Please or Register to create posts and topics.

[SP] Aperture Experimental Labs

Page 1 of 2Next

This puzzle-heavy map is set in multiple conjoined rooms to make it appear like the clean facility from Portal only with a lot of the new features and textures (gels, funnels, etc). It's designed to start of relatively simple but get much more challenging as you progress.

File Name: ashley_l1.zip
File Size: 4 MiB
Click here to download Aperture Experimental Labs

Thankyou to all those who have downloaded and rated so far. Remember if there's any feedback, bug-reports or suggestions you have don't hesitate to say so.

I liked your map except for one area. The area you show in the screen shot. I couldn't figure out how to get to the button from the large blue gelled platform. I used the faithplate and bounced on the gel but was just short every time. I nocliped over to finish solving it. What was the reverse funnel for? Please PM the answer if you dont want to post it.

"I am not a Marshmallow"

Very fun map to play. Like benvent this part make search a lot.

Benvent, you have to manage to

Spoiler
put some blue gel on the light bridge.

Impressive map doubledispatch! 5 cakes!

Really challenging. It's the just the way I like the maps. Overall the third part. That big trio of chambers full of tricky puzzles that radiate cleverness.

It is true that the map goes increasing the difficulty level little by little. At the end, in the 3rd part with the 3 chambers, I left for the last the chamber with the blue gel up in the center and the big swamp. WHAT A CHAMBER, MAN!! I think I spent like 1:30 hours just there! Sparks were coming out of my brain!! But I finally figured out! And what is more, I really think I did in the intended way. And I loved that chamber. AWESOME PUZZLE... Congrats!

On the other hand, I haven't encountered any bugs, which gives you bonus points. And the developing of each chamber is very well done. I remark 2 little things I specially liked because they are unusual details that speaks a bit of the good taste and potential of a mapper:

Spoiler
when you get out of the elevator path at the beginning in the first chamber and you look back, you realize that you have just get out of just a cube that doesn't meet the internal dimensions of the elevator path room... it's strange but I liked it. And secondly, the detail of the change of gravity as a transition between chamber 2 and 3... also liked it.
From all the map I take the latest part with the 3 chambers.

Here is my playthrough:

Thanks for mapping!!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Another thankyou to everyone who has taken the time to play my map. Now in the video I did notice one exploit in the room where I took the screenshot (you weren't meant to be able to get to that big central block like that) so I'll have to fix that.

EDIT: Okay, the map has now been updated and two of the things you did josepezdj to problem-solve in the area with the screenshot will no longer be possible since I had other solutions in mind. That said, thankyou for posting that video which alerted me to this. I must still say though, yours were good ideas I didn't think of (but they were far from what I intended).

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Hi8M7Y6TF2Q
(Link: http://www.youtube.com/watch?v=Hi8M7Y6TF2Q)

Also note the video description for more feedback and my signature for additional project information.

Thankyou for uploading that video. For the record, in the room where the screenshot was taken, you were meant to

Spoiler
use the orange excursion funnel to hold blue gel and then let it drop onto the light brisge and use that to bounce onto the far platform.
I'll probably be doing some more updating of the map.

Nice Map. On my playthrough i don't see this Button http://www.youtube.com/watch?v=Hi8M7Y6TF2Q#t=10m18s
You don't need the Button to solve this puzzle but it would be good players cann see and use it.

Nicely done. Great puzzles and a good length too. Thanks!

Page 1 of 2Next