[SP] Aperture Science Excoursion Funnel
Quote from beecake on November 1, 2011, 3:04 pmAperture Science Test. Now with Excoursion Funnels
File Name: aperturescienceexcursionfunnel.rar
File Size: 1.87 MiB
Click here to download Aperture Science Excursion Funnel
Aperture Science Test. Now with Excoursion Funnels
File Name: aperturescienceexcursionfunnel.rar
File Size: 1.87 MiB
Click here to download Aperture Science Excursion Funnel
Quote from Lpfreaky90 on November 1, 2011, 5:10 pmnice, easy map but why did I need to revert the funnel?
EDIT:
JGIeCZtvpr8
nice, easy map but why did I need to revert the funnel?
EDIT:
JGIeCZtvpr8
Quote from Hobbax on November 1, 2011, 5:37 pm1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door
1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door
Quote from beecake on November 1, 2011, 5:46 pmHobbax wrote:1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to doorWhat do you mean? The catapult only flings you into the funnel?
I cant see the video
What do you mean? The catapult only flings you into the funnel?
I cant see the video ![]()
Quote from Lpfreaky90 on November 1, 2011, 6:11 pmcopying urls is just too hard for me
*edited my first message so the video should be available now*
copying urls is just too hard for me ![]()
*edited my first message so the video should be available now*
Quote from Brainstatic on November 1, 2011, 6:13 pmNot bad. There is a bit of a bug, however.
In this picture, you can see the [spoiler]grate platform directly above where the excursion (not excoursion) funnel enters the portal. Entering the portal there pushed me down, out of the funnel, and into the acid.[/spoiler] The best solution to that would probably be to simply remove that grate.
Two other small things: Use a different instance or model for the cube dropper so they match the ones used in-game. And try putting in a pit in place of the current acid. In Valve's maps, I don't recall acid ever being used in a Wheatley chamber.
Not bad. There is a bit of a bug, however.
In this picture, you can see the
Two other small things: Use a different instance or model for the cube dropper so they match the ones used in-game. And try putting in a pit in place of the current acid. In Valve's maps, I don't recall acid ever being used in a Wheatley chamber.
Quote from beecake on November 1, 2011, 6:24 pmlpfreaky90 wrote:nice, easy map but why did I need to revert the funnel?EDIT:
JGIeCZtvpr8Aw Damn!! I really missed that bug... Thank you! Will be editere As soon As possible
EDIT:
JGIeCZtvpr8
Aw Damn!! I really missed that bug... Thank you! Will be editere As soon As possible
Quote from Djinndrache on November 2, 2011, 2:03 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:LkXYbI5jTGI
(Link: http://www.youtube.com/watch?v=LkXYbI5jTGI)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
LkXYbI5jTGI
(Link: http://www.youtube.com/watch?v=LkXYbI5jTGI)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KillerBeeGees on November 2, 2011, 5:17 amGot a few things I think could use improving, some of which have already been mentioned. I fell out of the funnel a bunch of times, just like in Djinndrache's video. I laughed a lot more watching him do it than when it was happening to me. It seemed to happen more when I was walking onto the AFP from the back right. It felt like I had slightly more success while jumping onto it, but it still wasn't perfect.
The ledge with the buttons on it feels pretty cramped, especially with that block with the excursion funnel diagram on top there. [spoiler]I assume that's a step-ladder from watching Djinndrache's video, but it's pretty disruptive to the movement there.[/spoiler]
I appreciate the Wheatley theme, and the dialogue was appropriate [spoiler]the first one startled me pretty good the first time[/spoiler], but I really do hate monster boxes. They jumped out of cube buttons, once off of a regular floor button, and I think even got caught in a portal while it was travelling in the funnel. I'm not a fan of them, but it's your call on whether the theme is worth a little hit in gameplay.
Reversing the funnel: [spoiler]As mentioned and shown, not necessary to solve. I know your pain with trying to keep a funnel used only in the intended way.[/spoiler]
I also had the floor in the departure elevator show up as all black, which might be as easy to fix as just doing an "expert compile," the one labelled as something like "final (slow!)".
I like how simple and clean the room looks (except maybe the dropper in the corner), and the concepts behind the puzzle. It just needs a little tidying up. Also: [spoiler]glowing green copy machine? o.O bizarre, but entertaining[/spoiler]
Oh yeah, "excoursion" has no "o". On the bright side, you're the third hit when I google "excoursion."
Got a few things I think could use improving, some of which have already been mentioned. I fell out of the funnel a bunch of times, just like in Djinndrache's video. I laughed a lot more watching him do it than when it was happening to me. It seemed to happen more when I was walking onto the AFP from the back right. It felt like I had slightly more success while jumping onto it, but it still wasn't perfect.
The ledge with the buttons on it feels pretty cramped, especially with that block with the excursion funnel diagram on top there.
I appreciate the Wheatley theme, and the dialogue was appropriate
Reversing the funnel:
I also had the floor in the departure elevator show up as all black, which might be as easy to fix as just doing an "expert compile," the one labelled as something like "final (slow!)".
I like how simple and clean the room looks (except maybe the dropper in the corner), and the concepts behind the puzzle. It just needs a little tidying up. Also:
Oh yeah, "excoursion" has no "o". On the bright side, you're the third hit when I google "excoursion."
Climbing Companion
Quote from beecake on November 2, 2011, 7:19 amI made a mistake. The reverse is important when i reupload
and it will be
more difficult!EDIT: REUPLOADED
+Added:
Endless pit
Destruction in endless pit
Reversing funnel bug fixed
Auto saves
Destructed walls
I made a mistake. The reverse is important when i reupload
and it will be
more difficult!
EDIT: REUPLOADED
+Added:
Endless pit
Destruction in endless pit
Reversing funnel bug fixed
Auto saves
Destructed walls

