room looks (except maybe the dropper in the corner), and the concepts behind the puzzle. It just needs a little tidying up. Also:

Spoiler
glowing green copy machine? o.O bizarre, but entertaining

Oh yeah, "excoursion" has no "o". On the bright side, you're the third hit when I google "excoursion."

Get the latest version of:
Climbing Companion

I made a mistake. The reverse is important when i reupload :) and it will be
more difficult!

EDIT: REUPLOADED

+Added:
Endless pit
Destruction in endless pit
Reversing funnel bug fixed
Auto saves
Destructed walls

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