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[SP] An easyhard level

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Might look easy, but very hard! Enjoy!

File Name: an_easyhard_level.rar
File Size: 703.34 KiB
Click here to download An easyhard level

Took me about 1 minute to complete. Chamber is way too big by the way and is fizzler supposed to be invisible? Oh well. Keep working on it. Thanks.

"easyhard".. Well I see the easy part. Where is the hard part?

_71SWpKjsUg
(Link: http://www.youtube.com/watch?v=_71SWpKjsUg)

Welcome to the website. As for the map, it's waaaay too big, the invisible fizzler is too easy to bypass, and the doors have no doorframes.

If you're going to upload a first map (I suppose it is), please practice first.

Image
More information Here

"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton

:notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant:

Yep, about 30 seconds?

Yeah, 30 sec.
Invisible fizzler is kinda dumb. Two ways to bypass it that I found.

Spoiler
portal bumping to get a portal on the other side, or shoot a portal on the celing and fall on the other side of the fizzler. The fizzler apparently doesn't go all the way to the celing.

Textures of the walls didn't match up in the corners. Like someone else said, no doorframes. The celing is way too high and it takes far too long for the box to fall out of the box dropper. Also, it was waaay too short. one minor "puzzle" and elevators. right.
Work on it a LOT and it might be worth including in a larger map...

Horrible map, invisible fizzlers are not even real puzzles. Just stupid frustration.
Maybe if it was an actual maze and there was some direction to it..but still just no.
Also more textures and...well no really I don't think any amount of improvement can do this map justice. It's just a box, even if it did have more than 1 texture.

This is a tryout learn how to make a basic set of brushes and simple triggers at best, no need to be shown.
(also side note, due to everything being portable, it is possible to portal into the cube dropper and end up stuck, this is why mono-textures is pretty bad...)

What a terribly hard map. I've spent 4 hours trying to figure out what to do!
I was stunned by the graphics of the map, the diversity in textures is just amazin'
-sarcasm self test completed.

Invisible stuff IS NOT fun.
Invisible stuff DOESN'T make sense.

Here's some constructive criticism:

1)Your whole map's textures are misaligned. Except the elevator, but I guess you used the valve instance.
(To be honest half of my apartment's floors are misaligned)

2)An invisible fizzler?!
Only use an invisible fizzler in portal maps, accompanied with a fizzler particle.
Or if you're gonna do something like what Valve did in sp_a2_pit_flings.

3) The room is too big, you're just making portal 2 work harder to load a room with a button, cube, and door.
You can put all of that in a 192x192x128 room.

4) the map is too short.
It took me 30 seconds to solve it.

5) sorry, we didn't enjoy it -___-
At least I didn't.

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