[SP] All In One
Quote from Thornscrup on April 17, 2012, 9:18 amThis is a part of a larger project. A cool project with a story, voices, robot character and stuff.
Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool.The goal: press a button. And press it again. And again.
The difficulty: from super-easy to super-hard.[img]http://i.imgur.com/Kilfo.jpg[/img]
V1.1: fixing some major issues
-you shall not stand on the button
-more autosave
-unintended solution in final puzzleFile Name: sp_All_In_One_1.1.rar
File Size: 3.09 MiB
Click here to download All In One
This is a part of a larger project. A cool project with a story, voices, robot character and stuff.
Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool.
The goal: press a button. And press it again. And again.
The difficulty: from super-easy to super-hard.
[img]http://i.imgur.com/Kilfo.jpg[/img]
V1.1: fixing some major issues
-you shall not stand on the button
-more autosave
-unintended solution in final puzzle
File Name: sp_All_In_One_1.1.rar
File Size: 3.09 MiB
Click here to download All In One
Quote from zivi7 on April 17, 2012, 10:30 amThe idea itself was pretty good. The puzzles were nice, too - until the laser relay puzzle. I found a set up that seems to work, but only when I'm holding one of the cubes.
The idea itself was pretty good. The puzzles were nice, too - until the laser relay puzzle. I found a set up that seems to work, but only when I'm holding one of the cubes.
Quote from sicklebrick on April 17, 2012, 11:05 amHaha, I absolutely loved that map! Normally these sorts of things are just 2-3 variations on a theme but this one's special ^^
Few bugs here and there... [spoiler]holes in the floor, portalling into stuff while the walls are moving, standing on the button, no auto-saves, altering the direction of the funnel on test 9 overrides it being turned off (need a logic gate in there) and the worst being the ledge that hinders jumping between the top and bottom portal in test 10[/spoiler], but I enjoyed every minute, and I'm looking forward to seeing the pack!
Here's my blind run. Sortof. I well & truly ran out of HD space so removed a 4-5 min chunk of test 9, and re-started test 10 >.<
Cheers!
Haha, I absolutely loved that map! Normally these sorts of things are just 2-3 variations on a theme but this one's special ^^
Few bugs here and there...
Here's my blind run. Sortof. I well & truly ran out of HD space so removed a 4-5 min chunk of test 9, and re-started test 10 >.<
Cheers!
Quote from Thornscrup on April 17, 2012, 11:53 amThanks for the comments!
sicklebrick, you're absolutely right, there's bugs everywhere. I hope I'll find a way to deliver a proper "pack" someday, but I'm affraid it'll take some time! I'm so fed up with mapping right now...PS: Damn, when you're standing on the button...I really didn't think about that!
Thanks for the comments!
sicklebrick, you're absolutely right, there's bugs everywhere. I hope I'll find a way to deliver a proper "pack" someday, but I'm affraid it'll take some time! I'm so fed up with mapping right now...
PS: Damn, when you're standing on the button...I really didn't think about that!
Quote from Djinndrache on April 17, 2012, 11:54 amAfter a few puzzles I funneled myself on the button and just pushed it over and over again until the map was finished.
Anyways, nice idea. It got quite some bugs and exploits though, test more next time
I'll upload my blindrun on this tomorrow.
After a few puzzles I funneled myself on the button and just pushed it over and over again until the map was finished.
Anyways, nice idea. It got quite some bugs and exploits though, test more next time
I'll upload my blindrun on this tomorrow.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Shakky on April 17, 2012, 12:17 pmThanks alot for the map. I really enjoyed it. There are some rough edges at times but with time you could make this even better. I would have hoped for little harder puzzles at the end but I think the difficulty curve was pretty good.
I really enjoyed how you animated all the changes and I loved the basic idea.
I recorded a solution video showing my solution with the unintended solution for the last puzzle.
[spoiler]pl9IOsZFJ6k[/spoiler]Easily 4/5 from me but I'm afraid I can't give it 5/5 before it is flawless. Great job and I can't wait for more!
PS:Could you please send me the vmf for this? I do not intend to copy anything but I would like to see how it looks like in hammer
Thanks alot for the map. I really enjoyed it. There are some rough edges at times but with time you could make this even better. I would have hoped for little harder puzzles at the end but I think the difficulty curve was pretty good.
I really enjoyed how you animated all the changes and I loved the basic idea.
I recorded a solution video showing my solution with the unintended solution for the last puzzle.
Easily 4/5 from me but I'm afraid I can't give it 5/5 before it is flawless. Great job and I can't wait for more!
PS:Could you please send me the vmf for this? I do not intend to copy anything but I would like to see how it looks like in hammer
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from taco on April 17, 2012, 12:57 pmThe map is fun but could definitely use some more visual and puzzle polish.
I could be mistaken, but there didn't seem to be any cubemaps which made the chamber feel unfinished visually.
As far as the puzzles, there are certainly unintended solutions for at least a couple of the puzzles (which is more than fine) but there is one glaring issue that needs to be fixed: [spoiler]At the very start of the map, you can portal onto the button and just mash the use key. I was able to "complete" the map in 1 min and 2 seconds using this method.[/spoiler]
The map is fun but could definitely use some more visual and puzzle polish.
I could be mistaken, but there didn't seem to be any cubemaps which made the chamber feel unfinished visually.
As far as the puzzles, there are certainly unintended solutions for at least a couple of the puzzles (which is more than fine) but there is one glaring issue that needs to be fixed:
Quote from Lpfreaky90 on April 17, 2012, 1:40 pmInteresting map; as said by others there are a couple of issues where you could skip of a puzzle but I liked how you re-used the same room quite a few times. Can't wait to see more
Interesting map; as said by others there are a couple of issues where you could skip of a puzzle but I liked how you re-used the same room quite a few times. Can't wait to see more
Quote from a2912871 on April 17, 2012, 3:32 pmWell done once again Thornscrup, very nice puzzles but still needs some work to iron out some bugs.
Here's my even easier way to solve the last puzzle:[spoiler]eg2Ni9yqcps[/spoiler]
Well done once again Thornscrup, very nice puzzles but still needs some work to iron out some bugs.
Here's my even easier way to solve the last puzzle:
Quote from RogerL on April 17, 2012, 4:06 pmThis was a compact map of many dimensions! And some pretty nice puzzles, too. How you managed to fit all that in there, I don't know. Since there are already several exploits for the last puzzle, it seems foolish to describe one more, so I won't, because it doesn't save nearly as much time. Good job, I enjoyed it and I will recommend it to others.
This was a compact map of many dimensions! And some pretty nice puzzles, too. How you managed to fit all that in there, I don't know. Since there are already several exploits for the last puzzle, it seems foolish to describe one more, so I won't, because it doesn't save nearly as much time. Good job, I enjoyed it and I will recommend it to others.