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[SP] A better Bradd

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The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!

2011-12-03_00003.jpg

File Name: sp_abetterbradd_v1.0.zip
File Size: 1.41?MiB
A better Bradd

nice clean style map.
I like how you used the energy-ball emitter and the worldportal :)

Nice map. Short but fun. I

Spoiler
freed my trusty friend.
:lol: :thumbup:

The picture is the room, not how to get there.
http://steamcommunity.com/profiles/76561198041475529/screenshot/614970002267670941?tab=public

Spoiler
I noticed the hole in the ceiling by the exit but could not figure out how to get up there without noclipping. Is there a way?

Edit: Yay, I made it to the roof area.

"I am not a Marshmallow"

Is it normal I started with a full portal gun, given that there is a set blue portal in the first room?

EDIT:Sorry, my mistake, I see this is

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my portal 'duplicated'

took me until my 3rd playthrough to find the cube, but I got it freed. :) 5/5

Nice modification. Thanks for creating.

benvent wrote:
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I noticed the hole in the ceiling by the exit but could not figure out how to get up there without noclipping. Is there a way?

Yes, there is. Slight spoiler:

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You'll need both portals to be on the ground to get there.

Hahaha, nice touch with the

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roof area
...thought I'd broken it.

Fun map though, ty =)

Edit:

Are we supposed to be able to

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Walk into the world portal at the start and portal to the top area... then portal to the top ramp.. avoiding the turrets and first ramp? Since y'know.. the area below the portal dropper may have more than one function... heh

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

cwKFGfFPhNU
(Link: http://www.youtube.com/watch?v=cwKFGfFPhNU)

Also note the video description for more feedback and my signature for additional project information.

Thanks everybody for playing and the kind reviews!

sicklebrick wrote:
Are we supposed to be able to
Spoiler
Walk into the world portal at the start and portal to the top area... then portal to the top ramp.. avoiding the turrets and first ramp? Since y'know.. the area below the portal dropper may have more than one function... heh

Well...

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avoiding the turrets this way is not something i thought about, but i think it fits perfectly with the "you can shortcut the whole map by using the pipes" theme. So it's not a bug, just an unplanned feature *g*

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