[SP] Aerial Devastation
Quote from LATTEH on May 29, 2011, 11:18 pmHello i dont enter in contest that much, but why not?
my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun!
so far ive love portal 2's level design its easy and fun
Current Version:v3
Update to v3:
-fixed the potato gun
-add more detail to the chambers
-made the last area more puzzle oriented
================
Pictures:
http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3
File Name: Lattehs Portal 2 level.zip
File Size: 14.34?MiB
Aerial Devastation
Hello i dont enter in contest that much, but why not?
my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun!
so far ive love portal 2's level design its easy and fun
Current Version:v3
Update to v3:
-fixed the potato gun
-add more detail to the chambers
-made the last area more puzzle oriented
================
Pictures:
http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3
File Name: Lattehs Portal 2 level.zip
File Size: 14.34?MiB
Aerial Devastation
Quote from Chewbacha007 on May 30, 2011, 1:05 amThere was a texture missing for me looking into the first exit door.
I love faith plates, but this was really easy. Enjoyed the 2nd puzzle the most.
There was a texture missing for me looking into the first exit door.
I love faith plates, but this was really easy. Enjoyed the 2nd puzzle the most.
Quote from Kibate on May 30, 2011, 3:30 amAgree with everything Chewbacha said. (Though i don't like faith plates XP but the 2. and 3. puzzle were indeed kinda fun)
Agree with everything Chewbacha said. (Though i don't like faith plates XP but the 2. and 3. puzzle were indeed kinda fun)
Quote from xdiesp on May 30, 2011, 5:34 amBugs: orange frame out of door no.1, map void when opening door no.2, orange stairs when going outside, orange catapults afterwards.
As for the rest, you hold your own with actually *building* the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.
Bugs: orange frame out of door no.1, map void when opening door no.2, orange stairs when going outside, orange catapults afterwards.
As for the rest, you hold your own with actually *building* the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.
Quote from LATTEH on May 30, 2011, 11:43 amwell as long as you guys had fun, my goal was accomplished.
xdiesp wrote:Bugs: orange frame out of door no.1, map void when opening door no.2, orange stairs when going outside, orange catapults afterwards.As for the rest, you hold your own with actually *building* the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.
i know about the orange and black dev textures, i just started detailing. one of the portals has a leak (most likly).
ill add more contrast. thank you for the feedback!
well as long as you guys had fun, my goal was accomplished.
As for the rest, you hold your own with actually *building* the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.
i know about the orange and black dev textures, i just started detailing. one of the portals has a leak (most likly).
ill add more contrast. thank you for the feedback! ![]()
Quote from kwp21 pitts on May 31, 2011, 2:22 pmOk too easy, too obvious, and an area_portal is not used correctly. Sorry for being blunt but thease are the issues I see, aside from ORANGE!!
Ok too easy, too obvious, and an area_portal is not used correctly. Sorry for being blunt but thease are the issues I see, aside from ORANGE!! ![]()

VDC User PageQuote from LATTEH on May 31, 2011, 6:51 pmkwp21 pitts wrote:Ok too easy, too obvious, and an area_portal is not used correctly. Sorry for being blunt but thease are the issues I see, aside from ORANGE!!yes sorry at the time i was still detailing. all i wanted to test was the gameplay, later today ill have a visual appealing to please you folks.
Edit: it could also be you've been testing different portal maps making it easier to see where to go.
my point wasnt for it to be hard or challenging i just wanted people to have fun
yes sorry at the time i was still detailing. all i wanted to test was the gameplay, later today ill have a visual appealing to please you folks.
Edit: it could also be you've been testing different portal maps making it easier to see where to go.
my point wasnt for it to be hard or challenging i just wanted people to have fun

